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Releases: maximcapra/MCHoudiniLabs

New HDAs

03 Dec 12:20
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Added more tools:

MC Align: aligns geo to target geo based on a point triangle. Optionally just computes the xform matrix between source and target

MC Point Deform: Faster Algorithm than the built in Point Deformer. Very good for extremely high points counts. Also added deformation based on piece attributes.

MC Quadify: Turns triangle meshes into quad meshes.

MC Water Drip: comic like water drip simulation system with various parameters and collision options.

MC Water Flow: cheap particle simulation with additional cell forces to fake water like flow behaviour.

New Tools

03 Dec 10:23
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MC AO: computes monte carlo ambient occlusion in a wrangle (saved in Cd) and optionally computes curvature and writes it into red and green channels of Cd (convex and concave)

MC Helix: takes a curve as an input, resamples it and makes a helix curve from it

Added mc.json for package style installation

v1.0

02 Dec 15:27
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Initial Release with the following tools:
HDA - camercull: deletes points based on camera frustrum
HDA - filecache: convenient clone of the original filecache with additional path options
HDA - hqscheduler: clone with defaults for our pipeline
HDA - lag: geo lag and motion blur with additional noise settings

shelf tools: various after effects imports and exports, splitting geo nodes based on attributes, open explorer to working directory

examples: houdini.env template
examples: hscript and hython command line batch for batch rendering

VEX - subdiv: test function for subdividing geo