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Consumables not keeping values #31
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You need to add the relevant items to the actors inventory and activate them. The values will then show up in the correct consumable box. The boxes on the General tab are no longer editable. |
Thanks! How do you get Air to work? I see item categories that cover Food, Water and Power, but nothing that covers Air? |
It would be cool if there was a new item type simply called 'Consumables' that had all four types baked in, so then you could just add a Consumables Item and edit it to set the proper values for everything. |
That's awesome! I see Power, Food and Water on that. Will it also track Air? Is there a way to track Air now that I am missing? |
Nevermind! I finally noticed the Air associated with an EVA suit. DERP. Looking forward to the Consumables item in the next update! |
It's a fair point. There might just be air tanks. I will add that as well. |
When the GM or the Players attempt to add a value to Air, or any other consumable, it does not keep the values. They always revert back to 0. Even when you manage to get a value in the field, if you click the consumable check icon it returns that you have ran out of that consumable. Am I doing something wrong?
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