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index.js
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index.js
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"use strict";
const Telegraf = require("telegraf");
const bot = new Telegraf(process.env.BOT_TOKEN);
const HumanPlayer = require("./humanPlayer.js");
const BotPlayer = require("./botPlayer.js");
// var players = ["X","O"];
var players = [];
var turn = 0;
// var gameStart = false;
var startSignSet = false;
const STARTTEMPLATE =
"Board Game: \n | /1 | /2 | /3 | \n | /4 | /5 | /6 | \n | /7 | /8 | /9 | ";
// const TEMPLATE =
// "Board Game: \n | | | | \n | | | | \n | | | | ";
var board = [[1, 2, 3], [4, 5, 6], [7, 8, 9]];
bot.start(ctx => ctx.reply("Welcome!!! \n send /play to start new game"));
bot.help(ctx =>
ctx.reply(
"inturactions: \n * /play - start game \n * /me - assign the second player \n * /bot - play against bot \n * /1 - /9 - set sign in this cell \n * /end - end the game \n enjoy!"
)
);
bot.on("sticker", ctx => ctx.reply("👍"));
bot.command("play", ctx => {
// checks
if (players.length == 1) {
ctx.reply(
"send /me to be the second player \n send /bot to play against bot \n or \n send /end to end the game"
);
return;
}
if (players.length >= 2) {
ctx.reply("2 players already play \n send /end to end the game");
return;
}
// end checks
ctx.reply(
"who play against you? \n send /me to be the second player \n send /bot to play against bot"
);
const fullName =
ctx.message.from.first_name + " " + ctx.message.from.last_name;
let player = new HumanPlayer();
player.id = ctx.message.from.id;
player.sign = "X";
player.name = fullName;
players.push(player);
});
bot.command("me", ctx => {
if (players.length == 0) ctx.reply("send /play to start new game");
if (players.length >= 2)
ctx.reply("2 players already play \n send /end to end the game");
if (players.length != 1) return;
const fullName =
ctx.message.from.first_name + " " + ctx.message.from.last_name;
let player = new HumanPlayer();
player.id = ctx.message.from.id;
player.sign = "O";
player.name = fullName;
players.push(player);
startMsg(ctx);
});
bot.command("bot", ctx => {
if (players.length == 0) ctx.reply("send /play to start new game");
if (players.length >= 2)
ctx.reply("2 players already play \n send /end to end the game");
if (players.length != 1) return;
let bot = new BotPlayer();
players.push(bot);
startMsg(ctx);
});
function startMsg(ctx) {
const msg =
STARTTEMPLATE +
"\n" +
players[0].name +
' ("' +
players[0].sign +
'") ' +
" vs " +
players[1].name +
' ("' +
players[1].sign +
'") ' +
"\n let's the game begin! \n (to set who start send /X or /O - default: X start)";
ctx.reply(msg);
// gameStart = true;
}
bot.command("end", ctx => {
const id = ctx.message.from.id;
if (players.length == 2 && id != players[0].id && id != players[1].id) {
ctx.reply(
"you can't finish this game because you aren't one of the players.."
);
return;
}
ctx.reply("Game Over! \n send /play to start new game");
initVars();
});
bot.command("X", ctx => setStart(ctx, "X"));
bot.command("O", ctx => setStart(ctx, "O"));
async function setStart(ctx, sign) {
if (startSignSet) {
ctx.reply("start sign already assign");
return;
}
if (players.length == 0) {
ctx.reply("send /play to start new game");
} else if (players.length == 1) {
ctx.reply(
"send /me to be the second player \n send /bot to play against bot \n or \n send /end to end the game"
);
}
if (players.length != 2) return;
startSignSet = true;
if (sign == "X") return;
turn = 1;
await ctx.reply(players[turn].name + " it's your turn");
if (players[turn] instanceof BotPlayer) {
const nextMove = players[turn].play(board);
await ctx.reply("bot choose: /" + nextMove);
play(ctx, nextMove);
}
}
bot.command("1", ctx => play(ctx, "1"));
bot.command("2", ctx => play(ctx, "2"));
bot.command("3", ctx => play(ctx, "3"));
bot.command("4", ctx => play(ctx, "4"));
bot.command("5", ctx => play(ctx, "5"));
bot.command("6", ctx => play(ctx, "6"));
bot.command("7", ctx => play(ctx, "7"));
bot.command("8", ctx => play(ctx, "8"));
bot.command("9", ctx => play(ctx, "9"));
async function play(ctx, pos) {
if (players.length == 0) {
ctx.reply("send /play to start new game");
} else if (players.length == 1) {
ctx.reply(
"send /me to be the second player \n send /bot to play against bot \n or \n send /end to end the game"
);
}
if (players.length != 2) return;
var sign = players[turn].sign;
var found = false;
for (let i = 0; i < 3; i++) {
for (let j = 0; j < 3; j++) {
if (board[i][j] == pos) {
board[i][j] = sign;
found = true;
}
}
}
if (!found) {
ctx.reply(
"this position on the board already used.. \n please select another position"
);
return;
}
await ctx.reply(createBoard());
if (getWinner()) {
ctx.reply(players[turn].name + " won!! \n send /play to start new game");
initVars();
return;
} else if (tie()) {
ctx.reply("tie... \n send /play to start new game");
initVars();
return;
} else {
if (turn == 0) turn = 1;
else turn = 0;
await ctx.reply(players[turn].name + " it's your turn");
// if (typeof(players[turn]) === BotPlayer) {
if (players[turn] instanceof BotPlayer) {
const nextMove = players[turn].play(board);
await ctx.reply("bot choose: /" + nextMove);
play(ctx, nextMove);
}
}
}
function createBoard() {
var print = "";
for (let i = 0; i < 3; i++) {
print += "|";
for (let j = 0; j < 3; j++) {
if (board[i][j] == "X" || board[i][j] == "O")
print += " " + board[i][j] + " |";
else print += " |";
}
print += "\n ";
}
return print;
}
function initVars() {
board = [[1, 2, 3], [4, 5, 6], [7, 8, 9]];
players = [];
turn = 0;
// gameStart = false;
startSignSet = false;
}
function allSame(i1, i2, i3, sign) {
if (
board[i1[0]][i1[1]] == board[i2[0]][i2[1]] &&
board[i1[0]][i1[1]] == board[i3[0]][i3[1]] &&
board[i1[0]][i1[1]] == sign
)
return true;
else return false;
}
function getWinner() {
const sign = players[turn].sign;
// rows
if (allSame([0, 0], [0, 1], [0, 2], sign)) return true;
if (allSame([1, 0], [1, 1], [1, 2], sign)) return true;
if (allSame([2, 0], [2, 1], [2, 2], sign)) return true;
// columns
if (allSame([0, 0], [1, 0], [2, 0], sign)) return true;
if (allSame([0, 1], [1, 1], [2, 1], sign)) return true;
if (allSame([0, 2], [1, 2], [2, 2], sign)) return true;
// diagonals
if (allSame([0, 0], [1, 1], [2, 2], sign)) return true;
if (allSame([0, 2], [1, 1], [2, 0], sign)) return true;
}
function tie() {
var num = 1;
for (let i = 0; i < 3; i++) {
for (let j = 0; j < 3; j++) {
if (board[i][j] == num.toString()) return false;
num++;
}
}
return true;
}
bot.catch(err => {
console.log("Ooops", err);
ctx.reply("Ooops..");
});
bot.startPolling();