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dummy_perception_publisher publishes objects with acceleration #622
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@takayuki5168
This was a little confusing. |
Sorry to be confused. There is no existing messages. I just named Motion or State, whose content is as follows.
or it might be better like this
|
I was thinking that in dummy perception publisher, in order to represent the case where the obstacle is running and will stop (= initial twist linear x is positive and acceleration is negative), the updated velocity (acceleration is added every cycle) will be made non-negative. If we have max_velocity and min_velocity variable in a new message, which I named Motion or State, the conflict can be resolved, but I feel the number of variables is too many. |
max_velocity and min_velocity can be in config file of dummy_perception_publisher. Those values cannot be changed every obstacles though. |
I would prefer the following
I agree with you. |
This pull request has been automatically marked as stale because it has not had recent activity. |
Fixed by #1853 |
…tion#4077) (autowarefoundation#622) Signed-off-by: Fumiya Watanabe <rej55.g@gmail.com>
Checklist
Description
Currently dummy_perception_publisher can publish the obstacle with the constant velocity. To realize more flexible use case, I'm thinking to add acceleration/deceleration functions to dummy_perception_publisher. This function will be helpful for obstacle stop/slow down (including adaptive_cruise_controller).
Purpose
Possible approaches
The current message to represent initial pose/twist of objects is
InitialState
.https://github.com/autowarefoundation/autoware.universe/blob/main/simulator/dummy_perception_publisher/msg/InitialState.msg
Instead of
InitialState
, how aboutMotion
orState
message as follows.Definition of done
Objects' acceleration can be changed with dummy_perception_publisher.
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