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@spazzarama can you provide any example? And is it necessary to use your Overlay Engine? It would be pretty nice to use some easy drawing functions like DrawLine or DrawCircle, but i haven't seen any tutorial how to do it with SharpDX.Direct3D11, maybe you can tell anything about it? :( Thanks for your time!
Hey I wonder if it's possible to get to 2D Context and render elements like in here (https://english.r2d2rigo.es/2012/07/04/basic-direct2d-drawing-with-sharpdx/). In my case i have D3D11Hook from your approach so i have
SharpDX.Direct3D11.Device _device;
andSharpDX.DXGI.SwapChain _swapChain;
Is there any possibility to render in 2D using (or not) DXOverlayEngine via those variables?
Thanks for help! :)
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