Do I need to use Keys generated in the Apple Developer Console in this plugin, if yes where? #130
Replies: 2 comments
-
Yes, even I am stuck with the exact issue. Please answer... |
Beta Was this translation helpful? Give feedback.
-
This plugin objective is to integrate Apple's native login on your Unity games. The Firebase guide is a tentative guide adapting the code that Firebase recommends on iOS to C#. I don't know your setup or code. In fact, you are just showing me a screenshot of a method that´s not even called... 🤷
|
Beta Was this translation helpful? Give feedback.
-
Also, during authentication, it is not going inside this function, the statement is this.firebaseAuth.SignInWithCredentialAsync(firebaseCredential).ContinueWithOnMainThread(task =>HandleSignInWithUser(task);
but somehow it is not getting executed which got me in thinking that maybe some server side validation or something is missing, please help me in this.
I have been following the SingIn with Firebase and also Lupidan
Please help me @lupidan
Beta Was this translation helpful? Give feedback.
All reactions