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Be.cc
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Be.cc
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#include <fcntl.h>
#include <sys/stat.h>
#include <unistd.h>
#include <iostream>
#include "core/console.h"
#include "core/loader.h"
#include "core/process.h"
#include "core/util.h"
#include "include/v8/libplatform/libplatform.h"
#include "include/v8/v8.h"
using namespace v8;
using namespace Be::Util;
int main(int argc, char* argv[]) {
setvbuf(stdout, nullptr, _IONBF, 0);
setvbuf(stderr, nullptr, _IONBF, 0);
// v8 初始化
v8::V8::InitializeICUDefaultLocation(argv[0]);
v8::V8::InitializeExternalStartupData(argv[0]);
std::unique_ptr<Platform> platform = platform::NewDefaultPlatform();
v8::V8::InitializePlatform(platform.get());
v8::V8::Initialize();
// 创建新的 Isolate
Isolate::CreateParams create_params;
create_params.array_buffer_allocator =
ArrayBuffer::Allocator::NewDefaultAllocator();
Isolate* isolate = Isolate::New(create_params);
{
Isolate::Scope isolate_scope(isolate);
// 创建 stack-allocated 的 handle scope
HandleScope handle_scope(isolate);
Local<ObjectTemplate> global = ObjectTemplate::New(isolate);
// 创建新的上下文 context
Local<Context> context = Context::New(isolate, nullptr, global);
// 进入上下文
Context::Scope context_scope(context);
Local<Object> Be = Object::New(isolate);
Be::Loader::Init(isolate, Be);
Be::Console::Init(isolate, Be);
Be::Process::Init(isolate, Be, argv, argc);
Local<Object> globalInstance = context->Global();
globalInstance->Set(
context,
String::NewFromUtf8Literal(isolate, "Be", NewStringType::kNormal), Be);
// 设置全局属性global指向全局对象
globalInstance
->Set(context,
String::NewFromUtf8Literal(isolate, "global",
NewStringType::kNormal),
globalInstance)
.Check();
{
// 打开文件
int fd = open("Be.js", 0, O_RDONLY);
struct stat info;
// 取得文件信息
fstat(fd, &info);
// 分配内存保存文件内容
char* ptr = (char*)malloc(info.st_size + 1);
// ptr[info.st_size] = '\0';
read(fd, (void*)ptr, info.st_size);
// 要执行的js代码
Local<String> source =
String::NewFromUtf8(isolate, ptr, NewStringType::kNormal,
info.st_size)
.ToLocalChecked();
// 编译源码
Local<Script> script = Script::Compile(context, source).ToLocalChecked();
// 解析完应该没用了,释放内存
free(ptr);
// 执行
Local<Value> result = script->Run(context).ToLocalChecked();
}
}
// Dispose the isolate and tear down V8.
isolate->Dispose();
v8::V8::Dispose();
v8::V8::DisposePlatform();
// v8::V8::ShutdownPlatform();
delete create_params.array_buffer_allocator;
return 0;
}