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BeatInfo.py
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BeatInfo.py
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from MyClass import *
from log import *
from struct import unpack
from myByteBuffer import load_bytearray
from ReadContext import *
#from controller import smap
from StateMap import sData
from time import time_ns
import datetime
from json import loads
import re
def render_bit_map(raw_data):
p = raw_data
data_bit_map = {
"clock": unpack(">Q", load_bytearray(p[8:24]))[0],
"player1": {
"beat": unpack(">d", load_bytearray(p[32:48]))[0],
"beatTotal": unpack(">d", load_bytearray(p[48:64]))[0],
"bpm": unpack(">d", load_bytearray(p[64:80]))[0],
"timeline": unpack(">Q", load_bytearray(p[224:240]))[0]
},
"player2": {
"beat": unpack(">d", load_bytearray(p[80:96]))[0],
"beatTotal": unpack(">d", load_bytearray(p[96:112]))[0],
"bpm": unpack(">d", load_bytearray(p[112:128]))[0],
"timeline": unpack(">Q", load_bytearray(p[240:256]))[0]
},
"player3": {
"beat": unpack(">d", load_bytearray(p[128:144]))[0],
"beatTotal": unpack(">d", load_bytearray(p[144:160]))[0],
"bpm": unpack(">d", load_bytearray(p[160:176]))[0],
"timeline": unpack(">Q", load_bytearray(p[256:272]))[0]
},
"player4": {
"beat": unpack(">d", load_bytearray(p[176:192]))[0],
"beatTotal": unpack(">d", load_bytearray(p[192:208]))[0],
"bpm": unpack(">d", load_bytearray(p[208:224]))[0],
"timeline": unpack(">Q", load_bytearray(p[272:288]))[0]
}
}
return data_bit_map
@dataclass
class TimeLine(MyDataClass):
tempo : float = 0
beatOrigin : float = 0
timeOrigin: int = 0
@dataclass()
class TwoValueBuffer():
buff: list = field(default_factory=list, repr=False)
def __post_init__(self):
self.buff = [0,0]
def add(self, value):
self.buff.pop(1)
self.buff.insert(0,value)
def __str__(self):
return self.buff[0]
def __repr__(self):
return self.buff[0]
@dataclass
class Beats(MyDataClass):
mValue: int
def _post_init_(self):
pass
def Beat(self,beats):
if type(beats) == float:
self.mValue = round(beats * 1e6)
else:
self.mValue = beats
@dataclass
class playerDataRaw(MyDataClass):
id: int
phase: float = 0
phase4str: str = ""
phase4buff: list = field(default_factory=list, repr=False)
phase8str: str = ""
phase8buff: list = field(default_factory=list, repr=False)
phase16str: str= ""
phase16buff: list = field(default_factory=list, repr=False)
beat: float = 0
beat_last: float = 0
beat_buff: list = field(default_factory=list, repr=False)
beat_diff_buff: list = field(default_factory=list, repr=False)
beat_diff: float = 0
beatTotal: float = 0
bpm: float = 120
bpm_buff: object = field(default_factory=object, repr=False)
count: int = 0
timeLine: int = 0
timeLine_last: int = 0
timeLine_diff: int = 0
buffer: list = field(default_factory=list, repr=False)
buffer_max: int = 512
start_time: int = 0
time_left: int = 0
time_left_str: str = ""
end_time: int = 0
clock: int = 0
quantumBins: int = 0
def _make_player_name(self,id):
return f'self.p{str(id)}'
def reset(self):
self.timeLine_last = 0
self.timeLine = 0
self.buffer = []
self.beat_buff = []
self.beat_diff_buff = []
self.beat_last = 0
self.beat_diff = 0
self.count = 0
self.beatTotal = 0
self.beat = 0
self.bpm = 120
self.bpm_buff = TwoValueBuffer()
self.phase4buff = TwoValueBuffer()
self.phase8buff = TwoValueBuffer()
self.phase16buff = TwoValueBuffer()
self.start_time = 0
self.time_left = 0
self.time_left_str = ""
self.end_time = 0
def start(self):
self.reset()
self.start_time = self.clock
def __post_init__(self):
self.bpm_buff = TwoValueBuffer()
self.phase4buff = TwoValueBuffer()
self.phase8buff = TwoValueBuffer()
self.phase16buff = TwoValueBuffer()
def to_micros(self,value):
return round(value * 1e6)
def calc_phase(self,beats, quantum, as_string=False):
quantumMicros = self.to_micros(quantum)
quantumBins = int((abs(self.to_micros(beats)) + quantumMicros) / quantumMicros)
self.quantumBins = quantumBins
quantumBeats = quantumBins * quantumMicros
phase = round((beats + quantumBeats) % quantum)
if as_string:
return self.calc_phase_str(phase,quantum)
else:
return phase
def calc_phase_str(self, phase, quantum):
phase_str = ''
for x in range(0, quantum):
if x < phase:
phase_str += 'X'
else:
phase_str += '0'
return phase_str
def calc_endtime(self, in_micros=True):
microsPerBeat =60. * 1e6 / self.bpm
mictosTotalTillEnd = self.beatTotal * microsPerBeat
if in_micros:
return mictosTotalTillEnd
else:
return str(datetime.timedelta(microseconds=mictosTotalTillEnd))
def calc_timeleft(self, in_micros=True):
endtime = self.calc_endtime()
microsPerBeat = 60. * 1e6 / self.bpm
currposmicros = microsPerBeat * self.beat
timeleft = endtime - currposmicros
if in_micros:
return timeleft
else:
return str(datetime.timedelta(microseconds=timeleft))
def append(self, raw_data):
data = self._parse(raw_data,self.id)
#data = self._parse(raw_data, 2)
self.clock = data[1]
data = data[0]
self.beat = data['beat']
self.beatTotal = data['beatTotal']
self.bpm = data['bpm']
self.bpm_buff.add(data['bpm'])
self.timeLine = data['timeline']
self.update_buffer()
if len(self.buffer) >= 2:
self.timeLine_last = self.buffer[1]
self.timeLine_diff = self.timeLine - self.timeLine_last
self.update_beat_buffer()
self.phase = self.calc_phase(self.beat, 4)
phase4 = self.calc_phase(self.beat, 4, as_string=False)
self.phase4buff.add(phase4)
self.phase4str = self.calc_phase_str(phase4, 4)
phase8 = self.calc_phase(self.beat, 8, as_string=False)
self.phase8buff.add(phase8)
self.phase4str = self.calc_phase_str(phase4, 8)
phase16 = self.calc_phase(self.beat, 16, as_string=False)
self.phase16buff.add(phase16)
self.phase16str = self.calc_phase_str(phase16, 16)
self.phase8str = self.calc_phase(self.beat, 8, as_string=False)
self.phase16str = self.calc_phase(self.beat, 16, as_string=False)
if len(self.beat_buff) >= 2:
self.beat_last = self.beat_buff[1]
self.beat_diff = self.beat - self.beat_last
#self.beat_diff_buff.append((self.phase,round(self.beat_diff * 1e4)))
self.end_time = self.calc_endtime(in_micros=False)
self.time_left_str = self.calc_timeleft(in_micros=False)
self.count += 1
def update_buffer(self):
self.buffer.insert(0,self.timeLine)
if len(self.buffer) > self.buffer_max:
last_index = len(self.buffer) - 1
self.buffer.pop(last_index)
def update_beat_buffer(self):
self.beat_buff.insert(0, self.beat)
if len(self.beat_buff) > self.buffer_max:
last_index = len(self.beat_buff) - 1
self.beat_buff.pop(last_index)
def _parse(self, raw_data, id):
data = render_bit_map(raw_data=raw_data)
data.pop("player4")
data.pop("player3")
#print(id, data)
#print(self.to_tuple())
return (data[f'player{str(id)}'], data['clock'])
def render_for_output(self):
data = self.to_dict()
#output = {}
output = []
data.pop("buffer")
id = data.pop("id")
data.pop("beat_buff")
for key in data.keys():
value = data[key]
output.append((key, value))
#output[f'Player{id}'] = tmp_list
return output
@dataclass
class clockRaw(MyDataClass):
clock: int = 0
count: int = 0
clock_last: int = 0
clock_diff: int = 0
buffer: list = field(default_factory=list,repr=False)
buffer_max: int = 512
last_error: str = ""
def append(self, raw_data):
clock = self._parse(raw_data)
self.clock = clock
self.buffer.insert(0,clock)
if len(self.buffer) > self.buffer_max:
last_index = len(self.buffer) - 1
self.buffer.pop(last_index)
if len(self.buffer) >=2:
self.clock_last = self.buffer[1]
self.clock_diff = self.clock - self.clock_last
self.count += 1
def _parse(self, raw_data):
data = render_bit_map(raw_data)
return data["clock"]
def render_for_output(self):
data = self.to_dict()
output = []
data.pop("buffer")
#id = data.pop("id")
for key in data.keys():
value = data[key]
output.append((key, value))
#output["Clock"] = tmp_list
return output
@dataclass(order=True)
class PlayerState:
playing: bool = False
ExternalMixerVolume: float = 0
faderPosition: float = 0
# def __gt__(self, other):
# if self.playing == True and other.playing == False:
# return True
# else:
# if self.ExternalMixerVolume > other.ExternalMixerVolume:
# return True
# elif self.ExternalMixerVolume == other.ExternalMixerVolume:
# if self.faderPosition > other.faderPosition:
# return True
# else:
# return False
# else:
# return False
# def __le__(self, other):
# if self.playing == False and other.playing == True:
# return False
# else:
# if self.ExternalMixerVolume < other.ExternalMixerVolume:
# return True
# elif self.ExternalMixerVolume == other.ExternalMixerVolume:
# if self.faderPosition < other.faderPosition:
# return True
# else:
# return False
## return False
class BeatInfo():
clock = object
p1 = object
p2 = object
p3 = object
p4 = object
p1state = object
p2state = object
player_list = []
tcp = object
active_player = ""
_on_beat_cb = []
def __init__(self, player_count=3):
self.clock = clockRaw()
self.p1 = playerDataRaw(1)
self.p2 = playerDataRaw(2)
self.p1state = PlayerState()
self.p2state = PlayerState()
#self.p3 = playerDataRaw(3)
#self.p4 = playerDataRaw(4)
for i in range(1,player_count):
#setattr(self, f"p{i}.id", i)
#setattr(self, self.get_pName(i), playerDataRaw(i))
self.player_list.append(self.get_pObj(i))
sData.add_stateCB(self.stateCB)
def get_pName(self, id):
return f'p{str(id)}'
def get_pObj(self,id):
return getattr(self, self.get_pName(id))
def load_bitstram(self, binstream):
self.clock.append(binstream)
for player in self.player_list:
player.append(binstream)
def get_state_value(self, id, vName):
if 0 < id < 5:
iName = f"EngineDeck{str(id)}"
sinst = getattr(sData, iName)
pinst = getattr(sinst, vName)
if pinst:
value = ""
string = ""
type = ""
json = loads(pinst)
if "type" in json.keys():
jtype = json['type']
if jtype in [1, 2]:
state = json['state']
return state
elif jtype in [0,10]:
value = json['value']
return value
else:
return False
#if "string" in json.keys():
#string = json['string']
# if "value" in json.keys():
# if "state" in json.keys():
def find_active_player(self):
p1playState = self.get_state_value(1, "PlayState")
self.active_player = getattr(self, "p1")
def add_beat_calback(self, f, q):
self._on_beat_cb.append((f,q))
def phare_state_key(self , key):
rr = re.compile(r'\/\w+\/(\w+)(\d)(\/|)(\w+)')
result = rr.match(key)
if result:
dev, id, tmp, func = result.groups()
return (dev, id, func)
return (False, False,False)
def stateCB(self, id, key, value):
#print()
l.info(f'{id}, {key}, {value}')
print()
dev, id, func = self.phare_state_key(key)
if dev == "Deck" and func == "Play":
tmp_class = getattr(self, f'p{id}state')
tmp_class.playing = value['state']
elif dev == "Mixer" and func == "faderPosition":
tmp_class = getattr(self, f'p{id}state')
tmp_class.faderPosition = value['value']
# if key == "/Engine/Deck1/Play" 0,/Engine/Deck1/Play,{'state': True, 'type': 1}
if dev == "Deck" and func == "":
tmp_class = getattr(self, f'p{id}state')
tmp_class.ExternalMixerVolume = value['value']
#print(self.p1state > self.p2state)
def onChangeTracking(self):
p = self.active_player
### Bpm
#print("on chgeck")
#if p.bpm_buff[0] != p.bpm_buff[1]:
for cb, q in self._on_beat_cb:
# if q == 4 and self.p1.phase4buff.buff[0] == 0 != self.p1.phase4buff.buff[1]:
if q == 4:
cb((self.p1.phase4buff.buff[0], self.p1.phase4buff.buff[1]))
# elif q == 8 and self.p1.phase8buff.buff[0] == 0 != self.p1.phase8buff.buff[1]:
if q == 8:
cb((self.p1.phase8buff.buff[0], self.p1.phase8buff.buff[1]))
# elif q == 16 and self.p1.phase16buff.buff[0] == 0 != self.p1.phase16buff.buff[1]:
if q == 16:
cb((self.p1.phase16buff.buff[0], self.p1.phase16buff.buff[1]))
# elif q == 0 and 0 == self.p1.phase4buff.buff[0] != self.p1.phase4buff.buff[1]:
#cb((self.p1.phase4buff.buff[0],0))
#cb((self.p1.phase4buff.buff[0],0))
def render_for_output(self):
output = {
"Clock": self.clock.render_for_output(),
"Player1": self.p1.render_for_output(),
"Player2": self.p2.render_for_output(),
}
return output
def read_stream(self, ss):
while True:
raw_data = ss.recv(4)
size = unpack('>i', raw_data[:4])[0]
if size != 0:
break
raw_data = ss.recv(size)
data_hex = raw_data.hex()
if len(data_hex) > 288:
self.clock.last_error = f"size {len(data_hex)} more 288 "
buff = load_stream(data_hex)
if "00000002" != data_hex[0:8]:
self.clock.last_error = f"unkonwn marker {data_hex[0:8]}"
return False
return data_hex