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Mall.cpp
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Mall.cpp
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/** Program Name: Mall.cpp
** Author: Thomas Fattah
** Date: 2019-08-09
** Description: Definition file for Mall class, which is inherited from Space. Simulates the "Mall" location in "Earl."
*/
#include "Mall.hpp"
#include "inputValidation.hpp"
using std::cout;
using std::endl;
// default constructor which calls Space constructor, setting "Mall" to location name. Sets clothes, food, and puppies
// bool to false
Mall::Mall()
: Space("Mall"), clothes(false), food(false), puppies(false)
{
}
// Overriden from Space. Accepts as a parameter, an Earl reference object. Prompts user for input and validates that
// input with getInt() from inputValidation.hpp Depending on user input, calls tryClothes(), foodCourt(), or
// viewPuppies(). tryClothes() is a parameter for setConfidence() on earlObj. foodCourt() is a parameter for setHunger()
// on earlObj. viewPuppies() is a parameter for setHealth() on earlObj.
void Mall::interact(Earl &earlObj)
{
cout << "You're at the mall. What do you want to interact with?" << endl;
cout << "1. Try on clothes" << endl;
cout << "2. Walk around the food court" << endl;
cout << "3. Look at puppies" << endl;
cout << "4. Move to the next area" << endl;
int choice = 0;
while(choice < 1 || choice > 4)
{
choice = getInt();
if(choice < 1 || choice > 4)
{
cout << "Quit messing around. Enter a number 1 through 4. Earl's hungry!" << endl;
}
}
if(choice == 4)
{
cout << "You decide to leave the mall." << endl;
}
while(choice != 4)
{
switch (choice)
{
case 1:
earlObj.setConfidence(tryClothes());
break;
case 2:
earlObj.setHunger(foodCourt());
break;
case 3:
earlObj.setHealth(viewPuppies());
break;
}
cout << "\nYou're still at the mall. What do you want to interact with?" << endl;
cout << "1. Try on clothes" << endl;
cout << "2. Walk around the food court" << endl;
cout << "3. Look at puppies" << endl;
cout << "4. Move to the next area" << endl;
choice = getInt();
if(choice < 1 || choice > 4)
{
cout << "Quit messing around. Enter a number 1 through 4. Earl's hungry!" << endl;
}
if(choice == 4)
{
cout << "You decide to leave the mall." << endl;
}
}
}
// Overriden from Space. Accepts as a parameter, an Earl reference object. Prompts user for input and validates that
// input with getInt() from inputValidation.hpp Depending on user input, calls flingBooger() or runAway() if !fightDone,
// otherwise does nothing.
void Mall::fight(Earl &earlObj)
{
cout << "But a group of teenagers is playing hacky sack in front of the exit. Time to fight!" << endl;
cout << "***********************************" << endl;
// courtesy of http://www.patorjk.com/software/taag/#p=display&f=Small&t=BATTLE!
cout << " ___ _ _____ _____ _ ___ _ \n"
" | _ ) /_\\_ _|_ _| | | __| |\n"
" | _ \\/ _ \\| | | | | |__| _||_|\n"
" |___/_/ \\_\\_| |_| |____|___(_)\n"
" " << endl;
cout << "***********************************" << endl;
cout << "Earl has " << earlObj.getBoogers() << " boogers. What do you want to do?" << endl;
cout << "1. Fling a booger" << endl;
cout << "2. Run away" << endl;
int choice = 0;
while(choice < 1 || choice > 2)
{
choice = getInt();
if(choice < 1 || choice > 2)
{
cout << "Enter only 1 or 2." << endl;
}
}
switch (choice)
{
case 1:
if(earlObj.getBoogers() > 0)
{
earlObj.flingBooger();
cout << "After the onslaught of boogers, the teenagers laugh and step aside." << endl;
break;
}
else
{
cout << "Earl has no boogers right now." << endl;
}
case 2:
earlObj.runAway();
}
fightDone = true;
}
// cout some information about the location
void Mall::displayLocationInfo()
{
cout << "================================================================================================" << endl;
cout << "Earl is at the Mall! He used to spend a lot of time here in his youth. Now a days, Abercrombie &"
" Fitch doesn't fit him like it used to." << endl;
}
// if !clothes, return 3 and set clothes to true, otherwise return 0
int Mall::tryClothes()
{
if(!clothes)
{
cout << "Earl walks into a chic men's clothing store for dad bods. He tries on a sweet blazer and feels great "
"about himself. He gains 3 confidence." << endl;
clothes = true;
return 3;
}
else
{
cout << "Earl doesn't want to waste any more time." << endl;
return 0;
}
}
// if !food return 2 and set food to true, otherwise return 0
int Mall::foodCourt()
{
if(!food)
{
cout << "Earl walks through the food court and collects free samples of food. He gains 2 hunger." << endl;
food = true;
return 2;
}
else
{
cout << "Earl doesn't want to get stuffed before Taco Terrace." << endl;
return 0;
}
}
// if !puppies, return 2 and set puppies to true, otherwise return 0
int Mall::viewPuppies()
{
if(!puppies)
{
cout << "Earl goes to the puppy store and pets some cute puppers. He gains 2 health." << endl;
puppies = true;
return 2;
}
else
{
cout << "Earl doesn't want to overstay his welcome." << endl;
return 0;
}
}