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VkeAnimationNode.cpp
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VkeAnimationNode.cpp
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/*
* Copyright (c) 2014-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
/* Contact chebert@nvidia.com (Chris Hebert) for feedback */
#include "VkeAnimationNode.h"
#include "Node.h"
#include "glm/gtc/quaternion.hpp"
VkeAnimationNode::VkeAnimationNode() {}
VkeAnimationNode::VkeAnimationNode(VkeAnimationNode::Name& inName, VkeSceneAnimation* inParent)
: m_parent(inParent)
, m_name(inName)
{
m_position.setParent(inParent);
m_rotation.setParent(inParent);
m_scale.setParent(inParent);
}
VkeNodeData* VkeAnimationNode::getNode()
{
return m_scene_node;
}
void VkeAnimationNode::setNode(VkeNodeData* inNode)
{
m_scene_node = inNode;
}
VkeAnimationChannel& VkeAnimationNode::Position()
{
return m_position;
}
VkeAnimationChannel& VkeAnimationNode::Rotation()
{
return m_rotation;
}
VkeAnimationChannel& VkeAnimationNode::Scale()
{
return m_scale;
}
VkeAnimationNode::Name& VkeAnimationNode::getName()
{
return m_name;
}
void VkeAnimationNode::update()
{
if(!m_scene_node)
return;
Node* node = m_scene_node->getNode();
if(!node)
return;
glm::vec4 curValue;
curValue = m_position.currentValue();
node->setPosition(curValue.x, curValue.y, curValue.z);
glm::quat curQuat = m_rotation.currentQuatValue();
curValue = glm::vec4(glm::eulerAngles(curQuat), curValue.w);
node->setRotation(curValue.x, curValue.y, curValue.z);
curValue = m_scale.currentValue();
node->setScale(curValue.x, curValue.y, curValue.z);
}
VkeAnimationNode::List::List() {}
VkeAnimationNode::List::~List() {}
VkeAnimationNode* VkeAnimationNode::List::newNode(VkeAnimationNode::Name& inName, VkeSceneAnimation* inParent)
{
VkeAnimationNode* outNode = new VkeAnimationNode(inName, inParent);
m_data[inName] = outNode;
return outNode;
}
VkeAnimationNode* VkeAnimationNode::List::getNode(VkeAnimationNode::Name& inName)
{
return m_data[inName];
}
void VkeAnimationNode::List::update()
{
VkeAnimationNode::Map::iterator itr;
for(itr = m_data.begin(); itr != m_data.end(); ++itr)
{
if(!itr->second)
continue;
itr->second->update();
}
}
VkeAnimationNode::~VkeAnimationNode() {}