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It's possible to get a 20-25% speedup in rendering performance, by not using coroutines in slt2.render. This can even be implemented without changing the API and without breaking slt2.render_co. See FSMaxB/liluat#7 for reference.
The only thing that has to be changed is the code generation in slt2.loadstring.
The text was updated successfully, but these errors were encountered:
It's possible to get a 20-25% speedup in rendering performance, by not using coroutines in
slt2.render
. This can even be implemented without changing the API and without breakingslt2.render_co
. See FSMaxB/liluat#7 for reference.The only thing that has to be changed is the code generation in
slt2.loadstring
.The text was updated successfully, but these errors were encountered: