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#826 provides a way to detect when a map first finishes loading.
However, there can also be a significant gap between when map.addLayer() is called and when all shapes in that layer are fully rendered, especially for complex/dense shapes.
Can an event or callback be added to detect this?
The text was updated successfully, but these errors were encountered:
Incidentally, I thought I could get at this by waiting for the GL context to finish rendering, but (map.getCanvas().getContext('webgl') || map.getCanvas().getContext('experimental-webgl')).finish(); does not appear to block until the paint is complete.
#826 provides a way to detect when a map first finishes loading.
However, there can also be a significant gap between when map.addLayer() is called and when all shapes in that layer are fully rendered, especially for complex/dense shapes.
Can an event or callback be added to detect this?
The text was updated successfully, but these errors were encountered: