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Window.java
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Window.java
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public class Window {
private Pixel[][] printArray;
// private final int terminalWidth;
// private final int terminalHeight;
Window(int terminalWidth, int terminalHeight) {
// this.terminalHeight = terminalHeight;
// this.terminalWidth = terminalWidth;
this.printArray = new Pixel[terminalWidth][];
for (int i=0; i<printArray.length; i++) {
printArray[i] = new Pixel[terminalHeight];
}
}
public void updatePrintArray(int coordX, int coordY, Pixel newPoint) {
printArray[coordX][coordY] = newPoint;
}
private void draw(boolean flip) {
System.out.print("\u001b[?25l");
System.out.print("\u001b[" + printArray.length + "A");
for (int i = 0; i < printArray.length; i++) {
for (int j = 0; j < printArray[0].length; j++) {
Pixel currentPoint = printArray[i][j];
if (!currentPoint.notBackground) {
// ALlows the flicking of the things we want to draw
if (flip) {
System.out.print(currentPoint.color + currentPoint.shade
+ "\u2588");
} else {
System.out.print(currentPoint.color + currentPoint.shade + " ");
}
} else {
System.out.print(currentPoint.color + currentPoint.shade + "\u2588");
}
}
System.out.println();
}
}
public void print() {
boolean flip = false;
int flickerDuration = 0;
while (true) {
if (flickerDuration > 10) {
flip = !flip;
flickerDuration = 0;
}
this.draw(flip);
flickerDuration++;
}
}
public Pixel[][] getPrintArray() {
return printArray;
}
}