-
Notifications
You must be signed in to change notification settings - Fork 1
/
gatsby-node.js
258 lines (244 loc) · 8.57 KB
/
gatsby-node.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
const path = require(`path`)
const fs = require("fs")
const { resourceLimits } = require("worker_threads")
exports.onCreateWebpackConfig = ({ actions }) => {
actions.setWebpackConfig({
experiments: {
syncWebAssembly: true,
},
})
}
exports.onCreateNode = ({ node, actions }) => {
const { createNodeField } = actions
if (node.internal.type === "MatchJson") {
const slug = node.demo.replace(/.+.mvd/.test(node.demo) ? ".mvd" : ".dem", "").replace(/[^A-Za-z0-9]/g, "-")
const date = new Date(node.date)
date.setHours(0)
date.setMinutes(0)
date.setSeconds(0)
date.setMilliseconds(0)
const team_scores = {
red: { frags: 0, players: 0 },
blue: { frags: 0, players: 0 },
}
for (let i = 0; i < node.players.length; i++) {
team_scores[node.players[i].team]["frags"] += node.players[i].stats.frags
team_scores[node.players[i].team]["players"] += 1
}
const epoch = Date.parse(node.date)
createNodeField({ node, name: "slug", value: slug })
createNodeField({ node, name: "date", value: date })
createNodeField({ node, name: "epoch", value: epoch / 1000 })
createNodeField({
node,
name: "sort_date",
value: epoch - (epoch % (1000 * 60 * 60 * 24)),
})
createNodeField({ node, name: "team", value: team_scores })
}
}
const lookupTable = {
0: "•",
5: "•",
14: "•",
15: "•",
16: "[",
17: "]",
18: "0",
19: "1",
20: "2",
21: "3",
22: "4",
23: "5",
24: "6",
25: "7",
26: "8",
27: "9",
28: "•"
}
function normalizeName(name) {
let result = ""
for (let i = 0; i < name.length; i++) {
let code = name.charCodeAt(i)
if (code > 127) {
code -= 128
}
if (code >= 32 && code < 127) {
result += String.fromCharCode(code)
} else {
result += lookupTable[code] || " "
}
}
return result
}
function prepareTableData(duration, stats) {
const result = {
players: [],
teams: [{}, {}]
}
for (let i = 0; i < stats.length; i++) {
result.players.push({
name: normalizeName(stats[i].name),
team: stats[i].team,
frags: stats[i].stats.frags,
kills: stats[i].stats.kills,
deaths: stats[i].stats.deaths,
quad_takes: (stats[i].items.q || { took: 0 }).took,
pent_takes: (stats[i].items.p || { took: 0 }).took,
ctf_points: stats[i].ctf.points || 0,
flag_pickups: stats[i].ctf.pickups || 0,
flag_captures: stats[i].ctf.caps || 0,
flag_defends: stats[i].ctf.defends || 0,
flag_returns: stats[i].ctf.returns || 0,
flag_carrier_defends: stats[i].ctf.carrier_defends || 0,
flag_carrier_frags: stats[i].ctf.carrier_frags || 0,
rune_time_res: Math.floor((stats[i].ctf.runes[0] * 100.0) / duration).toString() + "%",
rune_time_str: Math.floor((stats[i].ctf.runes[1] * 100.0) / duration).toString() + "%",
rune_time_hst: Math.floor((stats[i].ctf.runes[2] * 100.0) / duration).toString() + "%",
rune_time_reg: Math.floor((stats[i].ctf.runes[3] * 100.0) / duration).toString() + "%",
weapon_rl_hits: ((stats[i].weapons.rl || { acc: null }).acc || { virtual: 0 }).virtual,
weapon_rl_attacks: ((stats[i].weapons.rl || { acc: null }).acc || { attacks: 0 }).attacks,
weapon_lg_hits: ((stats[i].weapons.lg || { acc: null }).acc || { hits: 0 }).hits,
weapon_lg_attacks: ((stats[i].weapons.lg || { acc: null }).acc || { attacks: 0 }).attacks
})
const team = (stats[i].team == "red" ? result.teams[0] : result.teams[1])
team.frags += (team.frags || 0) + result.players[i].frags
team.kills += (team.kills || 0) + result.players[i].kills
team.deaths += (team.deaths || 0) + result.players[i].deaths
team.quad_takes += (team.quad_takes || 0) + result.players[i].quad_takes
team.pent_takes += (team.pent_takes || 0) + result.players[i].pent_takes
team.ctf_points += (team.ctf_points || 0) + result.players[i].ctf_points
team.flag_pickups += (team.flag_pickups || 0) + result.players[i].flag_pickups
team.flag_captures += (team.flag_captures || 0) + result.players[i].flag_captures
team.flag_defends += (team.flag_defends || 0) + result.players[i].flag_defends
team.flag_returns += (team.flag_returns || 0) + result.players[i].flag_returns
team.flag_carrier_defends += (team.flag_carrier_defends || 0) + result.players[i].flag_carrier_defends
team.flag_carrier_frags += (team.flag_carrier_frags || 0) + result.players[i].flag_carrier_frags
team.rune_time_res += (team.rune_time_res || 0) + stats[i].ctf.runes[0]
team.rune_time_str += (team.rune_time_str || 0) + stats[i].ctf.runes[1]
team.rune_time_hst += (team.rune_time_hst || 0) + stats[i].ctf.runes[2]
team.rune_time_reg += (team.rune_time_reg || 0) + stats[i].ctf.runes[3]
team.weapon_rl_hits += (team.weapon_rl_hits || 0) + result.players[i].weapon_rl_hits
team.weapon_rl_attacks += (team.weapon_rl_attacks || 0) + result.players[i].weapon_rl_attacks
team.weapon_lg_hits += (team.weapon_lg_hits || 0) + result.players[i].weapon_lg_hits
team.weapon_lg_attacks += (team.weapon_lg_attacks || 0) + result.players[i].weapon_lg_attacks
}
result.teams[0].rune_time_res = Math.floor((result.teams[0].rune_time_res * 100.0) / duration).toString() + "%"
result.teams[1].rune_time_res = Math.floor((result.teams[1].rune_time_res * 100.0) / duration).toString() + "%"
result.teams[0].rune_time_str = Math.floor((result.teams[0].rune_time_str * 100.0) / duration).toString() + "%"
result.teams[1].rune_time_str = Math.floor((result.teams[1].rune_time_str * 100.0) / duration).toString() + "%"
result.teams[0].rune_time_hst = Math.floor((result.teams[0].rune_time_hst * 100.0) / duration).toString() + "%"
result.teams[1].rune_time_hst = Math.floor((result.teams[1].rune_time_hst * 100.0) / duration).toString() + "%"
result.teams[0].rune_time_reg = Math.floor((result.teams[0].rune_time_reg * 100.0) / duration).toString() + "%"
result.teams[1].rune_time_reg = Math.floor((result.teams[1].rune_time_reg * 100.0) / duration).toString() + "%"
return result
}
exports.createPages = async ({ graphql, actions }) => {
const { createPage } = actions
const mapMetadata = JSON.parse(fs.readFileSync("data/map.metadata.json"))
const matchTemplate = path.resolve(`src/pages/match.js`)
const result = await graphql(`
query Pages {
pages: allMatchJson {
edges {
node {
demo
map
duration
fragstats {
timestamp
red
blue
}
events {
timestamp
uid
y
type
count
meta
}
fields {
slug
}
parent {
... on File {
directory: relativeDirectory
}
}
players {
uid
ctf {
caps
carrier_defends
carrier_frags
defends
pickups
points
returns
runes
}
stats {
deaths
kills
frags
}
items {
p {
took
}
q {
took
}
}
weapons {
rl {
acc {
virtual
attacks
}
}
lg {
acc {
hits
attacks
}
}
}
name
team
}
}
}
}
}
`)
result.data.pages.edges.forEach(edge => {
players = {}
for (let i = 0; i < edge.node.players.length; i++) {
players[edge.node.players[i].uid] = {
"name": normalizeName(edge.node.players[i].name),
"team": edge.node.players[i].team
}
}
const tags = edge.node.parent.directory.split("/")
createPage({
path: `match/${edge.node.fields.slug}`,
component: matchTemplate,
context: {
demo: edge.node.demo,
map: {
name: edge.node.map,
metadata: mapMetadata[edge.node.map],
},
fragstats: edge.node.fragstats,
events: edge.node.events,
players: players,
directory: edge.node.parent.directory,
duration: edge.node.duration,
tags: tags,
matchStats: prepareTableData(edge.node.duration, edge.node.players),
},
})
})
}