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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

[1.0.0] - 10/06/2019

Added:

  • Barrels and Snowmans destruction animations
  • Progressive text display
  • New HUD
  • Movement arrows
  • VideoPlayer
  • 3D logo
  • Studio video
  • Initial game video
  • Map legend
  • Charge ability bar

Changed:

  • Barrels and Snowmans can be destroyed by the basic attack
  • Portal shows up after defeating boss
  • Helper screen can exit with ESC
  • Blizzard disappear when the boss die
  • Credits screen

Removed:

  • Compass
  • Old HUD

Fixed:

  • #465 If you are the archer or mage you can't sleep to active cutscene to go to quest 3
  • #476 This monster goes through walls
  • #482 In some menus, button B does not return
  • #483 Player can drink potions in Lobby
  • #485 When enters in a room that has the doors closed, the doors close before entering
  • #486 When skips last cutscene, does not display final screen and you are blocked in lobby
  • #487 Sometimes when deactives hud still blitting hp numbers
  • #492 If you abort mission it doesn't heal you
  • #500 New Game
  • #503 Visual HP and MP bars

[0.9.4] - 19/05/2019

Added:

Changed:

Removed:

Fixed:

  • Fixed ability mage and archer
  • Fixed ability menu

[0.9.3] - 19/05/2019

Added:

Changed:

  • Fire balls boss drake 3

Removed:

Fixed:

  • Fixed cutscenes in boss 3 when player died
  • Fixed crash in boss 3 when player died
  • Fixed cutscenes in boss 2 when player died
  • Fixed crash in boss 2 when player died
  • Fixed chests interactions

[0.9.2] - 19/05/2019

Added:

  • Shortcut abilities

Changed:

  • Faces in tps interactions
  • Last Cutscene
  • Return from quest 2 cutscene

Removed:

Fixed:

  • #447 When gets Ability 2, displays girl photo
  • #470 First Fountain in Quest 2
  • You cannot interact with entities when fading

[0.9.1] - 19/05/2019

Added:

  • Faces in cutscenes added
  • Fxs added
  • Portal added

Changed:

  • Lobby Map
  • Lobby Ice Map
  • Lobby Night Map
  • Grammar dialog and cutscenes
  • Characters images
  • Save n load
  • Balancing
  • Treasure

Removed:

Fixed:

  • #378 Focus in dialogs is too little
  • #380 When you die the player appear with the death animation when revived
  • #383 The save game icon appears more than once when you save the game multiple times in a short period
  • #387 The game crashes when the controls button is hitted.
  • #400 If you die the health bar doesn't update to full bar
  • #433 Go over closed door
  • #434 Incorrect traduction on fountain
  • #435 UI dissappeared after going to the fountain
  • #437 Bars, compass and character image blit front ability screen.
  • #445 Tutorial screen wrong
  • #446 More screen fails
  • #451 Guard helmet Visual Bug
  • #462 If skip cutscene to go to sleep in the middle you are aground
  • #463 You can interact while theres a cutscene

[0.9.0] - 18/05/2019

Added:

  • Boss 3
  • All cutscenes
  • Menu congratulations
  • All enemies
  • Musics and fxs
  • Bosses health bars

Changed:

Removed:

Fixed:

  • #410 If the player open the inventory when recieving last thit the inventory stays in screen
  • #415 If you die poisoned the sprite remains green once you revive
  • #432 Incorrect traduction

[0.8.2] - 17/05/2019

Added:

  • Bomber enemy
  • Poison visual effects
  • Boss 2
  • Minimap Icons
  • First Phase Boss 3
  • Fire State
  • Lobby at night
  • Water/Lava Animations
  • Shop items bought
  • Cutscenes Quest 2
  • Rupees explosion

Changed:

  • Correct focus image
  • Minimap
  • Resize buttons

Removed:

  • Old gold bag

Fixed:

  • #379 If an enemy kills you the game crashes
  • #385 Extra room drawn in the fountain room
  • #391 If the player dies with a lot of enemies close the game crashes
  • #393 The compass doesn't disappear when return to lobby from quest2
  • #397 If you go to the quest 2 or 3 from the lobby, the HUD doesn't show up

[0.8.0] - 12/05/2019

Added:

  • Quest 3 rooms with colliders
  • Exp bar
  • Loop quest 3
  • Bat enemy

Changed:

  • Inventory
  • Experience

Removed:

  • Old inventory

Fixed:

  • #333 The rectangle of the worktop is too large
  • #335 The game doesn't return the player to the lobby once you go to the map for a second time
  • #341 Game crash when return to main menu and use the B button in controller
  • #381 The fx are a little bit behind than they should
  • #382 The game crashes when you try to make the load
  • #386 The spawn of the player when return to the lobby from quest is wrong
  • #388 The statues dialogs are wrong picked
  • #390 The arrow ability disappear too soon

[0.7.1] - 09/05/2019

Added:

  • New objects descriptions in shop
  • Full quest 2 static objects
  • Daughter added in lobby as static entity

Changed:

  • Shop menu
  • Camera Shake
  • Cutscenes code
  • Cutscenes Adapted to new code

Removed:

Fixed:

  • Shop scroll fully functional

[0.7.0] - 05/05/2019

Added:

  • Cassio enemy added
  • Blizzard added
  • Special cassio venom attack added
  • Full event system added
  • Statick objects quest 2 added
  • Shop scroll added
  • More than one object in shop added

Changed:

  • Health and mana bars
  • Super Frog special attack (pathfinding change)
  • Menu's exit splines
  • Lobby map (more credible)
  • Cursor code
  • HUD rework
  • Clear code create entities in room

Removed:

Fixed:

  • #334 If you go to the tutorial map from the lobby the HUD disappear
  • #335 The game doesn't return the player to the lobby once you go to the map for a second time
  • #341 Game crash when return to main menu and use the B button in controller

[0.6.1] - 03/05/2019

Added:

  • Save and Load
  • 3rd ability
  • Minimap (almost done)
  • Button to skip cutscene
  • Loop Quest 2
  • Rooms quest 2
  • Purple frog enemy added
  • Slime enemy added

Changed:

  • Splines in almost all menus
  • Menus code

Removed:

Fixed:

  • #287 General volume of all audios should be way less loud
  • #305 Shop bugs when you click fast to buy potions
  • #332 The ability panel disable the HUD when you go back to the game
  • #334 If you go to the tutorial map from the lobby the HUD disappear

[0.6.0] - 28/04/2019

Added:

  • Compass
  • Potions as drops
  • Slime spritesheet

Changed:

  • Lobby tmx
  • Stats update when level up
  • Tutorial tmx
  • Code revision

Removed:

Fixed:

  • Pre-Release 0.5.3 branch merge conflicts into develop branch

[0.5.3] - 23/04/2019

Added:

  • Death animations enemies
  • 2 more tutorial panels

Changed:

  • Statue Animation

Removed:

Fixed:

[0.5.2] - 23/04/2019

Added:

  • Debug keys to pass through rooms
  • New fountains sprites
  • Statue tutorial added
  • Idle animations

Changed:

  • Abilities blocked from the beginning
  • Recover health and mana in the lobby
  • Pivots are now in the debug collision key
  • Controls of the controller and keyboard

Removed:

  • Blue and greeen quads for the enemy and player positions

Fixed:

  • #305 Shop bugs when you click fast to buy potions
  • #300 HUD disappear when you talk to the NPC in the lobby
  • #304 Arrow keeps doing damage to the enemies
  • #306 If you die in the final battle at the tutorial it goes to the lobby

[0.5.1] - 21/04/2019

Added:

  • Input text
  • Particles
  • Cutscenes
  • Game loop
  • Audio and fxs
  • All characters and enemies animations
  • Abilities implemented
  • Fully controller controls
  • Doors logic
  • Tutorial screens
  • HUD function
  • God mode
  • Breakeable rocks
  • Debug key change between characters
  • Experience and levels
  • Player selection menu
  • Death menu

Changed:

  • Enemies fully implented
  • Fountain functionality
  • Credits

Removed:

Fixed:

  • #213 If you are in death menu and you wait the game crashes
  • #229 Bug report from release ver 0.5.0
  • #264 If you use the flash ability the collider of the character gets off center
  • #267 Tearing in fullscreen
  • #282 Some fxs doesn't mute when the volume is supposedly 0
  • #283 The camera in fullscreen follow the player too slow
  • #284 Fullscreen button needs to be updated
  • #286 Game sometimes crash when using too much the abilities
  • #296 When you die if you click in return main menu the game sometimes crashes

[0.5.0] - 17/04/2019

Added:

  • Use of potions
  • NPCs implemented
  • Cutscene research implemented
  • 2 Cutscenes added
  • 3 enemies implemented (not fully)
  • HUD added
  • 3 characters implemented(not fully)
  • Dynamic NPCs added
  • Game icon added to exe

Changed:

  • Controller fully implemented
  • Fountain fully implemented
  • Debug screen fully implemented
  • Shop logic fully implemented
  • Drop sprite added
  • Movement Quest
  • Controls menu changed and fixed
  • Warrior ability animation added

Removed:

Fixed:

  • #195 Game crash at new game button (Bug photo inside)
  • #180 Game crash if you click cancel button and then tutorial button
  • #178 The game crash when you click in return main menu when dead
  • #177 The game crash when you click Tutorial or cancel button to go to the tutorial map
  • #145 Elements from inventory disappear (even the iventory, blocking the players game)
  • #138 If you click in return when in control menu it returns to pause or main menu
  • #137 If you click the options in the main menu it will click the fullscreen checkbox too

[0.4.1] - 12/04/2019

Added:

  • First Ability
  • Go to quest
  • Shop Logic (not finished)
  • All tutorial rooms
  • Room Logic
  • Game over screen
  • NPC shop
  • Drops
  • Debug Screen (not finished)

Changed:

  • Credits screen
  • Focus improved
  • More static entities (trees, rocks)
  • Mouse icon changed
  • Collision slide
  • Movement change
  • New controller controls

Removed:

Fixed:

  • #134 If you try to connect the controller when the game is running it won't work
  • #133 If you try to use inventory in option menu in the main menu then in the game you cannot use it
  • #132 Fountain room crashes game
  • #131 If you return to room 4 from room 5 the game crashes
  • #130 Go to shop, pause menu go to main menu = crash
  • #94 Options focus doesn't work properly on controls options
  • #90 The option menu doesn't "remember visually the changes
  • #88 Lobby Fountain incorrectly printed

[0.4.0] - 07/04/2019

Added:

  • Inventory
  • Tutorial rooms
  • Death Animation
  • New lobby camera
  • Death Logic
  • Transitions between quest maps (not random)

Changed:

  • Lobby Tileset

Removed:

  • Old lobby camera

Fixed:

  • #98 Memory leaks when you enter and leave the home
  • #97 The abilities menu appears in the option menu if you click the V key
  • #96 The option menu text is too little compared to the focus
  • #93 Option menu from main menu doesn't return to main menu
  • #89 The lobby map blit sprites out of the map
  • #86 New game Main menu loop crash the game
  • #49 When you change map from hub - tutorial - hub the game crashes

[0.3.1] - 05/04/2019

Added:

  • UI focus
  • Control change
  • Option menu (not finished)
  • Lobby camera (not polished)
  • Credits Button
  • Dialog System added

Changed:

  • Lobby Tileset

Removed:

Fixed:

  • #34 The player sprite doesn't show up when you return to the main menu
  • #46 When you enter to the home the screen stays black

[0.3.0] - 01/04/2019

Added:

  • Hub map
  • Free movement works properly
  • Colliders (non walkable tiles)
  • Sensors
  • Shop
  • Home
  • Transition Hub-Shop

Changed:

  • Now the transition between tutorial map and hub are the with the correct maps

Removed:

  • Old hub map

Fixed:

[0.2.1] - 29/03/2019

Added:

  • Player attack.
  • Now the player can choose the direction he/she wants to look to.

Changed:

Removed:

Fixed:

  • Issue 34 solved -> The player sprite doesn't show up when you return to the main menu.

[0.2.0] - 24/03/2019

Added:

  • Main menu
  • Pause menu
  • Abilities menu
  • Enemy now look at the player
  • Player's movement animation
  • Player can attack
  • First tutorial room
  • Loop between hub and tutorial map

Changed:

  • Main menu button's position

Removed:

Fixed:

  • Issue 7 solved -> Player's movement stop working properly when enemy is close to him.

[0.1.0] - 17/03/2019

Added

  • Player movement
  • Entities management
  • Pathfinding (not fully implemented)
  • Turns system (not fully implemented)
  • Transition between menu and scene

Changed

Removed

Fixed