-
Notifications
You must be signed in to change notification settings - Fork 1
/
script.js
619 lines (513 loc) · 18.3 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
var inputSize = [640, 480]
var video;
var rbb;
var paused = false;
var overlay = undefined;
var framet = 0;
var outer_ring_size = 3.0;
var threshold = 0.1;
var hcont = undefined;
var median = 0;
drawScene = () => {
//Setup scene drawing
outer_ring_size = parseFloat(document.getElementById('size').value);
document.getElementById('rangeinfo').innerText = outer_ring_size;
threshold = parseFloat(document.getElementById('threshold').value);
document.getElementById('thresholdinfo').innerText = threshold;
if(paused){requestAnimationFrame(drawScene); return;}
var t1 = performance.now();
//GL
//First render pass
g.bindFramebuffer(g.FRAMEBUFFER, meanfb); //Render to texture
g.useProgram(preprocess);//Use preprocess program
//Load webcam image into texture "postfxtex"
g.bindTexture(g.TEXTURE_2D, postfxtex);
g.texSubImage2D(g.TEXTURE_2D, 0, 0, 0, g.RGBA, g.UNSIGNED_BYTE, video);
//Load texture into sampler 0
g.activeTexture(g.TEXTURE0);
g.bindTexture(g.TEXTURE_2D, postfxtex);
//Set a couple of attributes in the shader
g.uniform1i(preprocess.tex, 0);
g.uniform2f(preprocess.size, inputSize[0], inputSize[1]);
//Bind the vertex buffer
g.bindBuffer(g.ARRAY_BUFFER, dummyBuffer);
//Set the viewport
g.viewport(0, 0, window.innerWidth, window.innerHeight);
//g.bindFramebuffer(g.FRAMEBUFFER, null);
//Render
g.vertexAttribPointer(f.pos, 2, g.FLOAT, 0, 0, 0);
g.drawArrays(g.TRIANGLE_STRIP, 0, 4);
//Second render pass
g.useProgram(f);
g.bindFramebuffer(g.FRAMEBUFFER, null);//Render to the actual framebuffer
g.activeTexture(g.TEXTURE0); //Select texture unit 0
g.bindTexture(g.TEXTURE_2D, meantex); //Load the buffer we just calculated into it
//Some attributes again
g.uniform1i(f.tex, 0);
g.uniform1f(f.size_1,outer_ring_size);
g.uniform1f(f.threshold, threshold);
g.uniform2f(f.size, inputSize[0], inputSize[1]);
g.bindBuffer(g.ARRAY_BUFFER, dummyBuffer);
g.viewport(0, 0, window.innerWidth, window.innerHeight);
g.vertexAttribPointer(f.pos, 2, g.FLOAT, 0, 0, 0);
g.drawArrays(g.TRIANGLE_STRIP, 0, 4); //RENDER TO SCREEN
g.readPixels(0, 0, _c.width, _c.height, g.RGBA, g.UNSIGNED_BYTE, rbb);
//Search the canvas
finds = []
var radius = outer_ring_size;
var distf = (x, y, box) => {
if(x > box.xmax + radius)return false;
if(x < box.xmin - radius)return false;
if(y > box.ymax + radius)return false;
if(y < box.ymin - radius)return false;
return true;
}
var min = 255;
var max = 0;
for(var i = 0; i < rbb.length; i += 4){
if(rbb[i+2] > max){
max = rbb[i+2];
}
if(rbb[i+2] < min){
min = rbb[i+2];
}
if(rbb[i] > 0){
var __y = (1 - (Math.floor(i / 4 / _c.width) / _c.height)) * inputSize[1];
var __x = ((i / 4) % _c.width) / _c.width * inputSize[0];
var found = false;
for(var j = 0; j < finds.length; j++){
if(distf(__x, __y, finds[j])){
if(finds[j].xmin > __x)finds[j].xmin = __x;
if(finds[j].xmax < __x)finds[j].xmax = __x;
if(finds[j].ymin > __y)finds[j].ymin = __y;
if(finds[j].ymax < __y)finds[j].ymax = __y;
found = true;
break;
}
}
if(!found)finds.push({xmin: __x, xmax: __x, ymin: __y, ymax: __y});
}
}
median = 0.5//(((max - min) / 256) * 2) - 1
//if(finds.length > 0)console.log(finds);
overlay.clearRect(0,0,inputSize[0],inputSize[1]);
for(var i = 0; i < finds.length; i++){
overlay.strokeStyle = "red";
var center = [(finds[i].xmax + finds[i].xmin) / 2, (finds[i].ymax + finds[i].ymin) / 2];
overlay.strokeText(i,center[0]+30,center[1]+30);
overlay.beginPath();
overlay.moveTo(center[0],center[1]);
overlay.arc(center[0],center[1],finds[i].xmax-center[0],0,2*Math.PI);
var data = getMarkerData(center);
if(data){
overlay.strokeText("ID: " + data.number,center[0]+30,center[1]+45);
overlay.strokeText("Confidence: " + ((1 - (data.errors / sampleCount))* 100) + "%",center[0]+30,center[1]+60);
overlay.moveTo(center[0], center[1]);
overlay.lineTo(center[0] + (Math.cos(data.orientation) * 50), center[1] + (Math.sin(data.orientation) * 50));
}
overlay.stroke();
}
var t2 = performance.now();
overlay.fillStyle = "white";
framet = (framet * 0.9) + ((t2-t1) * 0.1)
overlay.fillText((framet+"").substring(0,3) + "ms",0,12);
overlay.fillText(`min: ${min}, max: ${max}`,0,24);
overlay.fillText(`Pixel 0: ${samplePixel2(inputSize[0]/2,inputSize[1]/2)}, median: ${median}`,0,36);
overlay.fillStyle = "white";
overlay.fillRect(30,30,20,20);
requestAnimationFrame(drawScene);
};
let samplePixel2 = (x,y) => {
x = x | 0;
y = y | 0;
var i = y * inputSize[0] + x; //Get pixel index
i = i * 4;//Four channels
i = i + 2;//We'd like the blue one
i = i | 0;
return ((rbb[i] / 255) * 2) - 1;
}
const sampleCount = 360;
var markers = [];
for(var j = 0; j < 127; j++){
var vShift = 0;
var vBitPattern = [];
do{
vBitPattern.push((j & (1 << vShift)) ? 1 : 0);
} while(j >> ++vShift);
console.log(vBitPattern);
// NumberOfMaxBits = 14;
var vSplitBits = [ 1, 4, 7 ]
for(var vI=0; vI < vSplitBits.length; vI += 1){
vBitPattern.splice(vSplitBits[vI]-1, 0, 0);
}
var vHammingBits = [ 1, 2, 4, 8 ]
for(var vI=0; vI < vHammingBits.length; ++vI){
vBitPattern.splice(vHammingBits[vI]-1, 0, 0);
}
console.log(vBitPattern.join());
for(var vI=0; vI < vHammingBits.length; ++vI){
var vHammingBit = 0;
for( var vCurrent=vHammingBits[vI]-1; vCurrent < vBitPattern.length; vCurrent += 2*vHammingBits[vI] ){
for( var vAdded = 0; vAdded < vHammingBits[vI]; ++vAdded ){
vHammingBit = vHammingBit ^ vBitPattern[vCurrent+vAdded];
}
}
vBitPattern[vHammingBits[vI]-1] = vHammingBit;
}
vBitPattern.splice(0,0,0);
while(vBitPattern.length < 16){
vBitPattern.push(0);
}
console.log(vBitPattern.join());
var vTemp = []
for(var vI=vBitPattern.length-1; vI >= 0; --vI){
vTemp.push(vBitPattern[vI]);
}
vBitPattern = vTemp;
console.log(vBitPattern.join());
vBitPattern.splice(0,0,1,1,1,1);
//vBitPattern = vBitPattern.map(b => b == 1? 0 : 1);
vTemp = []
for(var vI=0; vI < vBitPattern.length; ++vI){
for(vJ=0;vJ < sampleCount/vBitPattern.length; ++vJ){
vTemp.push(vBitPattern[vI]);
}
}
vBitPattern = vTemp;
console.log(vBitPattern.length);
console.log(vBitPattern.join());
markers.push(vBitPattern);
}
getMarkerData = (c) => {
var count = 5 * 3 + 1 + 4
const s = 21;
var samples = new Float32Array(sampleCount);
var pattern = new Float32Array(sampleCount);
var min = 10000, max = -10000;
let get_x = (angle,radius) => Math.min(inputSize[0], Math.max(c[0] + (Math.cos(angle) * radius),0));
let get_y = (angle,radius) => Math.min(inputSize[1], Math.max( c[1] + (Math.sin(angle) * radius),0));
let sampleRadiusDistance = (angle, radius) => (samplePixel(get_x(angle,radius), get_y(angle,radius)) + samplePixel(get_x(angle,radius + 1), get_y(angle,radius + 1)) + samplePixel(get_x(angle,radius + 2), get_y(angle,radius + 2))) / 3;
for(var i = 0; i < sampleCount; i++){
var angle = (i / sampleCount) * 2 * Math.PI;
var distance = 1;
while(sampleRadiusDistance(angle,distance) > median && distance < 100){
distance++;
overlay.fillStyle = "green";
overlay.fillRect(get_x(angle,distance),get_y(angle,distance),1,1);
}//Skip center
var d0 = distance; //Distance from center to outer rim
while(sampleRadiusDistance(angle,distance) < median && distance < 100){
distance++;
overlay.fillStyle = "orange";
overlay.fillRect(get_x(angle,distance),get_y(angle,distance),1,1);
}//Skip black ring
var d1 = distance;
var d2 = distance + (d1 - d0);
var d2_5 = distance + ((d1 - d0) * 1.3);
while(sampleRadiusDistance(angle,distance) > median && distance < 30){
distance++;
overlay.fillStyle = "green";
overlay.fillRect(get_x(angle,distance),get_y(angle,distance),1,1);
}
samples[i] = distance;
/*overlay.fillStyle = "white";
overlay.fillRect(get_x(angle,d2_5),get_y(angle,d2_5),2,2);*/
//samples[i] = samplePixel(c[0] + Math.cos(x) * s, c[1] + Math.sin(x) * s);
//samples[i] += samplePixel(c[0] + Math.cos(x) * (s-1), c[1] + Math.sin(x) * (s-1));
//samples[i] += samplePixel(c[0] + Math.cos(x) * (s + 1), c[1] + Math.sin(x) * (s+1));
if(samples[i] < min) min = samples[i];
if(samples[i] > max) max = samples[i];
while(sampleRadiusDistance(angle,distance) < median && distance < 30){
distance++;
pattern[i] = 1;
overlay.fillStyle = "red";
overlay.fillRect(get_x(angle,distance),get_y(angle,distance),1,1);
}
}
var mid = (min + max) / 2
//console.log(min,max);
//Subsample filter
/*var subsampled = new Float32Array(sampleCount/ 4);
for(var i = 0; i < sampleCount; i++){
subsampled[i/4 | 0] += samples[i] * 0.25;
}*/
//make pattern start at biggest black block
var biggest_black_start = 0;
var biggest_black_length = 0;
for( var vI = 0; vI < pattern.length; ++vI ){
var current_black_start = vI;
var current_black_length = 0;
for(; pattern[vI%pattern.length]; ++vI){
++current_black_length;
}
if(biggest_black_length < current_black_length){
biggest_black_start = current_black_start;
biggest_black_length = current_black_length
}
}
//console.log(biggest_black_start + " " + biggest_black_length);
var temp = [];
for(var i = 0; i < pattern.length; i++){
temp[i] = pattern[(i+biggest_black_start)%pattern.length];
}
pattern = temp;
hcont.clearRect(0, 0, 360, 32);
for(var i = 0; i < sampleCount; i++){
//hcont.fillStyle = `rgb(0, 0, ${(subsampled[i/4|0] - min) * 255 / (max - min)})`;
var val = pattern[i]// + samples[i + 1 % 360] + samples[i - 1 % 360];
//val /= 3;
hcont.fillStyle = val < 1 ? 'white' : 'black';
if(i == biggest_black_start){
hcont.fillStyle = 'red';
}
hcont.fillRect(i , 0, 1, 32);
}
/*
//console.log(pattern);
var short_pattern = new Float32Array(20);
for(var i = 0; i < 20; i++){
var value = 0;
for(var j = 0; j < (sampleCount / 20); j++){
value += pattern[i * (sampleCount / 20) + j];
}
value = value / (sampleCount / 20.0);
short_pattern[i] = value;
}
//console.log(short_pattern);
*/
var error_numbers = [];
var rotations = [];
var minerrors = sampleCount;
var mindex = 0
for(var pattern_number = 0; pattern_number < markers.length; pattern_number++){
error_numbers[pattern_number] = sampleCount;
for(var j = 0; j < sampleCount; j++){
var errors = 0;
for(var i = 0; i < sampleCount; i++){
errors += Math.abs(pattern[i] - markers[pattern_number][i]);
}
if(errors < error_numbers[pattern_number]){
error_numbers[pattern_number] = errors;
rotations[pattern_number] = j + biggest_black_start;
if(errors < minerrors){
mindex = pattern_number;
minerrors = errors;
}
}
// ERROR AFTER?????????????????????????????????????????????????????????????????????????????????????
var temp = pattern[0];
for(var i = 0; i < sampleCount; i++){
pattern[i] = pattern[i+1];
}
pattern[sampleCount-1] = temp;
}
}
for(var i = 0; i < sampleCount; i++){
//hcont.fillStyle = `rgb(0, 0, ${(subsampled[i/4|0] - min) * 255 / (max - min)})`;
var val = markers[mindex][i]// + samples[i + 1 % 360] + samples[i - 1 % 360];
//val /= 3;
hcont.fillStyle = val < 1 ? 'pink' : 'black';
hcont.fillRect(i , 16, 1, 16);
}
var data = {
orientation: rotations[mindex],
errors: minerrors,
number: mindex
}
return data;
/*
var readSample = i => (samples[i] + samples[i + 1 % 360] + samples[i - 1 % 360]) / 3;
var sampleHigh = i => (samples[i] + samples[i + 1 % 360] + samples[i - 1 % 360]) / 3 > mid;
var sampleLow = i => (samples[i] + samples[i + 1 % 360] + samples[i - 1 % 360]) / 3 < mid;
//Skip possibly fragmented first sample
var offset = 0;
var j = 0;
while(sampleLow(j)) j++;
var segments = [];
var inSegment = false;
var segStart;
var segL;
var segid = 0;
var longestLength = 0;
var longestId = 0;
for(var i = 0; i < sampleCount; i++){
if(sampleLow(i + offset % sampleCount)){
if(!inSegment){//New Segment
inSegment = true;
segStart = i;
segL = 0;
}else{
segL ++;
}
}else{
if(inSegment){
var seg = {
start: segStart / sampleCount * 100,
length: segL / sampleCount * 100,
id: segid
};
segments.push(seg);
segid ++;
inSegment = false;
if(seg.length > longestLength){
longestLength = seg.length;
longestId = seg.id;
}
}
}
}
if(segments.length == 6){
var arrayRotate = (arr, count) => {
count -= arr.length * Math.floor(count / arr.length);
arr.push.apply(arr, arr.splice(0, count));
return arr;
};
if(longestId != 0){
segments = arrayRotate(segments,-longestId);
};
var avgl = 0;
for(var i = 1; i < 6; i++){
avgl += segments[i].length / 5;
}
var longest = segments.shift();
var code = segments.map(s => s.length > avgl ? 'L' : 'S').join('');
var number = segments.reduce((prev,current,index) => prev + (current.length < avgl ? 0: 2 ** (4-index)),0);
var data = {
orientation: longest.start / 50 * Math.PI + (1.5 * Math.PI),
code: code,
number: number
}
return data;
}else{
return null;
//TODO possibly fix fragmented segments
}
*/
//console.log(segments);
/*
var flanks = []
var startlevel = samples[0] < mid
var lastlevel = startlevel;
for(var i = 1; i < sampleCount; i ++){
if((samples[i] < mid) != lastlevel){
flanks.push(i);
}
lastlevel = samples[i] < mid;
}
if(samples[sampleCount - 1] < mid != startlevel)flanks.push(0);
console.log(flanks);*/
}
drawImage = () => {
overlay.clearRect(0,0,inputSize[0],inputSize[1]);
for(var x = 0; x < inputSize[0]; x++){
for(var y = 0; y < inputSize[1]; y++){
var pxdata = samplePixel(x,y);
overlay.fillStyle = pxdata > median? 'rgba(0,255,0,0.5)' : 'rgba(255,0,0,0.5)';
overlay.fillRect(x,y,1,1);
}
}
}
samplePixel = (x, y) => {
var x2 = (x / inputSize[0] * _c.width) | 0;
var y2 =_c.height - (y / inputSize[1] * _c.height) | 0;
return (rbb[(((y2 * _c.width) + x2) * 4) + 2] / 255) * 2 - 1;
}
var init = () => {
hcont = document.getElementById("hiss").getContext("2d"); //Get canvas for drawing the bar in the upper right, save as global variable
document.getElementById('pause').addEventListener("click", ()=>{paused = !paused}); //Pause on click on the canvas
//Render a cpu-based threshold on ENTER
document.body.addEventListener('keydown',e => {
if(e.keyCode == 13){
paused = true;
drawImage();
}
});
//Prepare the overlay canvas
overlay = document.getElementById('overlay');
overlay.height = inputSize[1];
overlay.width = inputSize[0];
overlay = overlay.getContext('2d');
overlay.font = "12px monospace";
//Prepare the canvas for rendering
window._c = document.getElementById('3d');
_c.height = inputSize[1]// + 'px';//window.innerHeight;
_c.width = inputSize[0]// + 'px';//window.innerWidth;
g = _c.getContext("webgl");//Webgl context is named g
rbb = new Uint8Array(4 * _c.height * _c.width); //Pixel buffer for reading pixels back
//Prepare video interface
video = document.querySelector('video');
navigator.mediaDevices.getUserMedia({
audio: false,
video: {
width: {min: inputSize[0]}, height: {min: inputSize[1]} //configure video size to match canvas settings
}
//Once the video permission has been granted, start the video and a while later, start the GPU
}).then((stream)=>{video.srcObject = stream; video.play(); setTimeout( drawScene, 100);}).catch((e)=>console.error(e));
//Compile shaders
//Mean-shader
var meanShader = g.createShader(g.FRAGMENT_SHADER);
g.shaderSource(meanShader, document.getElementById('mean').innerHTML);
g.compileShader(meanShader);
console.log(g.getShaderInfoLog(meanShader));
//Fragment shader
var fragmentShader = g.createShader(g.FRAGMENT_SHADER);
g.shaderSource(fragmentShader, document.getElementById('fragment').innerHTML);
g.compileShader(fragmentShader);
console.log(g.getShaderInfoLog(fragmentShader));
//Vertex shader
var vertexShader = g.createShader(g.VERTEX_SHADER);
g.shaderSource(vertexShader, document.getElementById('vertex').innerHTML);
g.compileShader(vertexShader);
//Compile programs
//Program to calculate the mean
preprocess = g.createProgram();
g.attachShader(preprocess, vertexShader);
g.attachShader(preprocess, meanShader);
g.linkProgram(preprocess);
preprocess.pos = g.getAttribLocation(preprocess, "pos");
g.enableVertexAttribArray(preprocess.pos);
preprocess.tex = g.getUniformLocation(preprocess, "tex");
preprocess.size = g.getUniformLocation(preprocess, "size");
//Program to run the correlation
f = g.createProgram();
g.attachShader(f, vertexShader);
g.attachShader(f, fragmentShader);
g.linkProgram(f);
f.pos = g.getAttribLocation(f, "pos");
g.enableVertexAttribArray(f.pos);
f.tex = g.getUniformLocation(f, "tex");
f.size = g.getUniformLocation(f, "size");
f.size_1 = g.getUniformLocation(f,"size_1");
f.threshold = g.getUniformLocation(f, "threshold");
//Dummy buffer so we have a mesh to render on
dummyBuffer = g.createBuffer();
g.bindBuffer(g.ARRAY_BUFFER, dummyBuffer);
g.bufferData(g.ARRAY_BUFFER, new Float32Array([
1.0, 1.0,
-1.0, 1.0,
1.0, -1.0,
-1.0, -1.0,
]), g.STATIC_DRAW);
//Texture to render the webcam to
postfxtex = g.createTexture();
g.bindTexture(g.TEXTURE_2D, postfxtex);
g.texParameteri(g.TEXTURE_2D, g.TEXTURE_MAG_FILTER, g.LINEAR);
g.texParameteri(g.TEXTURE_2D, g.TEXTURE_MIN_FILTER, g.LINEAR);
g.texParameteri(g.TEXTURE_2D, g.TEXTURE_WRAP_S, g.CLAMP_TO_EDGE);
g.texParameteri(g.TEXTURE_2D, g.TEXTURE_WRAP_T, g.CLAMP_TO_EDGE);
g.texImage2D(g.TEXTURE_2D, 0, g.RGBA, inputSize[0], inputSize[1], 0, g.RGBA, g.UNSIGNED_BYTE, null);
//Texture to render the mean to
meantex = g.createTexture();
g.bindTexture(g.TEXTURE_2D, meantex);
g.texParameteri(g.TEXTURE_2D, g.TEXTURE_MAG_FILTER, g.LINEAR);
g.texParameteri(g.TEXTURE_2D, g.TEXTURE_MIN_FILTER, g.LINEAR);
g.texParameteri(g.TEXTURE_2D, g.TEXTURE_WRAP_S, g.CLAMP_TO_EDGE);
g.texParameteri(g.TEXTURE_2D, g.TEXTURE_WRAP_T, g.CLAMP_TO_EDGE);
g.texImage2D(g.TEXTURE_2D, 0, g.RGBA, inputSize[0], inputSize[1], 0, g.RGBA, g.UNSIGNED_BYTE, null);
//Create a framebuffer from the texture so we can render to it
meanfb = g.createFramebuffer();
g.bindFramebuffer(g.FRAMEBUFFER, meanfb);
g.framebufferTexture2D(g.FRAMEBUFFER, g.COLOR_ATTACHMENT0, g.TEXTURE_2D, meantex, 0);
g.clearColor(.5, 0.0, 0.0, 1.0);
//setInterval(restart, 60000);
};