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environment.example.lua
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environment.example.lua
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return {
debug = {
-- Physics stuff
actorHitBox = false, -- shows the location of tracers and the hitbox
tracerDebug = false, -- shows which tracers were checked in the frame
standingOn = false, -- shows what object/actor an actor is standing on
physicsAdvanced = false, -- shows the collision for player 1 for every pixel on screen
-- Actor stuff
actorQuad = false, -- shows the bounding box of the quad in use
actorState = false, -- shows the actorState
actorComponents = false, -- shows all components an actor has
-- Portal stuff
portalVector = false, -- draws arrows after going through a portal with the velocity vectors
portalStencils = false, -- draws the region that is included/excluded to put actors into portals
-- UI stuff
canvas = false, -- shows the mouse regions for UI elements
reRenders = false, -- prints to console when the UI is re-rendered
reMouses = false, -- prints to console when the mouse regions are re-calculated
showFPSInTime = true, -- shows the FPS instead of the level time in the SMB 3 UI
-- World stuff
animatedTileCallbacks = false,
layers = false, -- shows borders for level layers
reSpriteBatchLayers = false, -- prints to console when a level layer's spritebatch is re-made
-- Misc stuff
input = true, -- shows a little input display in the bottom left
jprof = false, -- logs frame data into a file on quit
lovebird = false, -- enable lövebird debugging (localhost:8000)
noEnemies = false, -- disables enemy spawning
musicDisabled = true, -- disables the music
},
volume = 1,
scale = 3,
vsync = false,
msaa = 0,
ffKeys = {
{
key="+",
val=3
},
{
key="-",
val=0.1
},
{
key=".",
val=0.1
}
}
}