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pml.c
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pml.c
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// Copyright 2004-2006 Lennart Poettering
// Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB
// Copyright 2019 Jan Kelling
//
// PulseAudio is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// PulseAudio is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with pml; if not, see <http://www.gnu.org/licenses/>.
//
// NOTE: this doesn't share code with the original pulseaudio implementation,
// their copyright should probably be removed, right? I looked at their
// code for the initial sketch of this library but especially since the
// re-entrancy rework, this implementation is fundamentally different.
// The api is still roughly similar (but also has major differences by now)
// though. Not sure whether or not this is actually still a derived work,
// keeping their license for now.
#define _POSIX_C_SOURCE 200809L
#include "pml.h"
#include <stdlib.h>
#include <limits.h>
#include <errno.h>
#include <stdio.h>
#include <string.h>
#include <stdint.h>
#include <time.h>
#include <assert.h>
#include <poll.h>
// Ideas:
// - the number of dispatched events from pml_iterate, allowing
// to dispatch *all* pending events (call it until the number if 0).
// Not always possible to implement for custom sources though i guess...
// We could instead return if a new source was added/a timer reset
// since then or something, that should be equivalent as we already
// dispatch all.
// - add idle event sources? or set a flag in defer sources whether
// they are urgent or not?
// - aren't defer callbacks essentially timer callbacks with a time
// set to past timepoint (epoch 0)?
// would probably simplify library to treat them the same. Only good idea
// if it doesn't hurt performance though (atm timers aren't efficient).
// - fd, timer and defer callbacks could probably be made mutable if there
// ever is a valid use case for it.
// - support less timer delay by preparing the nearest timespec instead
// of already calculating the resulting timeout interval.
// And then calculate the timeout from that at the end of prepare.
// For custom event sources: simply add timeout to the time 'query' was
// called. Not sure if this is really needed though.
// Maybe change the custom interface to use timespec instead?
//
// Optimizations:
// - implement the various caches and optimizations that keep track of
// timeouts etc: keep track of next timer while timers are created/changed so
// we don't have to iterate them in prepare
// - keep a list of enabled defer events?
// - rebuilding optimizations. On event source destruction
// we could just set the fds to -1 (and potentially even re-use
// them later on for different fds), instead of rebuilding.
// Or: allow to change the fd on a pml_io?
// - implement (and use in pml_iterate):
// - Maybe also seperate pml.n_fds and capacity of pml.fds to
// avoid reallocation in some cases.
// ```
// // Like `pml_dispatch` but additionally takes the return code from ret.
// // This is only used for internal optimizations such as not even checking
// // the returned fds if poll returned an error or 0.
// void pml_dispatch_with_poll_code(struct pml*,
// struct pollfd* fds, unsigned n_fds, int poll_code);
// ```
enum state {
state_none = 0,
state_preparing,
state_prepared,
state_polled,
state_dispatch_timer,
state_dispatch_io,
state_dispatch_defer,
state_dispatch_custom,
};
struct pml_io {
struct pml_io* prev;
struct pml_io* next;
struct pml* pml;
void* data;
pml_io_cb cb;
int fd;
unsigned events;
unsigned fd_id;
};
struct pml_timer {
struct pml_timer* prev;
struct pml_timer* next;
struct pml* pml;
struct timespec time;
clockid_t clock;
bool enabled;
void* data;
pml_timer_cb cb;
};
struct pml_defer {
struct pml_defer* prev;
struct pml_defer* next;
struct pml* pml;
void* data;
pml_defer_cb cb;
bool enabled;
};
struct pml_custom {
struct pml_custom* prev;
struct pml_custom* next;
struct pml* pml;
void* data;
const struct pml_custom_impl* impl;
unsigned fds_id;
unsigned n_fds_last;
};
struct pml {
unsigned n_io; // only alive ones
unsigned n_fds;
struct pollfd* fds;
struct {
struct pml_io* first;
struct pml_io* last;
} io;
struct {
struct pml_timer* first;
struct pml_timer* last;
} timer;
struct {
struct pml_defer* first;
struct pml_defer* last;
} defer;
struct {
struct pml_custom* first;
struct pml_custom* last;
} custom;
bool rebuild_fds;
int n_enabled_defered;
int64_t prepared_timeout;
// We mainly need this to continue dispatching events where we
// left off when dispatch is nested (re-entrancy).
// When in a dispatching state, state_data holds the next event
// source of the kind to dispatch. It must be NULL otherwise.
enum state state;
void* state_data;
// how many instances of pml_dispatch are currently on
// the stack. Usually this is 0 (not dispatching) or 1 (inside
// a dispatch call). When using re-entrancy (only allowed for
// callbacks triggered from dispatch) this can get higher.
unsigned dispatch_depth;
};
static bool is_dispatch_state(enum state state) {
return state == state_dispatch_io ||
state == state_dispatch_defer ||
state == state_dispatch_custom ||
state == state_dispatch_timer;
}
static unsigned min(unsigned a, unsigned b) {
return a < b ? a : b;
}
static int64_t timespec_ms(const struct timespec* t) {
return 1000 * t->tv_sec + t->tv_nsec / (1000 * 1000);
}
static void timespec_subtract(struct timespec* a, const struct timespec* minus) {
a->tv_nsec -= minus->tv_nsec;
a->tv_sec -= minus->tv_sec;
}
static void destroy_io(struct pml_io* io) {
assert(io);
if(io->next) io->next->prev = io->prev;
if(io->prev) io->prev->next = io->next;
if(io == io->pml->io.first) io->pml->io.first = io->next;
if(io == io->pml->io.last) io->pml->io.last = io->prev;
free(io);
}
static void destroy_timer(struct pml_timer* t) {
assert(t);
if(t->next) t->next->prev = t->prev;
if(t->prev) t->prev->next = t->next;
if(t == t->pml->timer.first) t->pml->timer.first = t->next;
if(t == t->pml->timer.last) t->pml->timer.last = t->prev;
free(t);
}
static void destroy_defer(struct pml_defer* d) {
assert(d);
if(d->next) d->next->prev = d->prev;
if(d->prev) d->prev->next = d->next;
if(d == d->pml->defer.first) d->pml->defer.first = d->next;
if(d == d->pml->defer.last) d->pml->defer.last = d->prev;
free(d);
}
static void destroy_custom(struct pml_custom* c) {
assert(c);
if(c->next) c->next->prev = c->prev;
if(c->prev) c->prev->next = c->next;
if(c == c->pml->custom.first) c->pml->custom.first = c->next;
if(c == c->pml->custom.last) c->pml->custom.last = c->prev;
free(c);
}
// mainloop
struct pml* pml_new(void) {
struct pml* ml = calloc(1, sizeof(*ml));
return ml;
}
void pml_destroy(struct pml* ml) {
if(!ml) {
return;
}
assert(ml->dispatch_depth == 0 &&
"Destroying a mainloop that is still dispatching");
if(ml->fds) {
free(ml->fds);
}
// free all sources
for(struct pml_custom* c = ml->custom.first; c;) {
struct pml_custom* n = c->next;
free(c);
c = n;
}
for(struct pml_io* c = ml->io.first; c;) {
struct pml_io* n = c->next;
free(c);
c = n;
}
for(struct pml_defer* c = ml->defer.first; c;) {
struct pml_defer* n = c->next;
free(c);
c = n;
}
for(struct pml_timer* c = ml->timer.first; c;) {
struct pml_timer* n = c->next;
free(c);
c = n;
}
free(ml);
}
void pml_prepare(struct pml* ml) {
assert(ml);
assert((ml->state == state_none || is_dispatch_state(ml->state)) &&
"Invalid state of mainloop for pml_prepare");
// dispatching isn't finished yet, just continue it
// pml_poll will detect that as well, but we set the timeout
// to zero so we can return it from pml_query
if(ml->state != state_none) {
ml->prepared_timeout = 0;
return;
}
ml->state = state_preparing;
ml->prepared_timeout = -1;
if(ml->n_enabled_defered) {
ml->prepared_timeout = 0;
}
// prepare custom sources
unsigned n_fds = ml->n_io;
for(struct pml_custom* c = ml->custom.first; c; c = c->next) {
if(c->impl->prepare) {
c->impl->prepare(c);
}
unsigned count = 0;
struct pollfd* fds = NULL;
if(!ml->rebuild_fds && n_fds < ml->n_fds) {
fds = &ml->fds[n_fds];
count = ml->n_fds - n_fds;
}
int timeout;
count = c->impl->query(c, fds, count, &timeout);
assert(timeout >= -1);
if(timeout != -1 && (ml->prepared_timeout == -1 ||
timeout < ml->prepared_timeout)) {
ml->prepared_timeout = timeout;
}
c->n_fds_last = count;
n_fds += count;
}
// timers
struct timespec now;
clockid_t clk = CLOCK_REALTIME;
clock_gettime(clk, &now);
for(struct pml_timer* t = ml->timer.first; t; t = t->next) {
if(!t->enabled) {
continue;
}
if(t->clock != clk) {
clockid_t clk = t->clock;
clock_gettime(clk, &now);
}
struct timespec diff = t->time;
timespec_subtract(&diff, &now);
int64_t ms = timespec_ms(&diff);
if(ms < 0) {
ml->prepared_timeout = 0;
} else if(ml->prepared_timeout == -1 || ms < ml->prepared_timeout) {
ml->prepared_timeout = ms;
}
}
// rebuild fds if needed
if(ml->rebuild_fds || n_fds > ml->n_fds) {
ml->rebuild_fds = false;
ml->fds = realloc(ml->fds, n_fds * sizeof(*ml->fds));
ml->n_fds = n_fds;
unsigned i = 0u;
for(struct pml_io* io = ml->io.first; io; io = io->next) {
ml->fds[i].fd = io->fd;
ml->fds[i].events = io->events;
io->fd_id = i;
++i;
}
for(struct pml_custom* c = ml->custom.first; c; c = c->next) {
int timeout;
unsigned count = c->impl->query(c, &ml->fds[i], c->n_fds_last, &timeout);
assert(count == c->n_fds_last &&
"Custom event source changed number of fds without prepare");
c->fds_id = i;
i += count;
}
assert(i == ml->n_fds);
}
assert(ml->state == state_preparing);
ml->state = state_prepared;
return;
}
int pml_poll(struct pml* ml, int timeout) {
assert(ml);
assert((ml->state == state_prepared || is_dispatch_state(ml->state)) &&
"Invalid mainloop state for calling pml_poll");
// dispatching not finished yet, we can skip polling.
if(ml->state != state_prepared) {
return 0;
}
int ret;
// we ignore incoming signals
do {
ret = poll(ml->fds, ml->n_fds, timeout);
} while(ret < 0 && errno == EINTR);
if(ret < 0) {
fprintf(stderr, "pml_poll: %s (%d)\n", strerror(errno), errno);
}
ml->state = state_polled;
return ret;
}
static bool dispatch_defer(struct pml* ml) {
// If we are continuing defer dispatching, the source to dispatch
// is stored in state_data. Otherwise we start with the first one.
struct pml_defer* d = ml->defer.first;
if(ml->state == state_dispatch_defer) {
d = ml->state_data;
}
// This idiom is used for the other dispatch functions as well.
// We store the state here and always set state_data to the next
// source that is to be dispatched. When a callback then starts
// a new mainloop iteration (i.e. uses re-entrancy), we detect
// this case and continue dispatching with state_data (see above).
// When the nested iteration is finished, state_data will be set to NULL
// and state to state_none.
// When control returns here then later on, the for loop will break (since
// state_data is NULL) immediately after the callback and dispatching
// furthermore end immediately since state is state_none.
// Important for this to work: the callback must always be the last
// thing we do in the loop body. By the time the callback returns
// the event source (d) might actually already be destroyed.
// When destroying an event source we also check whether it is currently
// set as state_data. If so we just set the next source of this type
// as state_data.
ml->state = state_dispatch_defer;
for(; d; d = ml->state_data) {
ml->state_data = d->next;
if(d->enabled) {
assert(d->cb);
d->cb(d);
}
}
// If the state is state_none now, a callback triggered a
// re-entrant iteration that continued/finished dispatching.
assert((ml->state == state_dispatch_defer || ml->state == state_none) &&
"Inconsistent state change");
return ml->state == state_dispatch_defer;
}
static bool dispatch_timer(struct pml* ml) {
struct pml_timer* t = ml->timer.first;
if(ml->state == state_dispatch_timer) {
t = ml->state_data;
}
struct timespec now;
clockid_t clk = CLOCK_REALTIME;
clock_gettime(clk, &now);
ml->state = state_dispatch_timer;
for(; t; t = ml->state_data) {
ml->state_data = t->next;
if(!t->enabled) {
continue;
}
if(t->clock != clk) {
clk = t->clock;
clock_gettime(clk, &now);
}
struct timespec diff = t->time;
timespec_subtract(&diff, &now);
if(timespec_ms(&diff) <= 0) {
assert(t->cb);
t->enabled = false;
t->cb(t);
}
}
assert((ml->state == state_dispatch_timer || ml->state == state_none) &&
"Inconsistent state change");
return ml->state == state_dispatch_timer;
}
static bool dispatch_io(struct pml* ml, struct pollfd* fds, unsigned n_fds) {
struct pml_io* io = ml->io.first;
if(ml->state == state_dispatch_io) {
io = ml->state_data;
}
ml->state = state_dispatch_io;
for(; io; io = ml->state_data) {
ml->state_data = io->next;
// this means that this source was added since the last event source
// preparation, i.e. this io's fd wasn't polled yet
if(io->fd_id == UINT_MAX) {
continue;
}
assert(io->fd_id < n_fds && "Not enough fds passed to pml_dispatch");
struct pollfd* fd = &fds[io->fd_id];
assert(fd->fd >= 0);
// Check here against fd->events again since the events might
// have changed since we polled
unsigned events = (io->events | POLLERR | POLLHUP | POLLNVAL);
unsigned revents = fd->revents & events;
if(revents) {
io->cb(io, revents);
}
}
assert((ml->state == state_dispatch_io || ml->state == state_none) &&
"Inconsistent state change");
return ml->state == state_dispatch_io;
}
static bool dispatch_custom(struct pml* ml, struct pollfd* fds,
unsigned n_fds) {
struct pml_custom* c = ml->custom.first;
if(ml->state == state_dispatch_custom) {
c = ml->state_data;
}
ml->state = state_dispatch_custom;
for(; c; c = ml->state_data) {
ml->state_data = c->next;
// this means that this source was added since the last event
// source preparation, i.e. this custom source
// was never prepared and its fds were not polled
if(c->fds_id == UINT_MAX) {
continue;
}
assert(c->fds_id + c->n_fds_last <= n_fds
&& "Not enough fds passed to pml_dispatch");
struct pollfd* fd = &fds[c->fds_id];
c->impl->dispatch(c, fd, c->n_fds_last);
}
assert((ml->state == state_dispatch_custom || ml->state == state_none) &&
"Inconsistent state change");
return ml->state == state_dispatch_custom;
}
void pml_dispatch(struct pml* ml, struct pollfd* fds, unsigned n_fds) {
assert(ml);
assert((fds || !n_fds) &&
"fds = NULL but n_fds != 0 passed to pml_dispatch");
assert((ml->state == state_polled || is_dispatch_state(ml->state)) &&
"Invalid mainloop state for calling pml_dispatch");
unsigned depth = ml->dispatch_depth;
++ml->dispatch_depth;
switch(ml->state) {
case state_polled: // fallthrough
case state_dispatch_defer:
if(!dispatch_defer(ml)) break; // fallthrough
case state_dispatch_timer:
if(!dispatch_timer(ml)) break; // fallthrough
case state_dispatch_io:
if(!dispatch_io(ml, fds, n_fds)) break; // fallthrough
case state_dispatch_custom:
dispatch_custom(ml, fds, n_fds);
break;
default:
assert(false && "Invalid mainloop state");
break;
}
--ml->dispatch_depth;
assert(depth == ml->dispatch_depth && "Mainloop depth corrupted");
ml->state = state_none;
ml->state_data = NULL;
}
int pml_iterate(struct pml* ml, bool block) {
assert(ml);
pml_prepare(ml);
if(!block) {
ml->prepared_timeout = 0;
}
int ret = pml_poll(ml, ml->prepared_timeout);
pml_dispatch(ml, ml->fds, ml->n_fds);
return ret;
}
unsigned pml_query(struct pml* ml, struct pollfd* fds,
unsigned n_fds, int* timeout) {
assert(ml);
assert(timeout && "timeout = NULL passed to pml_query");
assert((!n_fds || fds) &&
"fds = NULL but n_fds != 0 passed to pml_query");
assert((ml->state == state_prepared || is_dispatch_state(ml->state)) &&
"Invalid mainloop state for calling pml_query");
// if dispatching isn't finished yet (i.e. is_dispatch_state_ml->state),
// we still have to return the valid fds so we receive them
// in pml_dispatch. ml->prepared_timeout was already set to 0
// though
unsigned size = min(n_fds, ml->n_fds) * sizeof(*fds);
memcpy(fds, ml->fds, size);
*timeout = ml->prepared_timeout;
return ml->n_fds;
}
void pml_for_each_io(struct pml* ml, void (*cb)(struct pml_io*)) {
assert(ml);
assert(cb);
struct pml_io* io;
struct pml_io* next = ml->io.first;
while((io = next)) {
next = io->next;
cb(io);
}
}
void pml_for_each_timer(struct pml* ml, void (*cb)(struct pml_timer*)) {
assert(ml);
assert(cb);
struct pml_timer* x;
struct pml_timer* next = ml->timer.first;
while((x = next)) {
next = x->next;
cb(x);
}
}
void pml_for_each_defer(struct pml* ml, void (*cb)(struct pml_defer*)) {
struct pml_defer* x;
struct pml_defer* next = ml->defer.first;
while((x = next)) {
next = x->next;
cb(x);
}
}
void pml_for_each_custom(struct pml* ml, void (*cb)(struct pml_custom*)) {
assert(ml);
assert(cb);
struct pml_custom* x;
struct pml_custom* next = ml->custom.first;
while((x = next)) {
next = x->next;
cb(x);
}
}
// pml_io
struct pml_io* pml_io_new(struct pml* ml, int fd,
unsigned events, pml_io_cb cb) {
assert(ml);
assert(fd >= 0);
assert((events & (POLLERR | POLLHUP | POLLNVAL)) == 0);
assert(cb);
struct pml_io* io = calloc(1, sizeof(*io));
io->pml = ml;
io->fd = fd;
io->events = events;
io->cb = cb;
io->fd_id = UINT_MAX;
ml->rebuild_fds = true;
++ml->n_io;
if(!ml->io.first) {
ml->io.first = io;
} else {
ml->io.last->next = io;
io->prev = ml->io.last;
}
ml->io.last = io;
return io;
}
void pml_io_set_data(struct pml_io* io, void* data) {
assert(io);
io->data = data;
}
void* pml_io_get_data(struct pml_io* io) {
assert(io);
return io->data;
}
int pml_io_get_fd(struct pml_io* io) {
assert(io);
return io->fd;
}
void pml_io_destroy(struct pml_io* io) {
if(!io) {
return;
}
struct pml* ml = io->pml;
assert(ml);
--ml->n_io;
if(ml->state_data == io) {
assert(ml->state == state_dispatch_io);
ml->state_data = io->next;
}
// in re-rentrant situations, the current fds array might be
// returned from query without being rebuild after this.
// pml_iterate itself won't poll but when the mainloop is
// integrated externally that might happen.
// Since the fd might be destroyed after this and no longer be
// valid, we just unset it here (poll ignores .fd = -1 entries)
if(io->fd_id != UINT_MAX) {
ml->fds[io->fd_id].fd = -1;
}
// TODO(optimiziation): we don't really have to set this here.
// could potentially even re-use it later on when creating a new io.
// sketch: build a linked list of free fd entries in fds by
// setting their fds to -(id of next free entry) and storing
// the first free entry (or -1) in mainloop.
// Could even store "free blocks sizes" and do the same for custom
// sources by using fds[i].events as block size.
ml->rebuild_fds = true;
destroy_io(io);
}
void pml_io_set_events(struct pml_io* io, unsigned events) {
assert(io);
io->events = events;
if(io->fd_id != UINT_MAX && !io->pml->rebuild_fds) {
io->pml->fds[io->fd_id].events = events;
}
}
unsigned pml_io_get_events(struct pml_io* io) {
return io->events;
}
struct pml* pml_io_get_pml(struct pml_io* io) {
assert(io);
assert(io->pml);
return io->pml;
}
pml_io_cb pml_io_get_cb(struct pml_io* io) {
assert(io);
return io->cb;
}
// pml_timer
struct pml_timer* pml_timer_new(struct pml* ml,
const struct timespec* time, pml_timer_cb cb) {
assert(ml);
assert(cb);
struct pml_timer* timer = calloc(1, sizeof(*timer));
timer->pml = ml;
timer->cb = cb;
timer->clock = CLOCK_REALTIME;
timer->enabled = time;
if(time) {
timer->time = *time;
}
if(!ml->timer.first) {
ml->timer.first = timer;
} else {
ml->timer.last->next = timer;
timer->prev = ml->timer.last;
}
ml->timer.last = timer;
return timer;
}
void pml_timer_set_time(struct pml_timer* timer, struct timespec time) {
assert(timer);
timer->enabled = true;
timer->time = time;
}
int pml_timer_set_time_rel(struct pml_timer* timer, struct timespec time) {
assert(timer);
int res = clock_gettime(timer->clock, &timer->time);
if(res != 0) {
timer->enabled = false;
printf("clock_gettime: %s (%d)\n", strerror(errno), errno);
return res;
}
timer->enabled = true;
timer->time.tv_nsec += time.tv_nsec;
timer->time.tv_sec += time.tv_sec;
return 0;
}
bool pml_timer_is_enabled(struct pml_timer* timer) {
assert(timer);
return timer->enabled;
}
void pml_timer_disable(struct pml_timer* timer) {
assert(timer);
timer->enabled = false;
}
void pml_timer_set_clock(struct pml_timer* timer, pml_clockid clock) {
assert(timer);
timer->clock = clock;
timer->enabled = false;
}
struct timespec pml_timer_get_time(struct pml_timer* timer) {
assert(timer);
return timer->time;
}
clockid_t pml_timer_get_clock(struct pml_timer* timer) {
assert(timer);
return timer->clock;
}
void pml_timer_set_data(struct pml_timer* timer, void* data) {
assert(timer);
timer->data = data;
}
void* pml_timer_get_data(struct pml_timer* timer) {
assert(timer);
return timer->data;
}
void pml_timer_destroy(struct pml_timer* timer) {
if(!timer) {
return;
}
assert(timer->pml);
if(timer->pml->state_data == timer) {
assert(timer->pml->state == state_dispatch_timer);
timer->pml->state_data = timer->next;
}
destroy_timer(timer);
}
struct pml* pml_timer_get_pml(struct pml_timer* timer) {
assert(timer);
assert(timer->pml);
return timer->pml;
}
pml_timer_cb pml_timer_get_cb(struct pml_timer* timer) {
assert(timer);
return timer->cb;
}
// pml_defer
struct pml_defer* pml_defer_new(struct pml* ml, pml_defer_cb cb) {
assert(ml);
assert(cb);
struct pml_defer* defer = calloc(1, sizeof(*defer));
defer->cb = cb;
defer->pml = ml;
defer->enabled = true;
++ml->n_enabled_defered;
if(!ml->defer.first) {
ml->defer.first = defer;
} else {
ml->defer.last->next = defer;
defer->prev = ml->defer.last;
}
ml->defer.last = defer;
return defer;
}
void pml_defer_enable(struct pml_defer* defer, bool enable) {
assert(defer);
if(defer->enabled == enable) {
return;
}
defer->enabled = enable;
if(defer->enabled) {
++defer->pml->n_enabled_defered;
} else {
--defer->pml->n_enabled_defered;
}
}
void pml_defer_set_data(struct pml_defer* defer, void* data) {
assert(defer);
defer->data = data;
}
void* pml_defer_get_data(struct pml_defer* defer) {
assert(defer);
return defer->data;
}
void pml_defer_destroy(struct pml_defer* defer) {
if(!defer) {
return;
}
assert(defer->pml);
if(defer->enabled) {
--defer->pml->n_enabled_defered;
}
if(defer->pml->state_data == defer) {
assert(defer->pml->state == state_dispatch_defer);
defer->pml->state_data = defer->next;
}
destroy_defer(defer);
}
struct pml* pml_defer_get_pml(struct pml_defer* defer) {
assert(defer);
assert(defer->pml);
return defer->pml;
}
pml_defer_cb pml_defer_get_cb(struct pml_defer* defer) {
assert(defer);
return defer->cb;
}
// pml_custom
struct pml_custom* pml_custom_new(struct pml* ml, const struct pml_custom_impl* impl) {
assert(ml);
assert(impl);
assert(impl->dispatch);
assert(impl->query);
struct pml_custom* custom = calloc(1, sizeof(*custom));
custom->pml = ml;
custom->impl = impl;
custom->fds_id = UINT_MAX;
if(!ml->custom.first) {
ml->custom.first = custom;
} else {
ml->custom.last->next = custom;
custom->prev = ml->custom.last;
}
ml->custom.last = custom;
return custom;
}
void pml_custom_set_data(struct pml_custom* custom, void* data) {
assert(custom);
custom->data = data;
}
void* pml_custom_get_data(struct pml_custom* custom) {
assert(custom);
return custom->data;
}
void pml_custom_destroy(struct pml_custom* custom) {
if(!custom) {
return;
}
struct pml* ml = custom->pml;
assert(ml);
if(ml->state_data == custom) {
assert(ml->state == state_dispatch_custom);
ml->state_data = custom->next;
}
// See pml_io_destroy for the reasoning. Basically: query (and external
// polling) might happen before rebuilding
assert(!custom->n_fds_last || custom->fds_id != UINT_MAX);
for(unsigned i = 0u; i < custom->n_fds_last; ++i) {
ml->fds[custom->fds_id + i].fd = -1;
}
// TODO(optimization) we might be able to avoid that in more situations;
// do more efficient internal re-allocation in the fds array.
if(custom->n_fds_last > 0) {
ml->rebuild_fds = true;
}
destroy_custom(custom);
}
struct pml* pml_custom_get_pml(struct pml_custom* custom) {
assert(custom);
assert(custom->pml);
return custom->pml;
}