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Program.cs
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Program.cs
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using System;
using System.IO;
using System.Threading;
namespace ConsoleApplication205
{
internal class Program
{
private static void Main(string[] args)
{
Console.Write("Robot's X: ");
var x = int.Parse(Console.ReadLine());
Console.Write("Robot's Y: ");
var y = int.Parse(Console.ReadLine());
var robot = new Robot { Location = new Point { X = x, Y = y } };
var robotas = new Robotas { Location = new Point { X = x+3, Y = y+2 } };
var maze = Maze.Load("c:\\1.txt");
var ai = new AI {Robot = robot, Maze = maze, Robotas = robotas};
var a = true;
var b = true;
do
{
DrawMaze(maze, robot, robotas);
Thread.Sleep(200);
a = ai.MakeStep();
b = ai.MakeStepas();
} while (a || b);
DrawMaze(maze, robot, robotas);
Console.ReadKey();
}
private static void DrawMaze(Maze maze, Robot robot, Robotas robotas)
{
Console.Clear();
for(int row = 0;row < maze.Height;row++)
{
for (int col = 0; col < maze.Width; col++)
switch(maze[col, row])
{
case Cell.Wall: Console.Write('#'); break;
case Cell.Exit: Console.Write('E'); break;
default: Console.Write(' '); break;
}
Console.WriteLine();
}
Console.SetCursorPosition(robot.Location.X, robot.Location.Y);
Console.Write("*");
Console.SetCursorPosition(robotas.Location.X, robotas.Location.Y);
Console.Write("*");
}
}
class AI
{
public Robot Robot;
public Maze Maze;
public Robotas Robotas;
public bool MakeStep()
{
//достигли выхода?
if (Maze[Robotas.Location] == Cell.Exit) return false;
//получаем значение ячейки справа
var left = Maze[Robotas.Location + Robotas.Direction.Rotate(-1)];
//если справа нет стены - поворачиваем направо
if (left != Cell.Wall)
Robotas.Direction = Robotas.Direction.Rotate(-1);
else
//пока впереди есть стена - поворачиваем налево
while (Maze[Robotas.Location + Robotas.Direction] == Cell.Wall)
Robotas.Direction = Robotas.Direction.Rotate(1);
//идем вперед
Robotas.GoForward();
return true;
}
public bool MakeStepas()
{
//достигли выхода?
if (Maze[Robot.Location] == Cell.Exit) return false;
//получаем значение ячейки слева
var leftas = Maze[Robot.Location + Robot.Direction.Rotate(1)];
//если слева нет стены - поворачиваем налево
if (leftas != Cell.Wall)
Robot.Direction = Robot.Direction.Rotate(1);
else
//пока впереди есть стена - поворачиваем направо
while (Maze[Robot.Location + Robot.Direction] == Cell.Wall)
Robot.Direction = Robot.Direction.Rotate(-1);
//идем вперед
Robot.GoForward();
return true;
}
}
public class Point
{
public int X;
public int Y;
public Point Rotate(int angle)
{
if (angle > 0)
return new Point() { X = Y, Y = -X };
else
return new Point() { X = -Y, Y = X };
}
public static Point operator +(Point p1, Point p2)
{
return new Point {X = p1.X + p2.X, Y = p1.Y + p2.Y};
}
}
class Robot
{
public Point Location = new Point();
public Point Direction = new Point() { X = 1, Y = 0};
public void GoForward()
{
Location.X += Direction.X;
Location.Y += Direction.Y;
}
}
class Robotas
{
public Point Location = new Point();
public Point Direction = new Point() { X = 1, Y = 0};
public void GoForward()
{
Location.X += Direction.X;
Location.Y += Direction.Y;
}
}
class Maze
{
private Cell[,] Items;
public static Maze Load(string filePath)
{
var lines = File.ReadAllLines(filePath);
var res = new Maze();
res.Items = new Cell[lines[0].Length, lines.Length];
for(int row =0;row<lines.Length;row++)
for(int col =0;col<lines[row].Length;col++)
res.Items[col, row] = (Cell)byte.Parse(lines[row][col].ToString());
return res;
}
public Cell this[int col, int row]
{
get { return Items[col, row]; }
}
public Cell this[Point p]
{
get { return Items[p.X, p.Y]; }
}
public int Height{ get { return Items.GetLength(1); } }
public int Width { get { return Items.GetLength(0); } }
}
enum Cell : byte
{
Empty = 0,
Wall = 1,
Exit = 2
}
}