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pyimgui_demowindow.py
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pyimgui_demowindow.py
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# -*- coding: utf-8 -*-
import imgui
import sys
import math
import os
import itertools
from array import array
# Examples Apps (accessible from the "Examples" menu)
show_app_main_menu_bar = False
show_app_console = False
show_app_log = False
show_app_layout = False
show_app_property_editor = False
show_app_long_text = False
show_app_auto_resize = False
show_app_constrained_resize = False
show_app_simple_overlay = False
show_app_window_titles = False
show_app_custom_rendering = False
# Dear ImGui Apps (accessible from the "Help" menu)
show_app_metrics = False
show_app_style_editor = False
show_app_about = False
# Demonstrate the various window flags. Typically you would just use the default!
no_titlebar = False
no_scrollbar = False
no_menu = False
no_move = False
no_resize = False
no_collapse = False
no_close = False
no_nav = False
widgets_basic_button_clicked = 0
widgets_basic_checkbox_checked = True
widgets_basic_radio_button = 0
widgets_basic_counter = 0
widgets_basic_arr = array("f", [0.6, 0.1, 1.0, 0.5, 0.92, 0.1, 0.2])
widgets_basic_items = [
"AAAA",
"BBBB",
"CCCC",
"DDDD",
"EEEE",
"FFFF",
"GGGG",
"HHHH",
"IIII",
"JJJJ",
"KKKK",
"LLLLLLL",
"MMMM",
"OOOOOOO",
]
widgets_basic_item_current = 0
widgets_basic_str0 = "Hello, world!"
widgets_basic_i0 = 123
widgets_basic_f0 = 0.001
widgets_basic_d0 = 999999.00000001
widgets_basic_f1 = 1.0e10
widgets_basic_vec4a = [0.10, 0.20, 0.30, 0.44]
widgets_basic_i1 = 50
widgets_basic_i2 = 42
widgets_basic_f1 = 1.0
widgets_basic_f2 = 0.0067
widgets_basic_i1_1 = 0
widgets_basic_f1_1 = 0.123
widgets_basic_f2_1 = 0.0
widgets_basic_angle = 0.0
widgets_basic_col1 = [1.0, 0.0, 0.2]
widgets_basic_col2 = [0.4, 0.7, 0.0, 0.5]
widgets_basic_listbox_items = [
"Apple",
"Banana",
"Cherry",
"Kiwi",
"Mango",
"Orange",
"Pineapple",
"Strawberry",
"Watermelon",
]
widgets_basic_listbox_item_current = 1
widgets_basic_wrap_width = 200.0
images_pressed_count = 0
combo_flags = 0
combo_items = [
"AAAA",
"BBBB",
"CCCC",
"DDDD",
"EEEE",
"FFFF",
"GGGG",
"HHHH",
"IIII",
"JJJJ",
"KKKK",
"LLLLLLL",
"MMMM",
"OOOOOOO",
]
combo_current_item = combo_items[0]
selectables_basic_selection = [False, True, False, False, False]
selectables_basic_selected = -1
selectables_basic_selection_2 = [False, False, False, False, False]
selectables_basic_selected_2 = [False, False, False]
selectables_basic_selected_3 = [
False,
False,
False,
False,
False,
False,
False,
False,
False,
False,
False,
False,
False,
False,
False,
False,
]
selectables_basic_selected_4 = [
True,
False,
False,
False,
False,
True,
False,
False,
False,
False,
True,
False,
False,
False,
False,
True,
]
filtered_text_input_buf1 = ""
filtered_text_input_buf2 = ""
filtered_text_input_buf3 = ""
filtered_text_input_buf4 = ""
filtered_text_input_buf5 = ""
filtered_text_input_buf6 = ""
filtered_text_input_buf_pass = "password123"
multi_line_text_input_read_only = False
multi_line_text_input_text = """/*\n"
The Pentium F00F bug, shorthand for F0 0F C7 C8,
the hexadecimal encoding of one offending instruction,
more formally, the invalid operand with locked CMPXCHG8B
instruction bug, is a design flaw in the majority of
Intel Pentium, Pentium MMX, and Pentium OverDrive
processors (all in the P5 microarchitecture).
*/\n
label:
\tlock cmpxchg8b eax
"""
plots_widgets_animate = True
plots_widgets_array = array("f", [0.6, 0.1, 1.0, 0.5, 0.92, 0.1, 0.2])
plots_widgets_values = array("f", list(itertools.repeat(0.0, 90)))
plots_widgets_offset = 0
plots_widgets_refresh_time = 0.0
plots_widgets_phase = 0.0
plots_progress = 0.0
plots_progress_dir = 1.0
color_picker_color = (114, 144, 154, 200)
color_picker_alpha_preview = True
color_picker_alpha_half_preview = False
color_picker_drag_and_drop = True
color_picker_options_menu = True
color_picker_hdr = False
range_widgets_begin = 10
range_widgets_end = 90
range_widgets_begin_i = 100
range_widgets_end_i = 1000
multi_component_vec4f = [0.10, 0.20, 0.30, 0.44]
multi_component_vec4i = [1, 5, 100, 255]
child_regions_disable_mouse_wheel = False
child_regions_disable_menu = False
child_regions_line = 50
example_menu_file_enabled = True
example_menu_file_options_f = 0.5
example_menu_file_options_n = 0
example_menu_file_options_b = True
popups_selected_fish = -1
popups_toggles = [True, False, False, False, False]
context_menus_value = 0.5
context_menus_name = "Label1"
context_menus_dont_ask_me_next_time = False
context_menus_modal_item = 1
context_menus_modal_color = [0.4, 0.7, 0.0, 0.5]
columns_selected = -1
mixed_items_foo = 1.0
mixed_items_bar = 1.0
def show_help_marker(desc):
imgui.text_disabled("(?)")
if imgui.is_item_hovered():
imgui.begin_tooltip()
imgui.push_text_wrap_pos(imgui.get_font_size() * 35.0)
imgui.text_unformatted(desc)
imgui.pop_text_wrap_pos()
imgui.end_tooltip()
# Demonstrate creating a fullscreen menu bar and populating it.
def show_example_app_main_menu_bar():
if imgui.begin_main_menu_bar():
if imgui.begin_menu("File"):
show_example_menu_file()
imgui.end_menu()
if imgui.begin_menu("Edit"):
if imgui.menu_item(label="Undo", shortcut="CTRL+Z"):
pass
if imgui.menu_item(
label="Redo", shortcut="CTRL+Y", selected=False, enabled=False
):
pass
imgui.separator()
if imgui.menu_item(label="Cut", shortcut="CTRL+X"):
pass
if imgui.menu_item(label="Copy", shortcut="CTRL+C"):
pass
if imgui.menu_item(label="Paste", shortcut="CTRL+V"):
pass
imgui.end_menu()
imgui.end_main_menu_bar()
def show_example_menu_file():
global example_menu_file_enabled
global example_menu_file_options_f
global example_menu_file_options_n
global example_menu_file_options_b
imgui.menu_item(label="(dummy menu)", shortcut=None, selected=False, enabled=False)
if imgui.menu_item("New"):
pass
if imgui.menu_item(label="Open", shortcut="Ctrl+O"):
pass
if imgui.begin_menu(label="Open Recent"):
imgui.menu_item(label="fish_hat.c")
imgui.menu_item(label="fish_hat.inl")
imgui.menu_item(label="fish_hat.h")
if imgui.begin_menu(label="More.."):
imgui.menu_item(label="Hello")
imgui.menu_item(label="Sailor")
if imgui.begin_menu(label="Recurse.."):
show_example_menu_file()
imgui.end_menu()
imgui.end_menu()
imgui.end_menu()
if imgui.menu_item(label="Save", shortcut="Ctrl+S"):
pass
if imgui.menu_item(label="Save As.."):
pass
imgui.separator()
if imgui.begin_menu("Options"):
clicked, example_menu_file_enabled = imgui.menu_item(
label="Enabled",
shortcut=None,
selected=example_menu_file_enabled,
enabled=True,
)
imgui.begin_child(label="child", width=300, height=60, border=True)
for i in range(10):
imgui.text("Scrolling Text " + str(i))
imgui.end_child()
clicked, example_menu_file_options_f = imgui.slider_float(
label="Value",
value=example_menu_file_options_f,
min_value=0.0,
max_value=1.0,
)
changed, example_menu_file_options_f = imgui.input_float(
label="Input", value=example_menu_file_options_f, step=0.1
)
changed, example_menu_file_options_n = imgui.combo(
label="Combo",
current=example_menu_file_options_n,
items=["Yes", "No", "Maybe"],
)
changed, example_menu_file_options_b = imgui.checkbox(
label="Check", state=example_menu_file_options_b
)
imgui.end_menu()
if imgui.begin_menu("Colors"):
sz = imgui.get_text_line_height()
for i in range(imgui.COLOR_COUNT):
name = imgui.get_style_color_name(i)
p = imgui.get_cursor_screen_pos()
imgui.get_window_draw_list().add_rect_filled(
p.x, p.y, p.x + sz, p.y + sz, imgui.get_color_u32_idx(i)
)
imgui.dummy(sz, sz)
imgui.same_line()
imgui.menu_item(name)
imgui.end_menu()
if imgui.begin_menu("Disabled", False): # // Disabled
pass
# IM_ASSERT(0);
if imgui.menu_item("Checked", None, True):
pass
if imgui.menu_item("Quit", "Alt+F4"):
pass
def show_demo_window():
global show_app_main_menu_bar
global show_app_console
global show_app_log
global show_app_layout
global show_app_property_editor
global show_app_long_text
global show_app_auto_resize
global show_app_constrained_resize
global show_app_simple_overlay
global show_app_window_titles
global show_app_custom_rendering
global show_app_metrics
global show_app_style_editor
global show_app_about
global no_titlebar
global no_scrollbar
global no_menu
global no_move
global no_resize
global no_collapse
global no_close
global no_nav
global widgets_basic_button_clicked
global widgets_basic_checkbox_checked
global widgets_basic_radio_button
global widgets_basic_counter
global widgets_basic_arr
global widgets_basic_items
global widgets_basic_item_current
global widgets_basic_str0
global widgets_basic_i0
global widgets_basic_f0
global widgets_basic_d0
global widgets_basic_f1
global widgets_basic_vec4a
global widgets_basic_i1
global widgets_basic_i2
global widgets_basic_f1
global widgets_basic_f2
global widgets_basic_i1_1
global widgets_basic_f1_1
global widgets_basic_f2_1
global widgets_basic_angle
global widgets_basic_col1
global widgets_basic_col2
global widgets_basic_listbox_items
global widgets_basic_listbox_item_current
global widgets_basic_wrap_width
global images_pressed_count
global combo_flags
global combo_items
global combo_current_item
global selectables_basic_selection
global selectables_basic_selected
global selectables_basic_selection_2
global selectables_basic_selected_2
global selectables_basic_selected_3
global selectables_basic_selected_4
global filtered_text_input_buf1
global filtered_text_input_buf2
global filtered_text_input_buf3
global filtered_text_input_buf4
global filtered_text_input_buf5
global filtered_text_input_buf6
global filtered_text_input_buf_pass
global multi_line_text_input_read_only
global multi_line_text_input_text
global plots_widgets_animate
global plots_widgets_array
global plots_widgets_values
global plots_widgets_offset
global plots_widgets_refresh_time
global plots_widgets_phase
global plots_progress
global plots_progress_dir
global color_picker_color
global color_picker_alpha_preview
global color_picker_alpha_half_preview
global color_picker_drag_and_drop
global color_picker_options_menu
global color_picker_hdr
global range_widgets_begin
global range_widgets_end
global range_widgets_begin_i
global range_widgets_end_i
global child_regions_disable_mouse_wheel
global child_regions_disable_menu
global child_regions_line
global example_menu_file_enabled
global popups_selected_fish
global popups_toggles
global context_menus_value
global context_menus_name
global context_menus_dont_ask_me_next_time
global context_menus_modal_item
global context_menus_modal_color
global columns_selected
global mixed_items_foo
global mixed_items_bar
if show_app_main_menu_bar:
# TODO -- implement this
show_example_app_main_menu_bar()
pass
if show_app_console:
# TODO - make sure this returns the parameter back
# show_app_console = ShowExampleAppConsole(show_app_console)
pass
if show_app_log:
# TODO - make sure this returns the parameter back
# TODO -- implement this
# show_app_log = ShowExampleAppLog(show_app_log)
pass
if show_app_layout:
# TODO - make sure this returns the parameter back
# TODO -- implement this
# show_app_layout = ShowExampleAppLayout(show_app_layout)
pass
if show_app_property_editor:
# TODO - make sure this returns the parameter back
# TODO -- implement this
# show_app_property_editor = ShowExampleAppPropertyEditor(show_app_property_editor)
pass
if show_app_long_text:
# TODO - make sure this returns the parameter back
# TODO -- implement this
# show_app_long_text = ShowExampleAppLongText(show_app_long_text)
pass
if show_app_auto_resize:
# TODO - make sure this returns the parameter back
# TODO -- implement this
# show_app_auto_resize = ShowExampleAppAutoResize(show_app_auto_resize)
pass
if show_app_constrained_resize:
# TODO - make sure this returns the parameter back
# TODO -- implement this
# show_app_constrained_resize = ShowExampleAppConstrainedResize(show_app_constrained_resize)
pass
if show_app_simple_overlay:
# TODO - make sure this returns the parameter back
# TODO -- implement this
# show_app_simple_overlay = ShowExampleAppSimpleOverlay(show_app_simple_overlay)
pass
if show_app_window_titles:
# TODO - make sure this returns the parameter back
# TODO -- implement this
# show_app_window_titles = ShowExampleAppWindowTitles(show_app_window_titles)
pass
if show_app_custom_rendering:
# TODO - make sure this returns the parameter back
# TODO -- implement this
# show_app_custom_rendering = ShowExampleAppCustomRendering(show_app_custom_rendering)
pass
if show_app_metrics:
show_app_metrics = imgui.show_metrics_window(closable=show_app_metrics)
if show_app_style_editor:
show_app_style_editor = imgui.begin(
label="Style Editor", closable=show_app_style_editor
)
imgui.show_style_editor()
imgui.end()
if show_app_about:
show_app_about = imgui.begin(
label="About Dear ImGui",
closable=show_app_about,
flags=imgui.WINDOW_ALWAYS_AUTO_RESIZE,
)
imgui.text("Dear ImGui, " + imgui.get_version())
imgui.separator()
imgui.text("By Omar Cornut and all dear imgui contributors.")
imgui.text(
"Dear ImGui is licensed under the MIT License, see LICENSE for more information."
)
imgui.end()
window_flags = 0
if no_titlebar:
window_flags |= imgui.WINDOW_NO_TITLE_BAR
if no_scrollbar:
window_flags |= imgui.WINDOW_NO_SCROLLBAR
if not no_menu:
window_flags |= imgui.WINDOW_MENU_BAR
if no_move:
window_flags |= imgui.WINDOW_NO_MOVE
if no_resize:
window_flags |= imgui.WINDOW_NO_RESIZE
if no_collapse:
window_flags |= imgui.WINDOW_NO_COLLAPSE
if no_nav:
window_flags |= imgui.WINDOW_NO_NAV
if no_close:
pass
# We specify a default position/size in case there's no data in the .ini file. Typically this isn't required! We only do it to make the Demo applications a little more welcoming.
# imgui.set_next_window_position(650, 20, condition=imgui.FIRST_USE_EVER)
imgui.set_next_window_size(550, 680, condition=imgui.FIRST_USE_EVER)
# Main body of the Demo window starts here.
if not imgui.begin(label="ImGui Demo", closable=no_close, flags=window_flags):
# Early out if the window is collapsed, as an optimization.
imgui.end()
sys.exit(1)
imgui.text("dear imgui says hello. (" + str(imgui.get_version()) + ")")
# TODO - uncomment the below
# Most "big" widgets share a common width settings by default.
imgui.push_item_width(imgui.get_window_width() * 0.65)
# Use 2/3 of the space for widgets and 1/3 for labels (default)
imgui.push_item_width(imgui.get_font_size() * -12)
# Use fixed width for labels (by passing a negative value), the rest goes to widgets. We choose a width proportional to our font size.
# Menu
if imgui.begin_menu_bar():
if imgui.begin_menu(label="Menu"):
# TODO - implement this
show_example_menu_file()
imgui.end_menu()
if imgui.begin_menu(label="Examples"):
clicked, show_app_main_menu_bar = imgui.menu_item(
label="Main menu bar", shortcut=None, selected=show_app_main_menu_bar
)
clicked, show_app_console = imgui.menu_item(
label="Console", shortcut=None, selected=show_app_console
)
clicked, show_app_log = imgui.menu_item(
label="Log", shortcut=None, selected=show_app_log
)
clicked, show_app_layout = imgui.menu_item(
label="Simple layout", shortcut=None, selected=show_app_layout
)
clicked, show_app_property_editor = imgui.menu_item(
label="Property editor",
shortcut=None,
selected=show_app_property_editor,
)
clicked, show_app_long_text = imgui.menu_item(
label="Long text display", shortcut=None, selected=show_app_long_text
)
clicked, show_app_auto_resize = imgui.menu_item(
label="Auto-resizing window",
shortcut=None,
selected=show_app_auto_resize,
)
clicked, show_app_constrained_resize = imgui.menu_item(
label="Constrained-resizing window",
shortcut=None,
selected=show_app_constrained_resize,
)
clicked, show_app_simple_overlay = imgui.menu_item(
label="Simple overlay", shortcut=None, selected=show_app_simple_overlay
)
clicked, show_app_window_titles = imgui.menu_item(
label="Manipulating window titles",
shortcut=None,
selected=show_app_window_titles,
)
clicked, show_app_custom_rendering = imgui.menu_item(
label="Custom rendering",
shortcut=None,
selected=show_app_custom_rendering,
)
imgui.end_menu()
if imgui.begin_menu(label="Help"):
clicked, show_app_metrics = imgui.menu_item(
label="Metrics", shortcut=None, selected=show_app_metrics
)
clicked, show_app_style_editor = imgui.menu_item(
label="Style Editor", shortcut=None, selected=show_app_style_editor
)
clicked, show_app_about = imgui.menu_item(
label="About Dear ImGui", shortcut=None, selected=show_app_about
)
imgui.end_menu()
imgui.end_menu_bar()
imgui.spacing()
show, _ = imgui.collapsing_header("Help")
if show:
imgui.text("PROGRAMMER GUIDE:")
imgui.bullet_text(
"Please see the _show_demo_window() code in imgui_demo.cpp. <- you are here!"
)
imgui.bullet_text("Please see the comments in imgui.cpp.")
imgui.bullet_text("Please see the examples/ in application.")
imgui.bullet_text(
"Enable 'io.config_flags |= _nav_enable_keyboard' for keyboard controls."
)
imgui.bullet_text(
"Enable 'io.config_flags |= _nav_enable_gamepad' for gamepad controls."
)
imgui.separator()
imgui.text("USER GUIDE:")
imgui.show_user_guide()
show, _ = imgui.collapsing_header("Configuration")
if show:
io = imgui.get_io()
if imgui.tree_node("Configuration##2"):
# TODO - for some reason this causes an error about space not being mapped, which doesn't happen in the C++ version
clicked, io.config_flags = imgui.checkbox_flags(
"io.ConfigFlags: NavEnableKeyboard",
io.config_flags,
imgui.CONFIG_NAV_ENABLE_KEYBOARD,
)
clicked, io.config_flags = imgui.checkbox_flags(
"io.ConfigFlags: NavEnableGamepad",
io.config_flags,
imgui.CONFIG_NAV_ENABLE_GAMEPAD,
)
imgui.same_line()
show_help_marker(
"Required back-end to feed in gamepad inputs in io.NavInputs[] and set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details."
)
clicked, io.config_flags = imgui.checkbox_flags(
"io.ConfigFlags: NavEnableSetMousePos",
io.config_flags,
imgui.CONFIG_NAV_ENABLE_SET_MOUSE_POS,
)
imgui.same_line()
show_help_marker(
"Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos."
)
clicked, io.config_flags = imgui.checkbox_flags(
"io.ConfigFlags: NoMouse", io.config_flags, imgui.CONFIG_NO_MOUSE
)
if (
io.config_flags & imgui.CONFIG_NO_MOUSE
): # Create a way to restore this flag otherwise we could be stuck completely!
if math.fmod(imgui.get_time(), 0.40) < 0.20:
imgui.same_line()
imgui.text("<<PRESS SPACE TO DISABLE>>")
if imgui.is_key_pressed(imgui.get_key_index(imgui.KEY_SPACE)):
io.config_flags &= ~ imgui.CONFIG_NO_MOUSE
# clicked, io.config_flags = imgui.checkbox_flags("io.ConfigFlags: NoMouseCursorChange", io.config_flags, imgui.CONFIG_NO_MOUSE_CURSOR_CHANGE)
imgui.same_line()
show_help_marker(
"Instruct back-end to not alter mouse cursor shape and visibility."
)
imgui.checkbox(
label="io.ConfigInputTextCursorBlink", state=io.config_cursor_blink
)
imgui.same_line()
show_help_marker(
"Set to False to disable blinking cursor, for users who consider it distracting"
)
imgui.checkbox(
label="io.ConfigResizeWindowsFromEdges [beta]",
state=io.config_resize_windows_from_edges,
)
imgui.same_line()
show_help_marker(
"Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback."
)
imgui.checkbox(label="io.MouseDrawCursor", state=io.mouse_draw_cursor)
imgui.same_line()
show_help_marker(
"Instruct Dear ImGui to render a mouse cursor for you. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something)."
)
imgui.tree_pop()
imgui.separator()
if imgui.tree_node("Backend Flags"):
backend_flags = io.backend_flags
# Make a local copy to avoid modifying the back-end flags.
clicked, backend_flags = imgui.checkbox_flags(
"io.BackendFlags: HasGamepad", backend_flags, imgui.BACKEND_HAS_GAMEPAD
)
clicked, backend_flags = imgui.checkbox_flags(
"io.BackendFlags: HasMouseCursors",
backend_flags,
imgui.BACKEND_HAS_MOUSE_CURSORS,
)
clicked, backend_flags = imgui.checkbox_flags(
"io.BackendFlags: HasSetMousePos",
backend_flags,
imgui.BACKEND_HAS_SET_MOUSE_POS,
)
imgui.tree_pop()
imgui.separator()
if imgui.tree_node("Style"):
# TODO - implement show_style_editor
imgui.show_style_editor()
imgui.tree_pop()
imgui.separator()
if imgui.tree_node("Capture/Logging"):
# TODO -- check to see if pyimgui actually implements this functionality, then add it in
# imgui.text_wrapped("The logging API redirects all text output so you can easily capture the content of a window or a block. Tree nodes can be automatically expanded.")
# show_help_marker("Try opening any of the contents below in this window and then click one of the \"Log To\" button.")
# imgui.log_buttons()
# imgui.text_wrapped("You can also call imgui.LogText() to output directly to the log without a visual output.")
# if imgui.button(label="Copy \"Hello, world!\" to clipboard"):
# imgui.log_to_clipboard()
# imgui.log_text("Hello, world!")
# imgui.log_finish()
imgui.tree_pop()
show, _ = imgui.collapsing_header("Window options")
if show:
clicked, no_titlebar = imgui.checkbox(
label="No titlebar", state=no_titlebar
)
imgui.same_line(150)
clicked, no_scrollbar = imgui.checkbox(
label="No scrollbar", state=no_scrollbar
)
imgui.same_line(300)
clicked, no_menu = imgui.checkbox(label="No menu", state=no_menu)
clicked, no_move = imgui.checkbox(label="No move", state=no_move)
imgui.same_line(150)
clicked, no_resize = imgui.checkbox(label="No resize", state=no_resize)
imgui.same_line(300)
clicked, no_collapse = imgui.checkbox(
label="No collapse", state=no_collapse
)
clicked, no_close = imgui.checkbox(label="No close", state=no_close)
imgui.same_line(150)
clicked, no_nav = imgui.checkbox(label="No nav", state=no_nav)
# aoeua
show, _ = imgui.collapsing_header("Widgets")
if show:
if imgui.tree_node("Basic"):
if imgui.button(label="Button"):
widgets_basic_button_clicked += 1
if widgets_basic_button_clicked & 1:
imgui.same_line()
imgui.text("Thanks for clicking me!")
clicked, widgets_basic_checkbox_checked = imgui.checkbox(
label="checkbox", state=widgets_basic_checkbox_checked
)
# TODO -- make the radio button actually work like in the CPP demo.
# independent radio buttons make no sense. Make it like the cpp demo,
# in which only one is selected at a time. This will involve modifying
# core.pyx, as they only define one of the "RadioButton" functions.
#
# clicked, widgets_basic_radio_button = imgui.radio_button("radio a", widgets_basic_radio_button)
# imgui.same_line()
# clicked, widgets_basic_radio_button = imgui.radio_button("radio b", widgets_basic_radio_button)
# imgui.same_line()
# clicked, widgets_basic_radio_button = imgui.radio_button("radio c", widgets_basic_radio_button)
# Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style.
for i in range(7):
if i > 0:
imgui.same_line()
imgui.push_id(str(i))
## TODO - make these three colors HSV, (ImVec4)ImColor::HSV, and the fourth
# number is not needed
imgui.push_style_color(imgui.COLOR_BUTTON, i / 7.0, 0.6, 0.6, 1.0)
imgui.push_style_color(
imgui.COLOR_BUTTON_HOVERED, i / 7.0, 0.7, 0.7, 1.0
)
imgui.push_style_color(
imgui.COLOR_BUTTON_ACTIVE, i / 7.0, 0.8, 0.8, 1.0
)
imgui.button(label="Click")
imgui.pop_style_color(3)
imgui.pop_id()
# // Arrow buttons
spacing = imgui.get_style().item_inner_spacing.x
imgui.push_button_repeat(True)
if imgui.arrow_button("##left", imgui.DIRECTION_LEFT):
widgets_basic_counter -= 1
imgui.same_line(0.0, spacing)
if imgui.arrow_button("##right", imgui.DIRECTION_RIGHT):
widgets_basic_counter += 1
imgui.pop_button_repeat()
imgui.same_line()
imgui.text(str(widgets_basic_counter))
imgui.text("Hover over me")
if imgui.is_item_hovered():
imgui.set_tooltip("I am a tooltip")
imgui.same_line()
imgui.text("- or me")
if imgui.is_item_hovered():
imgui.begin_tooltip()
imgui.text("I am a fancy tooltip")
imgui.plot_lines("Curve", widgets_basic_arr)
imgui.end_tooltip()
imgui.separator()
imgui.label_text("label", "Value")
# // Using the _simplified_ one-liner Combo() api here
# // See "Combo" section for examples of how to use the more complete BeginCombo()/EndCombo() api.
clicked, widgets_basic_item_current = imgui.combo(
"combo", widgets_basic_item_current, widgets_basic_items
)
imgui.same_line()
show_help_marker(
'Refer to the "Combo" section below for an explanation of the full BeginCombo/EndCombo API, and demonstration of various flags.\n'
)
# TODO - if you change the buffer length, why does it not work correctly?
changed, widgets_basic_str0 = imgui.input_text(
label="input text", value=widgets_basic_str0, buffer_length=400
)
imgui.same_line()
show_help_marker(
"USER:\nHold SHIFT or use mouse to select text.\n"
"CTRL+Left/Right to word jump.\n"
"CTRL+A or double-click to select all.\n"
"CTRL+X,CTRL+C,CTRL+V clipboard.\n"
"CTRL+Z,CTRL+Y undo/redo.\n"
"ESCAPE to revert.\n\nPROGRAMMER:\nYou can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() to a dynamic string type. See misc/stl/imgui_stl.h for an example (this is not demonstrated in imgui_demo.cpp)."
)
changed, widgets_basic_i0 = imgui.input_int("input int", widgets_basic_i0)
imgui.same_line()
show_help_marker(
"You can apply arithmetic operators +,*,/ on numerical values.\n e.g. [ 100 ], input '*2', result becomes [ 200 ]\nUse +- to subtract.\n"
)
changed, widgets_basic_f0 = imgui.input_float(
label="input float", value=widgets_basic_f0, step=0.01, step_fast=1.0
)
changed, widgets_basic_d0 = imgui.input_double(
label="input double",
value=widgets_basic_d0,
step=0.01,
step_fast=1.0,
format="%.8f",
)
changed, widgets_basic_f1 = imgui.input_float(
"input scientific", widgets_basic_f1, 0.0, 0.0, "%e"
)
imgui.same_line()
show_help_marker(
'You can input value using the scientific notation,\n e.g. "1e+8" becomes "100000000".\n'
)
changed, widgets_basic_vec4a = imgui.input_float4(
"input float4", *widgets_basic_vec4a
)
changed, widgets_basic_i1 = imgui.drag_int("drag int", widgets_basic_i1, 1)
imgui.same_line()
show_help_marker(
"Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input value."
)
changed, widgets_basic_i2 = imgui.drag_int(
"drag int 0..100", widgets_basic_i2, 1, 0, 100, "%d%%"
)
changed, widgets_basic_f1 = imgui.drag_float(
"drag float", widgets_basic_f1, 0.005
)
changed, widgets_basic_f2 = imgui.drag_float(
"drag small float", widgets_basic_f2, 0.0001, 0.0, 0.0, "%.06f ns"
)
changed, widgets_basic_i1_1 = imgui.slider_int(
"slider int", widgets_basic_i1_1, -1, 3
)
imgui.same_line()
show_help_marker("CTRL+click to input value.")
changed, widgets_basic_f1_1 = imgui.slider_float(
label="slider float",
value=widgets_basic_f1_1,
min_value=0.0,
max_value=1.0,
format="ratio = %.3f",
)
changed, widgets_basic_f2_1 = imgui.slider_float(
label="slider float (curve)",
value=widgets_basic_f2_1,
min_value=-10.0,
max_value=10.0,
format="%.4f",
power=2.0,
)
# in degrees
changed, widgets_basic_angle = imgui.slider_angle(
label="slider angle",
value=widgets_basic_angle,
min_value=0.0,
max_value=180.0,
)
changed, widgets_basic_col1 = imgui.color_edit3(
"color 1", *widgets_basic_col1
)
imgui.same_line()
show_help_marker(
"Click on the colored square to open a color picker.\nClick and hold to use drag and drop.\nRight-click on the colored square to show options.\nCTRL+click on individual component to input value.\n"
)
changed, widgets_basic_col2 = imgui.color_edit4(
"color 2", *widgets_basic_col2
)
changed, widgets_basic_listbox_item_current = imgui.listbox(
label="listbox\n(single select)",
current=widgets_basic_listbox_item_current,
items=widgets_basic_listbox_items,
height_in_items=4,
)
# //static int listbox_item_current2 = 2;
# //imgui.push_item_width(-1);
# //imgui.list_box("##listbox2", &listbox_item_current2, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
# //imgui.pop_item_width();
imgui.tree_pop()
# // Testing ImGuiOnceUponAFrame helper.
# //static ImGuiOnceUponAFrame once;
# //for (int i = 0; i < 5; i++)
# // if (once)
# // imgui.text("This will be displayed only once.");