[WIP] Visual novel game engine with a focus on customization, portability, and preformance.
The showcase for this game will likely be a release of a Doki Doki Literature Club fan title.
- Bring the power of generative dialog to games, more specifically visual novels.
Why hasn't this been done? I don't know, honestly. I think games like visual novels are perfectly suited for this. These games have been missing AI dialog, and I believe that it will allow players to further explore a universe tailed to their gameplay.
- Speed.
RenPy is not browser friendly. This is. And this is FAST. Rust and Bevy are extremely efficient, and will allow this to be blazingly quick!.
- Self-hostability.
I like the ability to host my own game, and I think you should too. This allows you to host the entire game via Rust, and run your own private models for dialog!
Rust / NodeJS prototype
- Characters
- Uniforms
- Emotions
- (not yet ported to Rust version) Variable system
- (not yet ported to Rust version) Advanced logic syntax and macros
- Custom langauge
- Easy to learn bash-like syntax
- Scenes
- Easy pathing
- Artificially generatable dialog
- AI 'goal' system
- (partially ported to Rust version) AI filtering system
- Feedback-resolution loop (PID-AI)
- Asynchronus time-based loops
- Opacity shifting on transition
- Opacity shifting on player entrance
- Fancier text input
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- Clear
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- Blinking cursor
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- Typing sound
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- Character max indicator
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- Hints on high response count
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- Skill issues with players not knowing what to do
Until the word WIP is purged from this README, this is NOT a release. This will be a long-running project.