diff --git a/src/assets/images/game_selection/HadesII.jpg b/src/assets/images/game_selection/HadesII.jpg new file mode 100644 index 00000000..a72f890a Binary files /dev/null and b/src/assets/images/game_selection/HadesII.jpg differ diff --git a/src/model/game/GameManager.ts b/src/model/game/GameManager.ts index 36f36576..42f8dfb7 100644 --- a/src/model/game/GameManager.ts +++ b/src/model/game/GameManager.ts @@ -746,6 +746,12 @@ export default class GameManager { "https://thunderstore.io/c/supermarket-together/api/v1/package/", EXCLUSIONS, [new StorePlatformMetadata(StorePlatform.STEAM, "2709570")], "SupermarketTogether.png", GameSelectionDisplayMode.VISIBLE, GameInstanceType.GAME, PackageLoader.BEPINEX, [""]), + + new Game("Hades II", "HadesII", "HadesII", + "Hades II/Ship", ["Hades2.exe"], "", + "https://thunderstore.io/c/hades-ii/api/v1/package/", EXCLUSIONS, + [new StorePlatformMetadata(StorePlatform.STEAM, "1145350")], "HadesII.jpg", + GameSelectionDisplayMode.VISIBLE, GameInstanceType.GAME, PackageLoader.RETURN_OF_MODDING, ["h2"]), ]; static get activeGame(): Game { diff --git a/src/r2mm/installing/profile_installers/ModLoaderVariantRecord.ts b/src/r2mm/installing/profile_installers/ModLoaderVariantRecord.ts index ddbb94b2..e0f670a5 100644 --- a/src/r2mm/installing/profile_installers/ModLoaderVariantRecord.ts +++ b/src/r2mm/installing/profile_installers/ModLoaderVariantRecord.ts @@ -69,6 +69,7 @@ export const MODLOADER_PACKAGES = [ new ModLoaderPackageMapping("Thunderstore-unreal_shimloader", "", PackageLoader.SHIMLOADER), new ModLoaderPackageMapping("Thunderstore-lovely", "", PackageLoader.LOVELY), new ModLoaderPackageMapping("ReturnOfModding-ReturnOfModding", "ReturnOfModdingPack", PackageLoader.RETURN_OF_MODDING), + new ModLoaderPackageMapping("Hell2Modding-Hell2Modding", "ReturnOfModdingPack", PackageLoader.RETURN_OF_MODDING), ]; @@ -191,6 +192,7 @@ const VARIANTS = { NineSols: MODLOADER_PACKAGES, GoodbyeVolcanoHigh: MODLOADER_PACKAGES, SupermarketTogether: MODLOADER_PACKAGES, + HadesII: MODLOADER_PACKAGES, }; // Exported separately from the definition in order to preserve the key names in the type definition. // Otherwise this would become [key: string] and we couldn't use the game names for type hinting elsewhere.