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sketch.js
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sketch.js
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// =============================================================================
// Program: Pong Video Game With AI
// Author: Gabe Postacchini
// Description: Video Game where you play tennis. Added Artificual Intelligence
// Date Last Modified: 28 October 2020
// Version: 2.8
// 'use strict';
// =============================================================================
//Initializing Variables:
let posorneg = Math.floor(Math.random() * 2); // Used to tell the ball which side to go to first
let p1y, p2y, mover, calculator, bot1, bot2;
let constX, constY;
let ballVelX = (Math.random() * 3) + 2; // X Velocity of the ball
let ballVelY = (Math.random() * 3) + 3; // Y Velocity of the ball
let idealY1, idealY2;
let input = '';
let p1Score = 0;
let p2Score = 0;
if (posorneg == 1) {
ballVelX *= -1;
ballVelY *= -1;
}
// Setup Function:
function setup() {
createCanvas(windowWidth, windowHeight);
ballX = windowWidth / 2;
ballY = windowHeight / 2;
p1y = (windowHeight / 2) - 75;
p2y = (windowHeight / 2) - 75;
mode1 = selector1();
mode2 = selector2();
}
// Reinitializing initial variables for the ball and paddles:
let ballInit = () => {
ballVelX = (Math.random() * 3) + 3;
ballVelY = (Math.random() * 3) + 2;
ballX = windowWidth / 2;
ballY = windowHeight / 2;
p1y = windowHeight / 2 - 75;
p2y = windowHeight / 2 - 75;
posorneg = Math.floor(Math.random() * 2);
if (posorneg == 1) {
ballVelX *= -1;
ballVelY *= -1;
}
}
// Movement Code for Player 1:
let p1Move = () => {
if (keyIsPressed) {
if (keyIsDown(87)) {
p1y -= 5;
}
if (keyIsDown(83)) {
p1y += 5;
}
}
if (p1y <= 0) {
p1y = 0
}
if (p1y >= windowHeight - 150) {
p1y = windowHeight - 150
}
}
// Movement Code for Player 2:
let p2Move = () => {
if (keyIsPressed) {
if (keyIsDown(UP_ARROW)) {
p2y -= 5;
}
if (keyIsDown(DOWN_ARROW)) {
p2y += 5;
}
}
if (p2y <= 0) {
p2y = 0
}
if (p2y >= windowHeight - 150) {
p2y = windowHeight - 150
}
}
// Dumb AI:
let dumbAI1 = () => {
if (ballY - 70 > p1y) {
input = 'down';
} else if (ballY < p1y + 5) {
input = 'up';
}
if (input == 'down') {
p1y += 5;
} else if (input == 'up') {
p1y -= 5;
}
if (p1y <= 0) {
p1y = 0
}
if (p1y >= windowHeight - 150) {
p1y = windowHeight - 150
}
}
let dumbAI2 = () => {
if (ballY - 70 > p2y) {
input = 'down';
} else if (ballY < p2y + 5) {
input = 'up';
}
if (input == 'down') {
p2y += 5;
} else if (input == 'up') {
p2y -= 5;
}
if (p2y <= 0) {
p2y = 0
}
if (p2y >= windowHeight - 150) {
p2y = windowHeight - 150
}
}
// Smart AI:
let smartAI1 = () => {
let ballXa = ballX
let ballYa = ballY
let ballVelXa = ballVelX
let ballVelYa = ballVelY
do {
ballXa += ballVelXa;
ballYa += ballVelYa;
if (ballXa + ballVelXa >= windowWidth - 50) {
if(ballVelXa < 0){
ballVelXa -= 2;
ballVelXa *= -1;
} else {
ballVelXa += 2;
ballVelXa *= -1;
}
if (ballVelYa < 0) {
ballVelYa -= 0.5;
} else {
ballVelYa += 0.5;
}
}
if (ballYa + ballVelYa <= 15 || ballYa + ballVelYa >= windowHeight - 15) {
ballVelYa *= -1
}
idealY1 = ballYa;
} while (ballXa < windowWidth - 50 && ballXa > 50)
fill('lightgreen')
circle(35, idealY1, 10);
if (p1y + 75 < idealY1) {
input = 'down';
} else if (p1y + 75 > idealY1) {
input = 'up';
}
if (input == 'down') {
p1y += 5;
} else if (input == 'up') {
p1y -= 5;
}
if (p1y <= 0) {
p1y = 0
}
if (p1y >= windowHeight - 150) {
p1y = windowHeight - 150
}
}
let smartAI2 = () => {
let ballXa = ballX
let ballYa = ballY
let ballVelXa = ballVelX
let ballVelYa = ballVelY
do {
ballXa += ballVelXa;
ballYa += ballVelYa;
if (ballXa + ballVelXa <= 50) {
if(ballVelXa < 0){
ballVelXa -= 2;
ballVelXa *= -1;
} else {
ballVelXa += 2;
ballVelXa *= -1;
}
if (ballVelYa < 0) {
ballVelYa -= 0.5;
} else {
ballVelYa += 0.5;
}
}
if (ballYa + ballVelYa <= 15 || ballYa + ballVelYa >= windowHeight - 15) {
ballVelYa *= -1
}
idealY2 = ballYa;
} while (ballXa < windowWidth - 50 && ballXa > 50)
if (p2y + 75 < idealY2) {
input = 'down';
} else if (p2y + 75 > idealY2) {
input = 'up';
}
fill('lightgreen')
circle(windowWidth - 35, idealY2, 10);
if (input == 'down') {
p2y += 5;
} else if (input == 'up') {
p2y -= 5;
}
if (p2y <= 0) {
p2y = 0
}
if (p2y >= windowHeight - 150) {
p2y = windowHeight - 150
}
}
// AI Selector:
let selector1 = () => {
bot1 = prompt('Which mode would you like for Player 1? (Smart AI, Dumb AI, Human)')
if (bot1 == 'Smart AI') {
return smartAI1;
} else if (bot1 == 'Dumb AI') {
return dumbAI1;
} else if (bot1 == 'Human') {
return p1Move;
}
}
let selector2 = () => {
bot2 = prompt('Which mode would you like for Player 2? (Smart AI, Dumb AI, Human)')
if (bot2 == 'Smart AI') {
return smartAI2;
} else if (bot2 == 'Dumb AI') {
return dumbAI2;
} else if (bot2 == 'Human') {
return p2Move;
}
}
// Paddle Collision with ball
let padCol = () => {
if (ballX + ballVelX <= 50) {
if (p1y <= ballY + ballVelY && p1y >= ballY + ballVelY - 150) {
ballVelX -= 2;
ballVelX *= -1;
if (ballVelY < 0) {
ballVelY -= 0.5;
} else {
ballVelY += 0.5;
}
}
}
if (ballX + ballVelX >= windowWidth - 50) {
if (p2y <= ballY + ballVelY && p2y >= ballY + ballVelY - 150) {
ballVelX += 2;
ballVelX *= -1;
if (ballVelY < 0) {
ballVelY -= 0.5;
} else {
ballVelY += 0.5;
}
}
}
}
// Ball Collision with Walls:
let wallCol = () => {
if (ballY + ballVelY <= 15 || ballY + ballVelY >= windowHeight - 15) {
ballVelY *= -1
}
}
// Win Or Loss:
let wol = () => {
if (ballX + ballVelX <= 15) {
p2Score++;
fill('white');
textSize(50);
console.log(bot2 + ' 2 Wins!!');
ballInit();
} else if (ballX + ballVelX >= windowWidth - 15) {
p1Score++;
fill('white');
textSize(50);
console.log(bot1 + ' 1 Wins!!');
ballInit();
}
}
// Draw to canvas:
function draw() {
background(0);
// Draw Text:
fill('while');
textSize(15);
text('Pong!', windowWidth / 2, 20);
text(bot1 + ' 1', windowWidth / 2 - 125, 40)
text(bot2 + ' 2', windowWidth / 2 + 75, 40)
textFont('Typewriter', 50);
text(p1Score, windowWidth / 4, windowHeight / 4);
text(p2Score, 3 * windowWidth / 4, windowHeight / 4);
// Player 1 Block:
fill('white')
rect(10, p1y, 25, 150);
mode1();
// Player 2 Block:
fill('white')
rect(windowWidth - 35, p2y, 25, 150);
mode2();
// The Ball:
wallCol(); // Detects if the ball has collided with the walls.
padCol(); // Detects if the ball has collided with the paddles.
// Win Or Loss:
wol(); // Determines whether a player has won or lost a match. Will add points to the score if player wins.
// Drawing the Ball:
fill('green')
circle((ballX + ballVelX), (ballY + ballVelY), 30);
ballX += ballVelX;
ballY += ballVelY;
}
// Event Listener:
function windowResized() {
resizeCanvas(windowWidth, windowHeight);
}