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Injustice: Gods Among Us alpha to coverage issues #3617

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Blisto91 opened this issue Aug 14, 2023 · 2 comments · Fixed by #3815
Closed

Injustice: Gods Among Us alpha to coverage issues #3617

Blisto91 opened this issue Aug 14, 2023 · 2 comments · Fixed by #3815
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@Blisto91
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Blisto91 commented Aug 14, 2023

In Injustice: Gods Among Us when you set "Transparency Anti Aliasing" to "Alpha to Coverage" visual issues in GUI elements among others can be seen, like dots on some elements and missing effects. Ingame one can also observe a gray transparent pattern moving on the screen in at least one cutscene.

According to the devs this seems like a alpha to coverage dithering issue which would need a new extension to handle properly and is likely related to #3380

Screenshots

View in original size to see the issue properly. Background is black because i deleted videos while testing

Setting on

Screenshot_20230814_143400
Screenshot_20230814_143440

Setting off

Screenshot_20230814_143628
Screenshot_20230814_143815

Software information

Injustice: Gods Among Us
Transparency Anti Aliasing = Alpha to Coverage

System information

  • GPU: 7900xtx
  • Driver: days old mesa-git
  • Wine version: Proton Experimental
  • DXVK version: Any tested

Apitrace file(s)

https://drive.proton.me/urls/6V9C8F3BWG#6Nnk5eTqHhUv

Log files

Injustice_d3d9.log

@K0bin K0bin added the d3d9 label Aug 14, 2023
@K0bin
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K0bin commented Aug 14, 2023

Related to #3380

@Blisto91
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Blisto91 commented Aug 14, 2023

As a extra related note. When using RADV_DEBUG=noatocdithering it does get rid of the dotted effect and the gray transparent pattern in the cutscene. But it doesn't bring back the behind the text purple/blue color and extra glow in the menu effects. It also breaks text until selected in main menu.

Quoting @DadSchoorse

that sounds like we might enable atoc when we shouldn't

Screenshot

Screenshot_20230814_153224

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2 participants