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Create an input utility class to handle input signals from all the monogame supported devices #46

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gmich opened this issue Apr 17, 2015 · 1 comment

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gmich commented Apr 17, 2015

Use conditionals to manage different platform builds

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gmich commented May 9, 2015

Keyboard : Implemented
Mouse : Implemented
Touch: Not Implemented
GamePad : Implemented

@gmich gmich added the prio:low label May 9, 2015
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