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board.go
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/
board.go
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package main
import (
"fmt"
"strconv"
"unicode"
"unicode/utf8"
"github.com/igungor/quackle"
termbox "github.com/nsf/termbox-go"
)
const boardsize = 15
type board struct {
qb quackle.Board
w, h int
x, y int
showScore bool
curPosVert bool
}
func (b *board) draw() {
// columns on the top
for dx := 0; dx < b.w; dx++ {
termbox.SetCell(b.x+dx*2, b.y-2, rune('A'+dx), fgcolor, bgcolor)
termbox.SetCell(b.x+dx*2+1, b.y-2, ' ', fgcolor, bgcolor)
}
// rows on the left
for dy := 0; dy < b.h; dy++ {
if dy+1 < 10 {
tbprint(strconv.Itoa(dy+1), b.x-2, b.y+dy, fgcolor, bgcolor)
} else {
tbprint(strconv.Itoa(dy+1), b.x-3, b.y+dy, fgcolor, bgcolor)
}
}
// borders
drawRect(b.x, b.y, b.w*2, b.h)
// multipliers and letters
for row := 0; row < b.h; row++ {
for col := 0; col < b.w; col++ {
// mark letters
bl := b.qb.Letter(row, col)
if bl != byte(quackle.QUACKLE_NULL_MARK) {
letter := flexAbc.UserVisible(bl)
r, _ := utf8.DecodeRuneInString(letter)
// BUG(ig): score lookups for joker letters are broken and crashes the app.
// FIXME(ig): fix this ugly hack!
var score int
if unicode.IsUpper(r) {
score = flexAbc.Score(bl)
}
termbox.SetCell(b.x+col*2, b.y+row, r, fgcolor, bgcolor)
if b.showScore {
termbox.SetCell(b.x+col*2+1, b.y+row, getScoreRune(score), fgcolor, bgcolor)
}
continue
}
// mark multipliers
letterMult := dm.BoardParameters().LetterMultiplier(row, col)
wordMult := dm.BoardParameters().WordMultiplier(row, col)
multChar := "★"
var ch string
var altch string
color := fgcolor
switch {
case letterMult == 2:
color = termbox.ColorBlue
altch = "h²"
ch = multChar
case letterMult == 3:
color = termbox.ColorMagenta
altch = "h³"
ch = multChar
case wordMult == 2:
color = termbox.ColorGreen
altch = "k²"
ch = multChar
case wordMult == 3:
color = termbox.ColorBlack
altch = "k³"
ch = multChar
default:
ch = " "
altch = " "
}
if b.showScore {
tbprint(altch, b.x+col*2, b.y+row, color, bgcolor)
} else {
tbprint(ch, b.x+col*2, b.y+row, color, bgcolor)
}
}
}
}
// in reports whether the given (x,y) coordinates overlaps with the board.
func (b *board) in(x, y int) bool {
if x >= b.x && x < b.x+b.w*2 &&
y >= b.y && y < b.y+b.h {
return true
}
return false
}
func (b *board) highlightPos(x, y int) {
if !b.in(x, y) {
return
}
b.curPosVert = !b.curPosVert
fg := fgcolor | termbox.AttrBold
bg := bgcolor | termbox.AttrBold
defch := '·'
var xch, ych rune
if b.curPosVert {
xch = defch
ych = '⇣'
} else {
xch = '⇢'
ych = defch
}
// draw position indicators
for i := b.x; i < x; i += 2 {
termbox.SetCell(i, y, xch, fg, bg)
}
for i := b.y; i <= y; i++ {
if (x-b.x)%2 == 1 {
termbox.SetCell(x-1, i, ych, fg, bg)
} else {
termbox.SetCell(x, i, ych, fg, bg)
}
}
termbox.Flush()
}
func (b *board) pos(x, y int) string {
if !b.in(x, y) {
return ""
}
xpos := (x - b.x) / 2
ypos := y - b.y
var place string
if b.curPosVert {
place = fmt.Sprintf("%v%v", string(rune('A'+xpos)), ypos+1)
} else {
place = fmt.Sprintf("%v%v", ypos+1, string(rune('A'+xpos)))
}
return place
}
type legend struct {
x, y int
}
func (l *legend) draw() {
tbprint("H²", l.x+0, l.y, termbox.ColorWhite, termbox.ColorBlue)
tbprint("H³", l.x+2, l.y, termbox.ColorWhite, termbox.ColorMagenta)
tbprint("K²", l.x+4, l.y, termbox.ColorWhite, termbox.ColorGreen)
tbprint("K³", l.x+6, l.y, termbox.ColorWhite, termbox.ColorBlack)
}
var score2rune = []rune{'₀', '₁', '₂', '₃', '₄', '₅', '₆', '₇', '₈', '₉', '⏨'}
func getScoreRune(score int) (r rune) {
return score2rune[score]
}
// kelimelik board
var (
boardLetterMult = [boardsize][boardsize]int{
{1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{1, 3, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 3, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1},
{2, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2},
{1, 2, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 2, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 2, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 2, 1},
{2, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2},
{1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 3, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 3, 1},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1},
}
boardWordMult = [boardsize][boardsize]int{
{1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{3, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 3},
{1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1},
{3, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 3},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1},
}
)