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Marschner-Hair-Unity

Several hair shading model implemented in Unity.

  • implementation of Epic's Physically Based Hair Shading in Unreal
    which is based on Marschner's Light scattering from human hair fibers

  • implementation of Yan's An Efficient and Practical Near and Far Field Fur Reflectance Mode
    which is a modified version of Marschner's hair

  • Haircard and furshell version of shader

With some furball model made by myself in houdini

With hair model made by myself using Ornatrix