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Added NO_SKILL_MENU boolean option to Games.ddf #577

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akaAgar
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@akaAgar akaAgar commented Oct 5, 2023

Added an optional boolean option NO_SKILL_MENU to Games.ddf. When set to TRUE, skill menu is skipped after episode selection (or after "new game" is selected if there's only one episode) and game starts immediately with skill set to 2 ("Hurt me plenty"). Useful for creating Quake-like skill selection levels using RTS, or when you just don't want to have skill levels in your game.

@akaAgar akaAgar changed the title Added NO_SKILL_MENU boolean option for Games.ddf Added NO_SKILL_MENU boolean option to Games.ddf Oct 5, 2023
@dashodanger dashodanger added needs testing Changes that are large in nature or could affect compatibility enhancement New feature or request and removed needs testing Changes that are large in nature or could affect compatibility labels Oct 5, 2023
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Appreciate the PR; this appears to be the equivalent of ZMAPINFO/MAPINFO's noskillmenu directive, so I'll get those folded into the MAPINFO parsing routines

@dashodanger dashodanger merged commit f058024 into edge-classic:master Oct 5, 2023
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@akaAgar
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akaAgar commented Oct 5, 2023

You're welcome. Also, thank you for creating EDGE Classic! I've been a fan of EDGE for a long time (sure, GZDoom is insanely powerful but I always felt it lacked EDGE's simplicity), so I'm really happy to see it coming back from the grave :)

@LoboEire
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LoboEire commented Oct 6, 2023

Just to echo what Dasho said: thanks for the contributions!
You should stop by the discord server and say Hi: https://discord.gg/jUhEKHGWZm

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3 participants