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metrics.py
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metrics.py
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import numpy as np
import trimesh
import trimesh.sample
import trimesh.geometry
import trimesh.ray
import trimesh.proximity
import matplotlib.pyplot as plt
from manotorch.manolayer import ManoLayer
from scipy.spatial.transform import Rotation as R
import torch
import torch.nn as nn
import json
import pickle
import sys
import open3d as o3d
from tqdm import tqdm
from manotorch import manolayer
from manotorch import axislayer
from sklearn.neighbors import KDTree
from pysdf import SDF
import argparse
from core.utils.amano import ManoLayer as AManoLayer
mano_layer = AManoLayer()
def get_inertia(obj):
I = torch.zeros((3, 3), dtype=torch.float32)
com = torch.mean(torch.from_numpy(obj.vertices), dim=0)
verts = torch.from_numpy(obj.vertices) - com
for i in range(3):
for j in range(3):
if i==j:
I[i, j] = torch.sum(torch.square(verts[:,(i+1)%3]) + torch.square(verts[:,(i+2)%3]))
else:
I[i, j] = -torch.sum(verts[:, i] * verts[:, j])
return I
def calculate_fix(frame1, frame2):
mat1_0, mat1_1 = torch.eye(4), torch.eye(4)
mat2_0, mat2_1 = torch.eye(4), torch.eye(4)
mat1_0[:3, :3], mat1_0[:3, 3] = torch.from_numpy(R.from_rotvec(frame1[0, 3:]).as_matrix()), frame1[0, :3]
mat1_1[:3, :3], mat1_1[:3, 3] = torch.from_numpy(R.from_rotvec(frame1[1, 3:]).as_matrix()), frame1[1, :3]
mat2_0[:3, :3], mat2_0[:3, 3] = torch.from_numpy(R.from_rotvec(frame2[0, 3:]).as_matrix()), frame2[0, :3]
mat2_1[:3, :3], mat2_1[:3, 3] = torch.from_numpy(R.from_rotvec(frame2[1, 3:]).as_matrix()), frame2[1, :3]
mat1 = torch.matmul(torch.linalg.inv(mat1_0), mat1_1)
mat2 = torch.matmul(torch.linalg.inv(mat2_0), mat2_1)
d_mat = mat2.matmul(torch.inverse(mat1))
L, V = torch.linalg.eig(d_mat)
fix = None
for i in range(4):
if abs(L[i]-1)<1e-5 and abs(V[3, i])>1e-5:
fix = (V[:3, i] / V[3, i]).real
if fix is None:
print('part interpolate error')
rot_vec = torch.tensor(R.from_matrix(d_mat[:3, :3]).as_rotvec()).float()
return fix, rot_vec
def get_hand_seq(trans, pose):
mano_output = mano_layer(pose[:, :3], pose[:, 3:])
mano_verts = (mano_output.verts - mano_output.joints[:, :1] + trans.unsqueeze(1)).detach()
return mano_verts
def get_pen_depth(trans, pose, objs, obj_traj):
max_u = 0
hand_verts = get_hand_seq(trans, pose)
for (obj_i, obj) in enumerate(objs):
traj = obj_traj[:, obj_i, :]
sdf = SDF(obj.vertices, obj.faces)
for frame_i in range(traj.shape[0]):
cur_verts = R.from_rotvec(traj[frame_i, 3:]).inv().apply(hand_verts[frame_i] - traj[frame_i, :3])
u = np.where(sdf(cur_verts) > 0.005)[0]
max_u = max_u + u.shape[0]
return max_u / trans.shape[0] / 778
from scipy.optimize import nnls
class LinearSystem():
def __init__(self, coms):
self.b = torch.zeros(12, dtype=torch.float32)
self.A = []
self.coms = coms
def add_constant(self, id, f, t):
if id == 0:
self.b[:6] += torch.cat([f, t], dim=0)
else:
self.b[6:] += torch.cat([f, t], dim=0)
def add_constraint(self, id, f, c):
if id == 0:
a = torch.cat([f, torch.cross(c - self.coms[0], f), torch.zeros(6)], dim=0)
else:
a = torch.cat([torch.zeros(6), f, torch.cross(c - self.coms[1], f)], dim=0)
self.A.append(a)
def add_both_constraint(self, f1, c1, f2, c2):
a = torch.cat([f1, torch.cross(c1 - self.coms[0], f1), f2, torch.cross(c2 - self.coms[1], f2)], dim=0)
self.A.append(a)
def optimize(self):
if len(self.A) == 0:
self.A.append(torch.zeros(12))
A = torch.stack(self.A, dim=0).transpose(0,1)
x = nnls(A, self.b)
# print(x)
return x[1] < 0.01
def get_phy_score(trans, pose, objs, obj_traj):
phy_score = np.zeros(obj_traj.shape[0], dtype = np.int32)
hand_verts = get_hand_seq(trans, pose)
com_traj = torch.zeros((obj_traj.shape[0], obj_traj.shape[1], 4, 4), dtype=torch.float32)
com_traj[:, :, 3, 3] = 1
for (obj_i, obj) in enumerate(objs):
com = torch.mean(torch.from_numpy(obj.vertices), dim=0)
com_traj[:, obj_i, :3, 3] = torch.from_numpy(R.from_rotvec(obj_traj[:, obj_i, 3:]).apply(com)) + obj_traj[:, obj_i, :3]
com_traj[:, obj_i, :3, :3] = torch.from_numpy(R.from_rotvec(obj_traj[:, obj_i, 3:]).as_matrix())
v = torch.zeros((obj_traj.shape[0], obj_traj.shape[1], 3), dtype=torch.float32)
w = torch.zeros((obj_traj.shape[0], obj_traj.shape[1], 3), dtype=torch.float32)
for (obj_i, obj) in enumerate(objs):
for frame_i in range(obj_traj.shape[0]-1):
transmat = torch.matmul(torch.linalg.inv(com_traj[frame_i, obj_i]), com_traj[frame_i+1, obj_i])
v[frame_i, obj_i] = transmat[:3, 3]
w[frame_i, obj_i] = torch.from_numpy(R.from_matrix(transmat[:3, :3]).as_rotvec())
v_ = torch.zeros_like(v)
w_ = torch.zeros_like(w)
v_[0:-2] = v[1:-1] - v[0:-2]
w_[0:-2] = w[1:-1] - w[0:-2]
P = torch.zeros_like(v)
P_ = torch.zeros_like(v_)
for (obj_i, obj) in enumerate(objs):
P[:, obj_i] = v[:, obj_i] * obj.vertices.shape[0] # Assume each vert has 1 mass
P_[:, obj_i] = v_[:, obj_i] * obj.vertices.shape[0]
L = torch.zeros((obj_traj.shape[0], 2, 3), dtype=torch.float32)
L_ = torch.zeros((obj_traj.shape[0], 2, 3), dtype=torch.float32)
for (obj_i, obj) in enumerate(objs):
I0 = get_inertia(obj)
for frame_i in range(obj_traj.shape[0]-2):
Rt = com_traj[frame_i, obj_i, :3, :3]
wt = w[frame_i, obj_i]
wt_ = w_[frame_i, obj_i]
skew = torch.Tensor([[0, -wt[2], wt[1]], [wt[2], 0, -wt[0]], [-wt[1], wt[0], 0]])
R_ = torch.matmul(skew, Rt).transpose(0,1)
I = torch.matmul(torch.matmul(Rt, I0), Rt.transpose(0,1))
I_ = torch.matmul(torch.matmul(R_, I0), Rt.transpose(0,1)) + torch.matmul(torch.matmul(Rt, I0), R_.transpose(0,1))
L[frame_i, obj_i] = torch.matmul(I, wt.unsqueeze(-1)).squeeze()
L_[frame_i, obj_i] = torch.matmul(I_, wt.unsqueeze(-1)).squeeze() + torch.matmul(I, wt_.unsqueeze(-1)).squeeze()
sdf = []
for (obj_i, obj) in enumerate(objs):
sdf.append(SDF(obj.vertices, obj.faces))
table_top = 100
for (obj_i, obj) in enumerate(objs):
cur_verts = torch.from_numpy(R.from_rotvec(obj_traj[0, obj_i, 3:]).apply(obj.vertices)) + obj_traj[0, obj_i, :3]
table_top = min(table_top, torch.min(cur_verts[:,2]))
if len(objs) == 2:
fix, axis = calculate_fix(obj_traj[0], obj_traj[-1])
axis = axis / torch.norm(axis)
verts = torch.from_numpy(objs[0].vertices)
para = torch.sum((verts - fix) * axis, dim=1)
p_min, p_max = torch.min(para), torch.max(para)
axis_1, axis_2 = fix + p_min * axis, fix + p_max * axis
for frame_i in range(1, obj_traj.shape[0]-1):
Pt, Lt = P_[frame_i-1], L_[frame_i-1]
h_verts = hand_verts[frame_i]
coms = torch.zeros((2, 3), dtype=torch.float32)
for (obj_i, obj) in enumerate(objs):
cur_verts = torch.from_numpy(R.from_rotvec(obj_traj[frame_i, obj_i, 3:]).apply(obj.vertices)) + obj_traj[frame_i, obj_i, :3]
coms[obj_i] = torch.mean(cur_verts, dim=0)
AX = LinearSystem(coms)
for (obj_i, obj) in enumerate(objs):
AX.add_constant(obj_i, Pt[obj_i], Lt[obj_i])
AX.add_constant(obj_i, -obj.vertices.shape[0]*torch.tensor([0,0,-1]), torch.zeros(3))
cur_h = R.from_rotvec(obj_traj[frame_i, obj_i, 3:]).inv().apply(h_verts - obj_traj[frame_i, obj_i, :3])
dist, nn = sdf[obj_i](cur_h), sdf[obj_i].nn(cur_h)
contact_idx = torch.from_numpy(nn[np.where(dist > -0.002)])
cur_verts = torch.from_numpy(R.from_rotvec(obj_traj[frame_i, obj_i, 3:]).apply(obj.vertices)) + obj_traj[frame_i, obj_i, :3]
cur_norms = torch.from_numpy(R.from_rotvec(obj_traj[frame_i, obj_i, 3:]).apply(obj.vertex_normals))
table_top_idx = torch.where(cur_verts[:,2] < table_top + 0.005)[0]
if table_top_idx.shape[0] > 0:
samples = torch.randint(0, table_top_idx.shape[0], [20])
table_top_idx = table_top_idx[samples]
for idx_i in range(contact_idx.shape[0]):
idx = contact_idx[idx_i]
c = cur_verts[idx].float()
n = cur_norms[idx].float()
n1 = torch.cross(n, torch.rand(3, dtype=torch.float32))
n1 = n1 / n1.norm()
n2 = torch.cross(n, n1)
AX.add_constraint(obj_i, -n+0.35*n1, c)
AX.add_constraint(obj_i, -n-0.35*n1, c)
AX.add_constraint(obj_i, -n+0.35*n2, c)
AX.add_constraint(obj_i, -n-0.35*n2, c)
for idx_i in range(table_top_idx.shape[0]):
idx = table_top_idx[idx_i]
c = cur_verts[idx].float()
n = torch.tensor([0, 0, -1])
n1 = torch.tensor([0, 1, 0])
n2 = torch.tensor([1, 0, 0])
AX.add_constraint(obj_i, -n+0.35*n1, c)
AX.add_constraint(obj_i, -n-0.35*n1, c)
AX.add_constraint(obj_i, -n+0.35*n2, c)
AX.add_constraint(obj_i, -n-0.35*n2, c)
if len(objs) == 2:
axis_1_p = torch.from_numpy(R.from_rotvec(obj_traj[frame_i, 0, 3:]).apply(axis_1)).float() + obj_traj[frame_i, 0, :3]
axis_2_p = torch.from_numpy(R.from_rotvec(obj_traj[frame_i, 0, 3:]).apply(axis_2)).float() + obj_traj[frame_i, 0, :3]
for u in range(0, 11):
c = (axis_1_p * u + axis_2_p * (10 - u)) / 10
n = axis_2_p - axis_1_p
n1 = torch.cross(n, torch.rand(3, dtype=torch.float32))
n2 = torch.cross(n, n1)
n1 = n1 / n1.norm()
n2 = n2 / n2.norm()
AX.add_both_constraint(n1, c, -n1, c)
AX.add_both_constraint(-n1, c, n1, c)
AX.add_both_constraint(n2, c, -n2, c)
AX.add_both_constraint(-n2, c, n2, c)
phy_score[frame_i] = AX.optimize()
# print(phy_score)
return phy_score.sum() / (obj_traj.shape[0]-2)
def get_art_score(trans, pose, objs, obj_traj):
hand_verts = get_hand_seq(trans, pose)
if len(objs) == 1:
return 1.0
fix, axis = calculate_fix(obj_traj[0], obj_traj[-1])
axis = axis / torch.norm(axis)
verts = torch.from_numpy(objs[0].vertices)
para = torch.sum((verts - fix) * axis, dim=1)
p_min, p_max = torch.min(para), torch.max(para)
axis_1, axis_2 = fix + p_min * axis, fix + p_max * axis
tot_frame, pass_frame = 0, 0
sdf = []
for (obj_i, obj) in enumerate(objs):
sdf.append(SDF(obj.vertices, obj.faces))
table_top = 100
for (obj_i, obj) in enumerate(objs):
cur_verts = torch.from_numpy(R.from_rotvec(obj_traj[0, obj_i, 3:]).apply(obj.vertices)) + obj_traj[0, obj_i, :3]
table_top = min(table_top, torch.min(cur_verts[:,2]))
for frame_i in range(obj_traj.shape[0] - 1):
mat1_0, mat1_1 = torch.eye(4), torch.eye(4)
mat2_0, mat2_1 = torch.eye(4), torch.eye(4)
mat1_0[:3, :3], mat1_0[:3, 3] = torch.from_numpy(R.from_rotvec(obj_traj[frame_i, 0, 3:]).as_matrix()), obj_traj[frame_i, 0, :3]
mat1_1[:3, :3], mat1_1[:3, 3] = torch.from_numpy(R.from_rotvec(obj_traj[frame_i, 1, 3:]).as_matrix()), obj_traj[frame_i, 1, :3]
mat2_0[:3, :3], mat2_0[:3, 3] = torch.from_numpy(R.from_rotvec(obj_traj[frame_i+1, 0, 3:]).as_matrix()), obj_traj[frame_i+1, 0, :3]
mat2_1[:3, :3], mat2_1[:3, 3] = torch.from_numpy(R.from_rotvec(obj_traj[frame_i+1, 1, 3:]).as_matrix()), obj_traj[frame_i+1, 1, :3]
mat1 = torch.matmul(mat1_1, torch.linalg.inv(mat1_0))
mat2 = torch.matmul(mat2_1, torch.linalg.inv(mat2_0))
d_mat = mat2.matmul(torch.inverse(mat1))
rot_vec = torch.from_numpy(R.from_matrix(d_mat[:3, :3]).as_rotvec())
if torch.norm(rot_vec) > 1e-6:
tot_frame += 1
axis_1_p = torch.from_numpy(R.from_rotvec(obj_traj[frame_i, 0, 3:]).apply(axis_1)).float() + obj_traj[frame_i, 0, :3]
axis_2_p = torch.from_numpy(R.from_rotvec(obj_traj[frame_i, 0, 3:]).apply(axis_2)).float() + obj_traj[frame_i, 0, :3]
u0, u1 = 0, 0
for (obj_i, obj) in enumerate(objs):
axis = axis_2_p - axis_1_p
axis = axis / torch.norm(axis)
max_torque = 0
min_torque = 0
cur_h = R.from_rotvec(obj_traj[frame_i, obj_i, 3:]).inv().apply(hand_verts[frame_i] - obj_traj[frame_i, obj_i, :3])
dist, nn = sdf[obj_i](cur_h), sdf[obj_i].nn(cur_h)
contact_idx = torch.from_numpy(nn[np.where(dist > -0.002)])
cur_verts = torch.from_numpy(R.from_rotvec(obj_traj[frame_i, obj_i, 3:]).apply(obj.vertices)) + obj_traj[frame_i, obj_i, :3]
cur_norms = torch.from_numpy(R.from_rotvec(obj_traj[frame_i, obj_i, 3:]).apply(obj.vertex_normals))
table_top_idx = torch.where(cur_verts[:,2] < table_top + 0.005)[0]
if table_top_idx.shape[0] > 0:
samples = torch.randint(0, table_top_idx.shape[0], [50])
table_top_idx = table_top_idx[samples]
tmp = (cur_verts - axis_1_p) - torch.sum((cur_verts - axis_1_p) * axis, dim=1).unsqueeze(-1).repeat(1, 3) * axis
avg_d = torch.mean(torch.sqrt(torch.sum(torch.square(tmp), dim=1)))
def update(c, n):
c = (c - axis_1_p) - torch.sum((c - axis_1_p) * axis) * axis
n = n - torch.sum(n * axis) * axis
tor = torch.cross(n, c)
return torch.sum(tor * axis)
for idx_i in range(contact_idx.shape[0]):
idx = contact_idx[idx_i]
g = update(cur_verts[idx].float(), -cur_norms[idx].float())
max_torque,min_torque=max(max_torque,g), min(min_torque,g)
g = update(torch.mean(cur_verts, dim=0).float(), torch.tensor((0, 0, -1), dtype=torch.float32))
max_torque,min_torque=max(max_torque,g), min(min_torque,g)
for idx_i in range(table_top_idx.shape[0]):
idx = table_top_idx[idx_i]
g = update(cur_verts[idx].float(), torch.tensor([0, 0, 1]))
max_torque,min_torque=max(max_torque,g), min(min_torque,g)
if obj_i == 0:
u0 = max_torque / avg_d
else:
u1 = -min_torque / avg_d
# print(u0, u1)
if u0 > 0.3 and u1 > 0.3:
pass_frame += 1
return pass_frame / tot_frame
'''
"hand_trans": N * 3
"hand_pose": N * 48
"objs": [obj1, obj2, ...] trimesh
"obj_traj": N * part * 6, [0:3] is transition, [3:6] is rotvec
'''
import math,os
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Synthesizer")
parser.add_argument('--file_path', type=str, default='')
parser.add_argument('--save_path', type=str, default='')
args = parser.parse_args()
root_path = args.file_path
save_path = args.save_path
dirs = os.listdir(root_path)
p1, p2, p3 = 0, 0, 0
cnt = 0
for dir in dirs:
dir_path = os.path.join(root_path, dir)
files = os.listdir(dir_path)
cnt += len(files)
for file in files:
file_path = os.path.join(dir_path, file)
data = torch.load(file_path)
trans = data["hand_trans"].detach().cpu()
pose = data["hand_pose"].detach().cpu()
objs = data["objs"]
obj_traj = data["obj_traj"].detach().cpu()
penetration = get_pen_depth(trans, pose, objs, obj_traj)
print("MAX PEN POR: {}".format(penetration))
physics_score = get_phy_score(trans, pose, objs, obj_traj)
print("PHYSICS SCORE: {}".format(physics_score))
articulation_score = get_art_score(trans, pose, objs, obj_traj)
print("ARTICULATION SCORE: {}".format(articulation_score))
p1 += penetration
p2 += physics_score
p3 += articulation_score
lines = ['{} {} {}\n'.format(p1/cnt,p2/cnt,p3/cnt)]
with open(save_path, 'w') as f:
f.writelines(lines)