-
Notifications
You must be signed in to change notification settings - Fork 0
/
blackjack.py
227 lines (166 loc) · 6.06 KB
/
blackjack.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
#Blackjack
import simplegui
import random
# load card sprite - 936x384 - source: jfitz.com
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")
CARD_BACK_SIZE = (72, 96)
CARD_BACK_CENTER = (36, 48)
card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")
# initialize some useful global variables
in_play = False
outcome = ""
score = 0
wins = 0
loses = 0
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# define hand class
class Hand:
def __init__(self):
self.cards = []
def __str__(self):
str_representation = str(self.get_value()) + ' Hand contains'
for card in self.cards:
str_representation += ' ' + str(card)
return str_representation
def add_card(self, card):
self.cards.append(card)
def get_value(self):
total = 0
aces = 0
for card in self.cards:
if card.get_rank() == 'A':
aces += 1
total += VALUES[card.get_rank()]
for i in range(aces):
if total < 21 and total + 10 < 21:
total += 10
return total
def draw(self, canvas, pos):
for i in range(len(self.cards)):
self.cards[i].draw(canvas, (pos[0] + CARD_SIZE[0] * i, pos[1]))
# define deck class
class Deck:
def __init__(self):
self.cards = []
for suit in SUITS:
for rank in RANKS:
self.cards.append(Card(suit, rank))
def shuffle(self):
random.shuffle(self.cards)
def deal_card(self):
card = self.cards.pop()
return card
def __str__(self):
str_representation = 'Deck contains'
for card in self.cards:
str_representation += ' ' + str(card)
return str_representation
def deal():
global outcome, in_play
global deck, player_hand, dealer_hand
global loses
if in_play:
loses += 1
in_play = False
outcome = 'You have lost! New deal?'
else:
outcome = 'Hit or stand?'
deck = Deck()
deck.shuffle()
player_hand = Hand()
dealer_hand = Hand()
player_hand.add_card(deck.deal_card())
player_hand.add_card(deck.deal_card())
dealer_hand.add_card(deck.deal_card())
dealer_hand.add_card(deck.deal_card())
print 'Player hand: ' + str(player_hand)
print 'Dealer hand: ' + str(dealer_hand)
in_play = True
def hit():
global outcome, in_play
global deck, player_hand
global wins, loses
if in_play:
if player_hand.get_value() <= 21:
player_hand.add_card(deck.deal_card())
if player_hand.get_value() > 21:
in_play = False
outcome = 'You have busted! Dealer wins! New deal?'
loses += 1
def stand():
global outcome, in_play
global deck, dealer_hand, player_hand
global wins, loses
if in_play:
while dealer_hand.get_value() <= 17:
dealer_hand.add_card(deck.deal_card())
print str(dealer_hand)
in_play = False
player_value = player_hand.get_value()
dealer_value = dealer_hand.get_value()
if player_value > 21:
outcome = 'You have busted! Dealer wins! New deal?'
loses += 1
elif dealer_value > 21:
outcome = 'Dealer has busted! You win! New deal?'
wins += 1
elif player_value > dealer_value:
outcome = 'You win! New deal?'
wins += 1
elif player_value < dealer_value:
outcome = 'Dealer wins! New deal?'
loses += 1
else:
outcome = 'Tie! New deal?'
print outcome
def draw_back_card(canvas, pos):
card_loc = (card_back.get_width()/4, card_back.get_height()/2)
canvas.draw_image(card_back, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# draw handler
def draw(canvas):
global dealer_hand, player_hand, outcome, in_play
global card_back
global wins, loses
canvas.draw_text('Blackjack', (250, 30), 30, 'black')
dealer_hand.draw(canvas, (20, 40))
player_hand.draw(canvas, (20, 40 + CARD_SIZE[1]))
if in_play:
draw_back_card(canvas, (20, 40))
canvas.draw_text(outcome, (50, 300), 30, 'black')
canvas.draw_text('Wins '+str(wins), (20, 30), 20, 'black')
canvas.draw_text('Loses '+str(loses), (100, 30), 20, 'black')
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
deal()
frame.start()