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[Glitch][Android] Famista64 : Background become bluescreen. Please see attached movie. #2808

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nassau-tk opened this issue Dec 30, 2023 · 5 comments

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@nassau-tk
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YouCut_20231230_231336150.mp4

It should draw like below.

Screenshot_20231231-010007.png
※Software rendering / Angrylion

@gonetz
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gonetz commented Jan 13, 2024

It seems to be Android-specific. Maybe even device-specific. Windows version looks correct:
GLideN64_̧нÀ_64_003
I don't maintain Android builds. If you use M64Plus FZ, try to ask @fzurita.

@nassau-tk
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OK.
@fzurita said to me that report here.

So, l close this topic.

thx!!

@fzurita
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fzurita commented Jan 13, 2024

Well, I think it's good to have the issue here. Yeah, I have maintained the Android builds, but it's still an issue that should be fixed in this repo.

@Jj0YzL5nvJ
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Sorry if I sound tiresome, but I still think that implementing support for ANGLE could help catch bugs on GLES. I have a suspicion that the OpenGL 3.3 problems with old NVIDIA drivers (#2507, #2656) are actually GLES2 problems in NVIDIA's own ANGLE-like layer.

I seem to remember that ANGLE can expose fragment shader interlock on virtually any device... doesn't that sound tempting enough?

See: libretro/mupen64plus-libretro-nx@develop...angle

@nassau-tk
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This issue happen on Retroarch.

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4 participants