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NioUtilities.swift
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NioUtilities.swift
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//
// NioUtilities.swift
// PhysicsEngine 2
//
// Created by Owen Vnek on 11/28/15.
// Copyright © 2015 Owen Vnek. All rights reserved.
//
import Foundation
import SpriteKit
class NioUtilities {
static let mundaneNode = NioNode(name: "bob", size: CGSize(width: 1, height: 1), color: UIColor.black)
static let tempView = SKView()
static let pi = 3.1415
static let referenceNode = NioNode(name: "bob", size: CGSize(width: 1, height: 1), color: UIColor.black)
static func getRefWall1() -> NioNode {
let node = NioNode(name: "wall", imageDir: "stonebrickx1x1")
node.xScale = 2
node.yScale = 2
return node
}
static func getRefWall2() -> NioNode {
let node = NioNode(name: "wall", imageDir: "stonebrickx10x1")
node.xScale = 2
node.yScale = 2
return node
}
static func doNodesOverlap(node node: NioNode, node2: NioNode) -> Bool {
var result: Bool = false
if node.frame.maxY >= node2.frame.minY &&
node.frame.minX <= node2.frame.maxX &&
node.frame.maxX >= node2.frame.minX &&
node.frame.maxY >= node2.frame.minY {
result = true
}
return result
}
static func binaryReduce(input: Double) -> Int {
if input > 0 { return 1 }
if input < 0 { return -1}
if input == 0 { return 0 }
return 0
}
static func UIColorFromRGB(rgbValue: UInt) -> UIColor {
return UIColor(
red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
alpha: CGFloat(1.0)
)
}
static func getReferencePlatformH() -> NioNode {
let node = NioNode(name: "platf", imageDir: "stonebrickx10x1")
node.xScale = 2
node.yScale = 2
return node
}
static func getReferencePlatformV() -> NioNode {
let node = NioNode(name: "platf", imageDir: "stonebrickx1x10")
node.xScale = 2
node.yScale = 2
return node
}
static func getReferenceBG() -> NioNode {
let node = NioNode(name: "background", imageDir: "background")
node.xScale = 3.5
node.yScale = 3.5
return node
}
static func difference(num1: Double, num2: Double) -> Double {
return abs(num1 - num2)
}
static func getGreater(num1: Double, num2: Double) -> Double {
if num1 > num2 {
return num1
} else if num2 > num1 {
return num2
} else {
return num1
}
}
static func getLesser(num1: Double, num2: Double) -> Double {
if num1 < num2 {
return num1
} else if num2 < num1 {
return num2
} else {
return num1
}
}
static func getLesser(nums: [Double]) -> Double {
var least = nums[0]
for num in nums {
if num < least {
least = num
}
}
return least
}
static func getGreater(nums: [Double]) -> Double {
var greatest = nums[0]
for num in nums {
if num > greatest {
greatest = num
}
}
return greatest
}
}