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xutils.cpp
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xutils.cpp
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/**
Credit to SomePineapple
Modified code from: https://github.com/SomePineaple/Phantom/blob/main/src/utils/XUtils.cpp
*/
#include "xutils.hpp"
#include <cstring>
#include <cstdlib>
#include <iostream>
#include <unistd.h>
int XUtils::mouseDeviceIndex = 0;
int XUtils::keyboardDeviceIndex = 0;
unsigned long XUtils::mouseDeviceID = 0;
unsigned long XUtils::keyboardDeviceID = 0;
bool XUtils::isDeviceShit = false;
XUtils::DeviceState XUtils::getDeviceState(Display *display, unsigned long deviceID) {
DeviceState state{};
XDevice *device = XOpenDevice(display, deviceID);
XDeviceState *xState = XQueryDeviceState(display, device);
XValuatorState *valState;
XButtonState *buttonState;
XKeyState *keyState;
if (xState) {
XInputClass *cls = xState->data;
for (int i = 0; i < xState->num_classes; i++) {
int i2;
switch(cls->c_class) {
case ValuatorClass:
valState = (XValuatorState *) cls;
state.numValuators = valState->num_valuators;
state.valuatorStates = (int *) malloc(state.numValuators * sizeof(int));
for (i2 = 0; i2 < valState->num_valuators; i2++)
state.valuatorStates[i2] = valState->valuators[i2];
break;
case ButtonClass:
buttonState = (XButtonState *) cls;
state.numButtons = buttonState->num_buttons;
state.buttonStates = (bool *) malloc(state.numButtons * sizeof(bool));
for (i2 = 1; i2 < buttonState->num_buttons; i2++)
state.buttonStates[i2] = (buttonState->buttons[i2 / 8] & (1 << (i2 % 8))) != 0;
break;
case KeyClass:
keyState = (XKeyState *) cls;
state.numKeys = keyState->num_keys;
state.keyStates = (bool *) malloc(state.numKeys * sizeof(bool));
for (i2 = 0; i2 < keyState->num_keys; i2++)
state.keyStates[i2] = (keyState->keys[i2 / 8] & (1 << (i2 % 8))) != 0;
break;
}
cls = (XInputClass *) ((char *) cls + cls->length);
}
XFreeDeviceState(xState);
}
XCloseDevice(display, device);
return state;
}
void XUtils::clickMouseXEvent(int button, long delayMS) {
Display *dpy = XOpenDisplay(nullptr);
XButtonEvent event;
memset(&event, 0, sizeof(event));
event.button = button;
event.same_screen = true;
event.subwindow = DefaultRootWindow(dpy);
while (event.subwindow) {
event.window = event.subwindow;
XQueryPointer(dpy, event.window,
&event.root, &event.subwindow,
&event.x_root, &event.y_root,
&event.x, &event.y,
&event.state);
}
event.type = ButtonPress;
XSendEvent(dpy, PointerWindow, True, ButtonPressMask, (XEvent *)&event);
XFlush(dpy);
usleep((useconds_t) delayMS * 1000);
event.type = ButtonRelease;
XSendEvent(dpy, PointerWindow, True, ButtonReleaseMask, (XEvent*)&event);
XFlush(dpy);
XCloseDisplay(dpy);
}
/*
void XUtils::renderMouseSelector() {
Display *dpy = XOpenDisplay(nullptr);
XDeviceInfo *devices;
int numDevices;
devices = XListInputDevices(dpy, &numDevices);
if (isDeviceShit)
ImGui::Text("Please select a valid mouse device");
else
ImGui::Text("Valid Mouse Selected");
std::string comboItems;
for (int i = 0; i < numDevices; i++) {
comboItems.append(devices[i].name);
comboItems.push_back('\0');
}
if (ImGui::Combo("Select your mouse", &mouseDeviceIndex, comboItems.c_str()))
mouseDeviceID = devices[mouseDeviceIndex].id;
ImGui::SameLine();
ImGuiUtils::drawHelper("You must select the mouse you use to click with in minecraft. If you don't, autoclicker and aimassist won't work");
XFreeDeviceList(devices);
XCloseDisplay(dpy);
}
void XUtils::renderKeyboardSelector() {
Display *dpy = XOpenDisplay(nullptr);
XDeviceInfo *devices;
int numDevices;
devices = XListInputDevices(dpy, &numDevices);
std::string comboItems;
for (int i = 0; i < numDevices; i++) {
comboItems.append(devices[i].name);
comboItems.push_back('\0');
}
if (ImGui::Combo("Select your keyboard", &keyboardDeviceIndex, comboItems.c_str()))
keyboardDeviceID = devices[keyboardDeviceIndex].id;
ImGui::SameLine();
ImGuiUtils::drawHelper("You must select you keyboard, or else keybindings won't work");
XFreeDeviceList(devices);
XCloseDisplay(dpy);
}
*/
XUtils::DeviceState::DeviceState() {
numKeys = 0;
numButtons = 0;
numValuators = 0;
keyStates = nullptr;
buttonStates = nullptr;
valuatorStates = nullptr;
}
XUtils::DeviceState::~DeviceState() {
if (keyStates != nullptr)
free(keyStates);
if (buttonStates != nullptr)
free(buttonStates);
if (valuatorStates != nullptr)
free(valuatorStates);
}