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ui_main.c
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ui_main.c
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*
=======================================================================
USER INTERFACE MAIN
=======================================================================
*/
// use this to get a demo build without an explicit demo build, i.e. to get the demo ui files to build
//#define PRE_RELEASE_TADEMO
#include "ui_local.h"
uiInfo_t uiInfo;
static const char *MonthAbbrev[] = {
"Jan","Feb","Mar",
"Apr","May","Jun",
"Jul","Aug","Sep",
"Oct","Nov","Dec"
};
static const char *skillLevels[] = {
"I Can Win",
"Bring It On",
"Hurt Me Plenty",
"Hardcore",
"Nightmare"
};
static const int numSkillLevels = ARRAY_LEN( skillLevels );
#define UIAS_LOCAL 0
#define UIAS_GLOBAL0 1
#define UIAS_GLOBAL1 2
#define UIAS_GLOBAL2 3
#define UIAS_GLOBAL3 4
#define UIAS_GLOBAL4 5
#define UIAS_GLOBAL5 6
#define UIAS_FAVORITES 7
static const char *netSources[] = {
"Local",
"Internet",
"Master1",
"Master2",
"Master3",
"Master4",
"Master5",
"Favorites"
};
static const int numNetSources = ARRAY_LEN( netSources );
static const serverFilter_t serverFilters[] = {
{"All", "" },
{"Quake 3 Arena", "" },
{"Team Arena", BASETA },
{"Rocket Arena", "arena" },
{"Alliance", "alliance20" },
{"Weapons Factory Arena", "wfa" },
{"OSP", "osp" },
};
static const int numServerFilters = ARRAY_LEN( serverFilters );
static const char *teamArenaGameTypes[] = {
"FFA",
"TOURNAMENT",
"SP",
"TEAM DM",
"CTF",
"1FCTF",
"OVERLOAD",
"HARVESTER"
};
static int const numTeamArenaGameTypes = ARRAY_LEN( teamArenaGameTypes );
static char* netnames[] = {
"???",
"UDP",
"UDP6"
};
#ifndef MISSIONPACK
static char quake3worldMessage[] = "Visit www.quake3world.com - News, Community, Events, Files";
#endif
static int gamecodetoui[] = {4,2,3,0,5,1,6};
static int uitogamecode[] = {4,6,2,3,1,5,7};
static void UI_StartServerRefresh(qboolean full, qboolean force);
static void UI_StopServerRefresh( void );
static void UI_DoServerRefresh( void );
static void UI_FeederSelection(float feederID, int index);
static void UI_BuildServerDisplayList(int force);
static void UI_BuildServerStatus(qboolean force);
static void UI_BuildFindPlayerList(qboolean force);
static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 );
static int UI_MapCountByGameType(qboolean singlePlayer);
static int UI_HeadCountByTeam( void );
static void UI_ParseGameInfo(const char *teamFile);
static void UI_ParseTeamInfo(const char *teamFile);
static const char *UI_SelectedMap(int index, int *actual);
static const char *UI_SelectedHead(int index, int *actual);
static int UI_GetIndexFromSelection(int actual);
static void UI_DrawCinematic(int handle, float x, float y, float w, float h);
int ProcessNewUI( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6 );
/*
================
vmMain
This is the only way control passes into the module.
This must be the very first function compiled into the .qvm file
================
*/
vmCvar_t ui_new;
vmCvar_t ui_debug;
vmCvar_t ui_initialized;
vmCvar_t ui_teamArenaFirstRun;
void _UI_Init( qboolean );
void _UI_Shutdown( void );
void _UI_KeyEvent( int key, qboolean down );
void _UI_MouseEvent( int dx, int dy );
void _UI_Refresh( int realtime );
qboolean _UI_IsFullscreen( void );
Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
switch ( command ) {
case UI_GETAPIVERSION:
return UI_API_VERSION;
case UI_INIT:
_UI_Init(arg0);
return 0;
case UI_SHUTDOWN:
_UI_Shutdown();
return 0;
case UI_KEY_EVENT:
_UI_KeyEvent( arg0, arg1 );
return 0;
case UI_MOUSE_EVENT:
_UI_MouseEvent( arg0, arg1 );
return 0;
case UI_REFRESH:
_UI_Refresh( arg0 );
return 0;
case UI_IS_FULLSCREEN:
return _UI_IsFullscreen();
case UI_SET_ACTIVE_MENU:
_UI_SetActiveMenu( arg0 );
return 0;
case UI_CONSOLE_COMMAND:
return UI_ConsoleCommand(arg0);
case UI_DRAW_CONNECT_SCREEN:
UI_DrawConnectScreen( arg0 );
return 0;
case UI_HASUNIQUECDKEY: // mod authors need to observe this
return qtrue; // change this to qfalse for mods!
}
return -1;
}
void AssetCache( void ) {
int n;
//if (Assets.textFont == NULL) {
//}
//Assets.background = trap_R_RegisterShaderNoMip( ASSET_BACKGROUND );
//Com_Printf("Menu Size: %i bytes\n", sizeof(Menus));
uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR );
uiInfo.uiDC.Assets.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE );
uiInfo.uiDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED );
uiInfo.uiDC.Assets.fxPic[1] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW );
uiInfo.uiDC.Assets.fxPic[2] = trap_R_RegisterShaderNoMip( ART_FX_GREEN );
uiInfo.uiDC.Assets.fxPic[3] = trap_R_RegisterShaderNoMip( ART_FX_TEAL );
uiInfo.uiDC.Assets.fxPic[4] = trap_R_RegisterShaderNoMip( ART_FX_BLUE );
uiInfo.uiDC.Assets.fxPic[5] = trap_R_RegisterShaderNoMip( ART_FX_CYAN );
uiInfo.uiDC.Assets.fxPic[6] = trap_R_RegisterShaderNoMip( ART_FX_WHITE );
uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR );
uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
uiInfo.uiDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP );
uiInfo.uiDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT );
uiInfo.uiDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT );
uiInfo.uiDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB );
uiInfo.uiDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR );
uiInfo.uiDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB );
for( n = 0; n < NUM_CROSSHAIRS; n++ ) {
uiInfo.uiDC.Assets.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) );
}
uiInfo.newHighScoreSound = trap_S_RegisterSound("sound/feedback/voc_newhighscore.wav", qfalse);
}
void _UI_DrawSides(float x, float y, float w, float h, float size) {
UI_AdjustFrom640( &x, &y, &w, &h );
size *= uiInfo.uiDC.xscale;
trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
}
void _UI_DrawTopBottom(float x, float y, float w, float h, float size) {
UI_AdjustFrom640( &x, &y, &w, &h );
size *= uiInfo.uiDC.yscale;
trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
}
/*
================
UI_DrawRect
Coordinates are 640*480 virtual values
=================
*/
void _UI_DrawRect( float x, float y, float width, float height, float size, const float *color ) {
trap_R_SetColor( color );
_UI_DrawTopBottom(x, y, width, height, size);
_UI_DrawSides(x, y, width, height, size);
trap_R_SetColor( NULL );
}
int Text_Width(const char *text, float scale, int limit) {
int count,len;
float out;
glyphInfo_t *glyph;
float useScale;
const char *s = text;
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
if (scale <= ui_smallFont.value) {
font = &uiInfo.uiDC.Assets.smallFont;
} else if (scale >= ui_bigFont.value) {
font = &uiInfo.uiDC.Assets.bigFont;
}
useScale = scale * font->glyphScale;
out = 0;
if (text) {
len = strlen(text);
if (limit > 0 && len > limit) {
len = limit;
}
count = 0;
while (s && *s && count < len) {
if ( Q_IsColorString(s) ) {
s += 2;
continue;
} else {
glyph = &font->glyphs[*s & 255];
out += glyph->xSkip;
s++;
count++;
}
}
}
return out * useScale;
}
int Text_Height(const char *text, float scale, int limit) {
int len, count;
float max;
glyphInfo_t *glyph;
float useScale;
const char *s = text;
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
if (scale <= ui_smallFont.value) {
font = &uiInfo.uiDC.Assets.smallFont;
} else if (scale >= ui_bigFont.value) {
font = &uiInfo.uiDC.Assets.bigFont;
}
useScale = scale * font->glyphScale;
max = 0;
if (text) {
len = strlen(text);
if (limit > 0 && len > limit) {
len = limit;
}
count = 0;
while (s && *s && count < len) {
if ( Q_IsColorString(s) ) {
s += 2;
continue;
} else {
glyph = &font->glyphs[*s & 255];
if (max < glyph->height) {
max = glyph->height;
}
s++;
count++;
}
}
}
return max * useScale;
}
void Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader) {
float w, h;
w = width * scale;
h = height * scale;
UI_AdjustFrom640( &x, &y, &w, &h );
trap_R_DrawStretchPic( x, y, w, h, s, t, s2, t2, hShader );
}
void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style) {
int len, count;
vec4_t newColor;
glyphInfo_t *glyph;
float useScale;
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
if (scale <= ui_smallFont.value) {
font = &uiInfo.uiDC.Assets.smallFont;
} else if (scale >= ui_bigFont.value) {
font = &uiInfo.uiDC.Assets.bigFont;
}
useScale = scale * font->glyphScale;
if (text) {
const char *s = text;
trap_R_SetColor( color );
memcpy(&newColor[0], &color[0], sizeof(vec4_t));
len = strlen(text);
if (limit > 0 && len > limit) {
len = limit;
}
count = 0;
while (s && *s && count < len) {
glyph = &font->glyphs[*s & 255];
//int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
//float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
if ( Q_IsColorString( s ) ) {
memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
newColor[3] = color[3];
trap_R_SetColor( newColor );
s += 2;
continue;
} else {
float yadj = useScale * glyph->top;
if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
colorBlack[3] = newColor[3];
trap_R_SetColor( colorBlack );
Text_PaintChar(x + ofs, y - yadj + ofs,
glyph->imageWidth,
glyph->imageHeight,
useScale,
glyph->s,
glyph->t,
glyph->s2,
glyph->t2,
glyph->glyph);
trap_R_SetColor( newColor );
colorBlack[3] = 1.0;
}
Text_PaintChar(x, y - yadj,
glyph->imageWidth,
glyph->imageHeight,
useScale,
glyph->s,
glyph->t,
glyph->s2,
glyph->t2,
glyph->glyph);
x += (glyph->xSkip * useScale) + adjust;
s++;
count++;
}
}
trap_R_SetColor( NULL );
}
}
void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style) {
int len, count;
vec4_t newColor;
glyphInfo_t *glyph, *glyph2;
float yadj;
float useScale;
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
if (scale <= ui_smallFont.value) {
font = &uiInfo.uiDC.Assets.smallFont;
} else if (scale >= ui_bigFont.value) {
font = &uiInfo.uiDC.Assets.bigFont;
}
useScale = scale * font->glyphScale;
if (text) {
const char *s = text;
trap_R_SetColor( color );
memcpy(&newColor[0], &color[0], sizeof(vec4_t));
len = strlen(text);
if (limit > 0 && len > limit) {
len = limit;
}
count = 0;
glyph2 = &font->glyphs[cursor & 255];
while (s && *s && count < len) {
glyph = &font->glyphs[*s & 255];
//int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
//float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
if ( Q_IsColorString( s ) ) {
memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
newColor[3] = color[3];
trap_R_SetColor( newColor );
s += 2;
continue;
} else {
yadj = useScale * glyph->top;
if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
colorBlack[3] = newColor[3];
trap_R_SetColor( colorBlack );
Text_PaintChar(x + ofs, y - yadj + ofs,
glyph->imageWidth,
glyph->imageHeight,
useScale,
glyph->s,
glyph->t,
glyph->s2,
glyph->t2,
glyph->glyph);
colorBlack[3] = 1.0;
trap_R_SetColor( newColor );
}
Text_PaintChar(x, y - yadj,
glyph->imageWidth,
glyph->imageHeight,
useScale,
glyph->s,
glyph->t,
glyph->s2,
glyph->t2,
glyph->glyph);
yadj = useScale * glyph2->top;
if (count == cursorPos && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) {
Text_PaintChar(x, y - yadj,
glyph2->imageWidth,
glyph2->imageHeight,
useScale,
glyph2->s,
glyph2->t,
glyph2->s2,
glyph2->t2,
glyph2->glyph);
}
x += (glyph->xSkip * useScale);
s++;
count++;
}
}
// need to paint cursor at end of text
if (cursorPos == len && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) {
yadj = useScale * glyph2->top;
Text_PaintChar(x, y - yadj,
glyph2->imageWidth,
glyph2->imageHeight,
useScale,
glyph2->s,
glyph2->t,
glyph2->s2,
glyph2->t2,
glyph2->glyph);
}
trap_R_SetColor( NULL );
}
}
static void Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t color, const char* text, float adjust, int limit) {
int len, count;
vec4_t newColor;
glyphInfo_t *glyph;
if (text) {
const char *s = text;
float max = *maxX;
float useScale;
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
if (scale <= ui_smallFont.value) {
font = &uiInfo.uiDC.Assets.smallFont;
} else if (scale > ui_bigFont.value) {
font = &uiInfo.uiDC.Assets.bigFont;
}
useScale = scale * font->glyphScale;
trap_R_SetColor( color );
len = strlen(text);
if (limit > 0 && len > limit) {
len = limit;
}
count = 0;
while (s && *s && count < len) {
glyph = &font->glyphs[*s & 255];
if ( Q_IsColorString( s ) ) {
memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
newColor[3] = color[3];
trap_R_SetColor( newColor );
s += 2;
continue;
} else {
float yadj = useScale * glyph->top;
if (Text_Width(s, scale, 1) + x > max) {
*maxX = 0;
break;
}
Text_PaintChar(x, y - yadj,
glyph->imageWidth,
glyph->imageHeight,
useScale,
glyph->s,
glyph->t,
glyph->s2,
glyph->t2,
glyph->glyph);
x += (glyph->xSkip * useScale) + adjust;
*maxX = x;
count++;
s++;
}
}
trap_R_SetColor( NULL );
}
}
void UI_ShowPostGame(qboolean newHigh) {
trap_Cvar_Set ("cg_cameraOrbit", "0");
trap_Cvar_Set("cg_thirdPerson", "0");
uiInfo.soundHighScore = newHigh;
_UI_SetActiveMenu(UIMENU_POSTGAME);
}
/*
=================
_UI_Refresh
=================
*/
void UI_DrawCenteredPic(qhandle_t image, int w, int h) {
int x, y;
x = (SCREEN_WIDTH - w) / 2;
y = (SCREEN_HEIGHT - h) / 2;
UI_DrawHandlePic(x, y, w, h, image);
}
int frameCount = 0;
int startTime;
#define UI_FPS_FRAMES 4
void _UI_Refresh( int realtime )
{
static int index;
static int previousTimes[UI_FPS_FRAMES];
//if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
// return;
//}
uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime;
uiInfo.uiDC.realTime = realtime;
previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime;
index++;
if ( index > UI_FPS_FRAMES ) {
int i, total;
// average multiple frames together to smooth changes out a bit
total = 0;
for ( i = 0 ; i < UI_FPS_FRAMES ; i++ ) {
total += previousTimes[i];
}
if ( !total ) {
total = 1;
}
uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total;
}
UI_UpdateCvars();
if (Menu_Count() > 0) {
// paint all the menus
Menu_PaintAll();
// refresh server browser list
UI_DoServerRefresh();
// refresh server status
UI_BuildServerStatus(qfalse);
// refresh find player list
UI_BuildFindPlayerList(qfalse);
}
// draw cursor
UI_SetColor( NULL );
if (Menu_Count() > 0 && (trap_Key_GetCatcher() & KEYCATCH_UI)) {
UI_DrawHandlePic( uiInfo.uiDC.cursorx-16, uiInfo.uiDC.cursory-16, 32, 32, uiInfo.uiDC.Assets.cursor);
}
#ifndef NDEBUG
if (uiInfo.uiDC.debug)
{
// cursor coordinates
//FIXME
//UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed );
}
#endif
}
/*
=================
_UI_Shutdown
=================
*/
void _UI_Shutdown( void ) {
trap_LAN_SaveCachedServers();
}
char *defaultMenu = NULL;
char *GetMenuBuffer(const char *filename) {
int len;
fileHandle_t f;
static char buf[MAX_MENUFILE];
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) );
return defaultMenu;
}
if ( len >= MAX_MENUFILE ) {
trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i\n", filename, len, MAX_MENUFILE ) );
trap_FS_FCloseFile( f );
return defaultMenu;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
//COM_Compress(buf);
return buf;
}
qboolean Asset_Parse(int handle) {
pc_token_t token;
const char *tempStr;
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (Q_stricmp(token.string, "{") != 0) {
return qfalse;
}
while ( 1 ) {
memset(&token, 0, sizeof(pc_token_t));
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (Q_stricmp(token.string, "}") == 0) {
return qtrue;
}
// font
if (Q_stricmp(token.string, "font") == 0) {
int pointSize;
if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) {
return qfalse;
}
trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.textFont);
uiInfo.uiDC.Assets.fontRegistered = qtrue;
continue;
}
if (Q_stricmp(token.string, "smallFont") == 0) {
int pointSize;
if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) {
return qfalse;
}
trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.smallFont);
continue;
}
if (Q_stricmp(token.string, "bigFont") == 0) {
int pointSize;
if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) {
return qfalse;
}
trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.bigFont);
continue;
}
// gradientbar
if (Q_stricmp(token.string, "gradientbar") == 0) {
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(tempStr);
continue;
}
// enterMenuSound
if (Q_stricmp(token.string, "menuEnterSound") == 0) {
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
uiInfo.uiDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse );
continue;
}
// exitMenuSound
if (Q_stricmp(token.string, "menuExitSound") == 0) {
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
uiInfo.uiDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse );
continue;
}
// itemFocusSound
if (Q_stricmp(token.string, "itemFocusSound") == 0) {
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
uiInfo.uiDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse );
continue;
}
// menuBuzzSound
if (Q_stricmp(token.string, "menuBuzzSound") == 0) {
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
uiInfo.uiDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse );
continue;
}
if (Q_stricmp(token.string, "cursor") == 0) {
if (!PC_String_Parse(handle, &uiInfo.uiDC.Assets.cursorStr)) {
return qfalse;
}
uiInfo.uiDC.Assets.cursor = trap_R_RegisterShaderNoMip( uiInfo.uiDC.Assets.cursorStr);
continue;
}
if (Q_stricmp(token.string, "fadeClamp") == 0) {
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeClamp)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "fadeCycle") == 0) {
if (!PC_Int_Parse(handle, &uiInfo.uiDC.Assets.fadeCycle)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "fadeAmount") == 0) {
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeAmount)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "shadowX") == 0) {
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowX)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "shadowY") == 0) {
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowY)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "shadowColor") == 0) {
if (!PC_Color_Parse(handle, &uiInfo.uiDC.Assets.shadowColor)) {
return qfalse;
}
uiInfo.uiDC.Assets.shadowFadeClamp = uiInfo.uiDC.Assets.shadowColor[3];
continue;
}
}
return qfalse;
}
void Font_Report( void ) {
int i;
Com_Printf("Font Info\n");
Com_Printf("=========\n");
for ( i = 32; i < 96; i++) {
Com_Printf("Glyph handle %i: %i\n", i, uiInfo.uiDC.Assets.textFont.glyphs[i].glyph);
}
}
void UI_Report( void ) {
String_Report();
//Font_Report();
}
void UI_ParseMenu(const char *menuFile) {
int handle;
pc_token_t token;
Com_Printf("Parsing menu file: %s\n", menuFile);
handle = trap_PC_LoadSource(menuFile);
if (!handle) {
return;
}
while ( 1 ) {
memset(&token, 0, sizeof(pc_token_t));
if (!trap_PC_ReadToken( handle, &token )) {
break;
}
//if ( Q_stricmp( token, "{" ) ) {
// Com_Printf( "Missing { in menu file\n" );
// break;
//}
//if ( menuCount == MAX_MENUS ) {
// Com_Printf( "Too many menus!\n" );
// break;
//}
if ( token.string[0] == '}' ) {
break;
}
if (Q_stricmp(token.string, "assetGlobalDef") == 0) {
if (Asset_Parse(handle)) {
continue;
} else {
break;
}
}
if (Q_stricmp(token.string, "menudef") == 0) {
// start a new menu
Menu_New(handle);
}
}
trap_PC_FreeSource(handle);
}
qboolean Load_Menu(int handle) {
pc_token_t token;
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (token.string[0] != '{') {
return qfalse;
}
while ( 1 ) {
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if ( token.string[0] == 0 ) {
return qfalse;
}
if ( token.string[0] == '}' ) {
return qtrue;
}
UI_ParseMenu(token.string);
}
return qfalse;
}
void UI_LoadMenus(const char *menuFile, qboolean reset) {
pc_token_t token;
int handle;
int start;
start = trap_Milliseconds();
handle = trap_PC_LoadSource( menuFile );
if (!handle) {
Com_Printf( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile );
handle = trap_PC_LoadSource( "ui/menus.txt" );
if (!handle) {
trap_Error( S_COLOR_RED "default menu file not found: ui/menus.txt, unable to continue!" );
}
}
ui_new.integer = 1;
if (reset) {
Menu_Reset();
}
while ( 1 ) {
if (!trap_PC_ReadToken(handle, &token))
break;
if( token.string[0] == 0 || token.string[0] == '}') {
break;
}
if ( token.string[0] == '}' ) {
break;
}
if (Q_stricmp(token.string, "loadmenu") == 0) {
if (Load_Menu(handle)) {
continue;
} else {
break;
}
}
}
Com_Printf("UI menu load time = %d milli seconds\n", trap_Milliseconds() - start);
trap_PC_FreeSource( handle );
}
void UI_Load(void) {
char lastName[1024];
menuDef_t *menu = Menu_GetFocused();
char *menuSet = UI_Cvar_VariableString("ui_menuFiles");
if (menu && menu->window.name) {
Q_strncpyz(lastName, menu->window.name, sizeof(lastName));
}
if (menuSet == NULL || menuSet[0] == '\0') {
menuSet = "ui/menus.txt";
}
String_Init();
#ifdef PRE_RELEASE_TADEMO
UI_ParseGameInfo("demogameinfo.txt");
#else
UI_ParseGameInfo("gameinfo.txt");
UI_LoadArenas();
#endif
UI_LoadMenus(menuSet, qtrue);
Menus_CloseAll();
Menus_ActivateByName(lastName);
}
// Convert ui's net source to AS_* used by trap calls.
int UI_SourceForLAN(void) {
switch (ui_netSource.integer) {