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script.js
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script.js
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'use strict';
//Selecting Elements
const diceEl = document.querySelector('.dice');
const newBtn = document.querySelector('.btn--new');
const rollBtn = document.querySelector('.btn--roll');
const holdBtn = document.querySelector('.btn--hold');
const score0El = document.querySelector('#score--0');
const score1El = document.querySelector('#score--1');
const current0El = document.querySelector('#current--0');
const current1El = document.querySelector('#current--1');
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
// Starting Conditions
score0El.textContent = 0;
score1El.textContent = 0;
diceEl.classList.add('hidden');
let playing = true;
let scores = [0,0];
let currentScore = 0;
let activePlayer = 0;
// Switch Player
const switchPlayer = function() {
document.getElementById(`current--${activePlayer}`).textContent = 0;
currentScore = 0;
activePlayer = (activePlayer === 0) ? 1 : 0 ;
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
};
// Roll Button Functionality
const clickRoll = function() {
if (playing === true) {
//1. Generate dice roll
const dice = Math.trunc(((Math.random())*6)+1);
//2. Display the dice again
diceEl.classList.remove('hidden');
diceEl.src = `dice-${dice}.png`;
//3. Check for rolled 1: If true, switch to next player.
if (dice == 1) {
switchPlayer();
}
//4. In case rolled not 1:
else {
currentScore += dice;
document.getElementById(`current--${activePlayer}`).textContent = currentScore;
}
}
}
rollBtn.addEventListener('click', clickRoll);
// Hold Button Functionality
let clickHold = function() {
if (playing === true) {
// 1. Add current score to active player's score
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent = scores[activePlayer];
// 2. Check if player's score == 100, declare winner & finish game
if (scores[activePlayer] >=30) {
//declare winner
document.querySelector(`.player--${activePlayer}`).classList.add('player--winner');
document.querySelector(`.player--${activePlayer}`).classList.remove('player--active');
//finish game
diceEl.classList.add('hidden');
playing = false;
}
// 3. Switch to next player
else{
switchPlayer();
}
}
}
holdBtn.addEventListener('click', clickHold);
// New game button functionality
let clickNew = function () {
// Re-enabling player
playing = true;
// Setting values to 0
currentScore = 0;
activePlayer = 0;
current0El.textContent = 0;
current1El.textContent = 0;
score0El.textContent = 0;
score1El.textContent = 0;
scores = [0,0];
// Initial settings
player0El.classList.remove('player--winner');
player1El.classList.remove('player--winner');
player0El.classList.add('player--active');
player1El.classList.remove('player--active');
diceEl.classList.remove('hidden');
};
newBtn.addEventListener('click', clickNew);