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tiled_rotate.rs
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tiled_rotate.rs
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use crate::tiled::*;
use bevy::{math::Vec3, prelude::*};
use bevy_ecs_tilemap::prelude::*;
#[path = "../helpers/mod.rs"]
mod helpers;
mod tiled;
fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn_bundle(OrthographicCameraBundle::new_2d());
// `rotate.tmx` is generated by Tiled (map editor).
// The map consists of a single tile, flipped and rotated in various ways.
// The map refers to `dungeon.png` (created in Piskel).
let handle: Handle<TiledMap> = asset_server.load("rotate.tmx");
let map_entity = commands.spawn().id();
commands.entity(map_entity).insert_bundle(TiledMapBundle {
tiled_map: handle,
map: Map::new(0u16, map_entity),
transform: Transform {
translation: Vec3::new(0., 0., 1.0),
scale: Vec3::new(4.0, 4.0, 1.0),
..Default::default()
},
..Default::default()
});
}
fn main() {
App::new()
.insert_resource(WindowDescriptor {
width: 1270.0,
height: 720.0,
title: String::from("Tiled map editor example with flipping and rotation."),
..Default::default()
})
.add_plugins(DefaultPlugins)
.add_plugin(TilemapPlugin)
.add_plugin(TiledMapPlugin)
.add_startup_system(startup)
.add_system(helpers::camera::movement)
.add_system(helpers::texture::set_texture_filters_to_nearest)
.run();
}