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Program.cs
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Program.cs
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//Skeleton Program code for the AQA A Level Paper 1 Summer 2022 examination
//this code should be used in conjunction with the Preliminary Material
//written by the AQA Programmer Team
//developed in the Visual Studio Community Edition programming environment
namespace Breakthrough
{
class Program
{
static void Main(string[] args)
{
Breakthrough ThisGame = new Breakthrough();
ThisGame.PlayGame();
Console.ReadLine();
}
}
class Breakthrough
{
private static Random RNoGen = new Random();
private CardCollection Deck;
private CardCollection Hand;
private CardCollection Sequence;
private CardCollection Discard;
private List<Lock> Locks = new List<Lock>();
private int Score;
private bool GameOver;
private Lock CurrentLock;
private bool LockSolved;
public Breakthrough()
{
Deck = new CardCollection("DECK");
Hand = new CardCollection("HAND");
Sequence = new CardCollection("SEQUENCE");
Discard = new CardCollection("DISCARD");
Score = 0;
LoadLocks();
}
public void PlayGame()
{
string MenuChoice;
if (Locks.Count > 0)
{
GameOver = false;
CurrentLock = new Lock();
SetupGame();
while (!GameOver)
{
LockSolved = false;
while (!LockSolved && !GameOver)
{
Console.WriteLine();
Console.WriteLine("Current score: " + Score);
Console.WriteLine(CurrentLock.GetLockDetails());
Console.WriteLine(Sequence.GetCardDisplay());
Console.WriteLine(Hand.GetCardDisplay());
MenuChoice = GetChoice();
switch (MenuChoice)
{
case "D":
{
Console.WriteLine(Discard.GetCardDisplay());
break;
}
case "U":
{
int CardChoice = GetCardChoice();
string DiscardOrPlay = GetDiscardOrPlayChoice();
if (DiscardOrPlay == "D")
{
MoveCard(Hand, Discard, Hand.GetCardNumberAt(CardChoice - 1));
GetCardFromDeck(CardChoice);
}
else if (DiscardOrPlay == "P")
PlayCardToSequence(CardChoice);
break;
}
}
if (CurrentLock.GetLockSolved())
{
LockSolved = true;
ProcessLockSolved();
}
}
GameOver = CheckIfPlayerHasLost();
}
}
else
Console.WriteLine("No locks in file.");
}
private void ProcessLockSolved()
{
Score += 10;
Console.WriteLine("Lock has been solved. Your score is now: " + Score);
while (Discard.GetNumberOfCards() > 0)
{
MoveCard(Discard, Deck, Discard.GetCardNumberAt(0));
}
Deck.Shuffle();
CurrentLock = GetRandomLock();
}
private bool CheckIfPlayerHasLost()
{
if (Deck.GetNumberOfCards() == 0)
{
Console.WriteLine("You have run out of cards in your deck. Your final score is: " + Score);
return true;
}
else
{
return false;
}
}
private void SetupGame()
{
string Choice;
Console.Write("Enter L to load a game from a file, anything else to play a new game:> ");
Choice = Console.ReadLine().ToUpper();
if (Choice == "L")
{
if (!LoadGame("game1.txt"))
{
GameOver = true;
}
}
else
{
CreateStandardDeck();
Deck.Shuffle();
for (int Count = 1; Count <= 5; Count++)
{
MoveCard(Deck, Hand, Deck.GetCardNumberAt(0));
}
AddDifficultyCardsToDeck();
Deck.Shuffle();
CurrentLock = GetRandomLock();
}
}
private void PlayCardToSequence(int cardChoice)
{
if (Sequence.GetNumberOfCards() > 0)
{
if (Hand.GetCardDescriptionAt(cardChoice - 1)[0] != Sequence.GetCardDescriptionAt(Sequence.GetNumberOfCards() - 1)[0])
{
Score += MoveCard(Hand, Sequence, Hand.GetCardNumberAt(cardChoice - 1));
GetCardFromDeck(cardChoice);
}
}
else
{
Score += MoveCard(Hand, Sequence, Hand.GetCardNumberAt(cardChoice - 1));
GetCardFromDeck(cardChoice);
}
if (CheckIfLockChallengeMet())
{
Console.WriteLine();
Console.WriteLine("A challenge on the lock has been met.");
Console.WriteLine();
Score += 5;
}
}
private bool CheckIfLockChallengeMet()
{
string SequenceAsString = "";
for (int Count = Sequence.GetNumberOfCards() - 1; Count >= Math.Max(0, Sequence.GetNumberOfCards() - 3); Count--)
{
if (SequenceAsString.Length > 0)
{
SequenceAsString = ", " + SequenceAsString;
}
SequenceAsString = Sequence.GetCardDescriptionAt(Count) + SequenceAsString;
if (CurrentLock.CheckIfConditionMet(SequenceAsString))
{
return true;
}
}
return false;
}
private void SetupCardCollectionFromGameFile(string lineFromFile, CardCollection cardCol)
{
List<string> SplitLine;
int CardNumber;
if (lineFromFile.Length > 0)
{
SplitLine = lineFromFile.Split(',').ToList();
foreach (var Item in SplitLine)
{
if (Item.Length == 5)
{
CardNumber = Convert.ToInt32(Item[4]);
}
else
{
CardNumber = Convert.ToInt32(Item.Substring(4, 2));
}
if (Item.Substring(0, 3) == "Dif")
{
DifficultyCard CurrentCard = new DifficultyCard(CardNumber);
cardCol.AddCard(CurrentCard);
}
else
{
ToolCard CurrentCard = new ToolCard(Item[0].ToString(), Item[2].ToString(), CardNumber);
cardCol.AddCard(CurrentCard);
}
}
}
}
private void SetupLock(string line1, string line2)
{
List<string> SplitLine;
SplitLine = line1.Split(';').ToList();
foreach (var Item in SplitLine)
{
List<string> Conditions;
Conditions = Item.Split(',').ToList();
CurrentLock.AddChallenge(Conditions);
}
SplitLine = line2.Split(';').ToList();
for (int Count = 0; Count < SplitLine.Count; Count++)
{
if (SplitLine[Count] == "Y")
{
CurrentLock.SetChallengeMet(Count, true);
}
}
}
private bool LoadGame(string fileName)
{
string LineFromFile;
string LineFromFile2;
try
{
using (StreamReader MyStream = new StreamReader(fileName))
{
LineFromFile = MyStream.ReadLine();
Score = Convert.ToInt32(LineFromFile);
LineFromFile = MyStream.ReadLine();
LineFromFile2 = MyStream.ReadLine();
SetupLock(LineFromFile, LineFromFile2);
LineFromFile = MyStream.ReadLine();
SetupCardCollectionFromGameFile(LineFromFile, Hand);
LineFromFile = MyStream.ReadLine();
SetupCardCollectionFromGameFile(LineFromFile, Sequence);
LineFromFile = MyStream.ReadLine();
SetupCardCollectionFromGameFile(LineFromFile, Discard);
LineFromFile = MyStream.ReadLine();
SetupCardCollectionFromGameFile(LineFromFile, Deck);
}
return true;
}
catch
{
Console.WriteLine("File not loaded");
return false;
}
}
private void LoadLocks()
{
string FileName = "locks.txt";
string LineFromFile;
List<string> Challenges;
Locks = new List<Lock>();
try
{
using (StreamReader MyStream = new StreamReader(FileName))
{
LineFromFile = MyStream.ReadLine();
while (LineFromFile != null)
{
Challenges = LineFromFile.Split(';').ToList();
Lock LockFromFile = new Lock();
foreach (var C in Challenges)
{
List<string> Conditions = new List<string>();
Conditions = C.Split(',').ToList();
LockFromFile.AddChallenge(Conditions);
}
Locks.Add(LockFromFile);
LineFromFile = MyStream.ReadLine();
}
}
}
catch
{
Console.WriteLine("File not loaded");
}
}
private Lock GetRandomLock()
{
return Locks[RNoGen.Next(0, Locks.Count)];
}
private void GetCardFromDeck(int cardChoice)
{
if (Deck.GetNumberOfCards() > 0)
{
if (Deck.GetCardDescriptionAt(0) == "Dif")
{
Card CurrentCard = Deck.RemoveCard(Deck.GetCardNumberAt(0));
Console.WriteLine();
Console.WriteLine("Difficulty encountered!");
Console.WriteLine(Hand.GetCardDisplay());
Console.Write("To deal with this you need to either lose a key ");
Console.Write("(enter 1-5 to specify position of key) or (D)iscard five cards from the deck:> ");
string Choice = Console.ReadLine();
Console.WriteLine();
Discard.AddCard(CurrentCard);
CurrentCard.Process(Deck, Discard, Hand, Sequence, CurrentLock, Choice, cardChoice);
}
}
while (Hand.GetNumberOfCards() < 5 && Deck.GetNumberOfCards() > 0)
{
if (Deck.GetCardDescriptionAt(0) == "Dif")
{
MoveCard(Deck, Discard, Deck.GetCardNumberAt(0));
Console.WriteLine("A difficulty card was discarded from the deck when refilling the hand.");
}
else
{
MoveCard(Deck, Hand, Deck.GetCardNumberAt(0));
}
}
if (Deck.GetNumberOfCards() == 0 && Hand.GetNumberOfCards() < 5)
{
GameOver = true;
}
}
private int GetCardChoice()
{
string Choice;
int Value;
do
{
Console.Write("Enter a number between 1 and 5 to specify card to use:> ");
Choice = Console.ReadLine();
}
while (!int.TryParse(Choice, out Value));
return Value;
}
private string GetDiscardOrPlayChoice()
{
string Choice;
Console.Write("(D)iscard or (P)lay?:> ");
Choice = Console.ReadLine().ToUpper();
return Choice;
}
private string GetChoice()
{
Console.WriteLine();
Console.Write("(D)iscard inspect, (U)se card:> ");
string Choice = Console.ReadLine().ToUpper();
return Choice;
}
private void AddDifficultyCardsToDeck()
{
for (int Count = 1; Count <= 5; Count++)
{
Deck.AddCard(new DifficultyCard());
}
}
private void CreateStandardDeck()
{
Card NewCard;
for (int Count = 1; Count <= 5; Count++)
{
NewCard = new ToolCard("P", "a");
Deck.AddCard(NewCard);
NewCard = new ToolCard("P", "b");
Deck.AddCard(NewCard);
NewCard = new ToolCard("P", "c");
Deck.AddCard(NewCard);
}
for (int Count = 1; Count <= 3; Count++)
{
NewCard = new ToolCard("F", "a");
Deck.AddCard(NewCard);
NewCard = new ToolCard("F", "b");
Deck.AddCard(NewCard);
NewCard = new ToolCard("F", "c");
Deck.AddCard(NewCard);
NewCard = new ToolCard("K", "a");
Deck.AddCard(NewCard);
NewCard = new ToolCard("K", "b");
Deck.AddCard(NewCard);
NewCard = new ToolCard("K", "c");
Deck.AddCard(NewCard);
}
}
private int MoveCard(CardCollection fromCollection, CardCollection toCollection, int cardNumber)
{
int Score = 0;
if (fromCollection.GetName() == "HAND" && toCollection.GetName() == "SEQUENCE")
{
Card CardToMove = fromCollection.RemoveCard(cardNumber);
if (CardToMove != null)
{
toCollection.AddCard(CardToMove);
Score = CardToMove.GetScore();
}
}
else
{
Card CardToMove = fromCollection.RemoveCard(cardNumber);
if (CardToMove != null)
{
toCollection.AddCard(CardToMove);
}
}
return Score;
}
}
class Challenge
{
protected List<string> Condition;
protected bool Met;
public Challenge()
{
Met = false;
}
public bool GetMet()
{
return Met;
}
public List<string> GetCondition()
{
return Condition;
}
public void SetMet(bool newValue)
{
Met = newValue;
}
public void SetCondition(List<string> newCondition)
{
Condition = newCondition;
}
}
class Lock
{
protected List<Challenge> Challenges = new List<Challenge>();
public virtual void AddChallenge(List<string> condition)
{
Challenge C = new Challenge();
C.SetCondition(condition);
Challenges.Add(C);
}
private string ConvertConditionToString(List<string> c)
{
string ConditionAsString = "";
for (int Pos = 0; Pos <= c.Count - 2; Pos++)
{
ConditionAsString += c[Pos] + ", ";
}
ConditionAsString += c[c.Count - 1];
return ConditionAsString;
}
public virtual string GetLockDetails()
{
string LockDetails = Environment.NewLine + "CURRENT LOCK" + Environment.NewLine + "------------" + Environment.NewLine;
foreach (var C in Challenges)
{
if (C.GetMet())
{
LockDetails += "Challenge met: ";
}
else
{
LockDetails += "Not met: ";
}
LockDetails += ConvertConditionToString(C.GetCondition()) + Environment.NewLine;
}
LockDetails += Environment.NewLine;
return LockDetails;
}
public virtual bool GetLockSolved()
{
foreach (var C in Challenges)
{
if (!C.GetMet())
{
return false;
}
}
return true;
}
public virtual bool CheckIfConditionMet(string sequence)
{
foreach (var C in Challenges)
{
if (!C.GetMet() && sequence == ConvertConditionToString(C.GetCondition()))
{
C.SetMet(true);
return true;
}
}
return false;
}
public virtual void SetChallengeMet(int pos, bool value)
{
Challenges[pos].SetMet(value);
}
public virtual bool GetChallengeMet(int pos)
{
return Challenges[pos].GetMet();
}
public virtual int GetNumberOfChallenges()
{
return Challenges.Count;
}
}
class Card
{
protected int CardNumber, Score;
protected static int NextCardNumber = 1;
public Card()
{
CardNumber = NextCardNumber;
NextCardNumber += 1;
Score = 0;
}
public virtual int GetScore()
{
return Score;
}
public virtual void Process(CardCollection deck, CardCollection discard,
CardCollection hand, CardCollection sequence, Lock currentLock,
string choice, int cardChoice)
{
}
public virtual int GetCardNumber()
{
return CardNumber;
}
public virtual string GetDescription()
{
if (CardNumber < 10)
{
return " " + CardNumber.ToString();
}
else
{
return CardNumber.ToString();
}
}
}
class ToolCard : Card
{
protected string ToolType;
protected string Kit;
public ToolCard(string t, string k) : base()
{
ToolType = t;
Kit = k;
SetScore();
}
public ToolCard(string t, string k, int cardNo)
{
ToolType = t;
Kit = k;
CardNumber = cardNo;
SetScore();
}
private void SetScore()
{
switch (ToolType)
{
case "K":
{
Score = 3;
break;
}
case "F":
{
Score = 2;
break;
}
case "P":
{
Score = 1;
break;
}
}
}
public override string GetDescription()
{
return ToolType + " " + Kit;
}
}
class DifficultyCard : Card
{
protected string CardType;
public DifficultyCard()
: base()
{
CardType = "Dif";
}
public DifficultyCard(int cardNo)
{
CardType = "Dif";
CardNumber = cardNo;
}
public override string GetDescription()
{
return CardType;
}
public override void Process(CardCollection deck, CardCollection discard, CardCollection hand, CardCollection sequence, Lock currentLock, string choice, int cardChoice)
{
int ChoiceAsInteger;
if (int.TryParse(choice, out ChoiceAsInteger))
{
if (ChoiceAsInteger >= 1 && ChoiceAsInteger <= 5)
{
if (ChoiceAsInteger >= cardChoice)
{
ChoiceAsInteger -= 1;
}
if (ChoiceAsInteger > 0)
{
ChoiceAsInteger -= 1;
}
if (hand.GetCardDescriptionAt(ChoiceAsInteger)[0] == 'K')
{
Card CardToMove = hand.RemoveCard(hand.GetCardNumberAt(ChoiceAsInteger));
discard.AddCard(CardToMove);
return;
}
}
}
int Count = 0;
while (Count < 5 && deck.GetNumberOfCards() > 0)
{
Card CardToMove = deck.RemoveCard(deck.GetCardNumberAt(0));
discard.AddCard(CardToMove);
Count += 1;
}
}
}
class CardCollection
{
protected List<Card> Cards = new List<Card>();
protected string Name;
public CardCollection(string n)
{
Name = n;
}
public string GetName()
{
return Name;
}
public int GetCardNumberAt(int x)
{
return Cards[x].GetCardNumber();
}
public string GetCardDescriptionAt(int x)
{
return Cards[x].GetDescription();
}
public void AddCard(Card c)
{
Cards.Add(c);
}
public int GetNumberOfCards()
{
return Cards.Count;
}
public void Shuffle()
{
Random RNoGen = new Random();
Card TempCard;
int RNo1, RNo2;
for (int Count = 1; Count <= 10000; Count++)
{
RNo1 = RNoGen.Next(0, Cards.Count);
RNo2 = RNoGen.Next(0, Cards.Count);
TempCard = Cards[RNo1];
Cards[RNo1] = Cards[RNo2];
Cards[RNo2] = TempCard;
}
}
public Card RemoveCard(int cardNumber)
{
bool CardFound = false;
int Pos = 0;
Card CardToGet = null;
while (Pos < Cards.Count && !CardFound)
{
if (Cards[Pos].GetCardNumber() == cardNumber)
{
CardToGet = Cards[Pos];
CardFound = true;
Cards.RemoveAt(Pos);
}
Pos++;
}
return CardToGet;
}
private string CreateLineOfDashes(int size)
{
string LineOfDashes = "";
for (int Count = 1; Count <= size; Count++)
{
LineOfDashes += "------";
}
return LineOfDashes;
}
public string GetCardDisplay()
{
string CardDisplay = Environment.NewLine + Name + ":";
if (Cards.Count == 0)
{
return CardDisplay + " empty" + Environment.NewLine + Environment.NewLine;
}
else
{
CardDisplay += Environment.NewLine + Environment.NewLine;
}
string LineOfDashes;
const int CardsPerLine = 10;
if (Cards.Count > CardsPerLine)
{
LineOfDashes = CreateLineOfDashes(CardsPerLine);
}
else
{
LineOfDashes = CreateLineOfDashes(Cards.Count);
}
CardDisplay += LineOfDashes + Environment.NewLine;
bool Complete = false;
int Pos = 0;
while (!Complete)
{
CardDisplay += "| " + Cards[Pos].GetDescription() + " ";
Pos++;
if (Pos % CardsPerLine == 0)
{
CardDisplay += "|" + Environment.NewLine + LineOfDashes + Environment.NewLine;
}
if (Pos == Cards.Count)
{
Complete = true;
}
}
if (Cards.Count % CardsPerLine > 0)
{
CardDisplay += "|" + Environment.NewLine;
if (Cards.Count > CardsPerLine)
{
LineOfDashes = CreateLineOfDashes(Cards.Count % CardsPerLine);
}
CardDisplay += LineOfDashes + Environment.NewLine;
}
return CardDisplay;
}
}
}