-
-
Notifications
You must be signed in to change notification settings - Fork 176
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
sLaunch MOD 1.16b broken input with multiple controllers #992
Comments
Hello @kar0sh1 Unzip the following zip and upload |
Thanks for looking into this, Aldo. This latest sLaunch (v1.16c, md5: 238a8f05aa08ea060b4a8d8341d11e11) has the same problem with the hyper-sensitivity of wireless controllers, with perhaps only a slight improvement. The one certain difference I noticed with this build is there is now a long delay in the page switching (L1/R1), so the older version is actually better. The latest release build of sLaunch (v1.16b) is perfect if only one controller is connected. The input response is good, page flipping is fast, and switching in and out of favorites works. Here is my use case: Even just for single player use, I like to keep a few other controllers connected, ie. fight stick, Brook adapter, guitar hero dongle, etc. and switch out the contoller number from the accessory settings menu. I'd prefer to keep them connected for convenience and to save on the wear and tear on the USB ports... but as the sLaunch navigation becomes unbearable, I've resorted to unplugging everything except the one controller I'm using. I think it would be very helpful if you could see this issue for yourself. If you don't have another DualShock 3 to test with, you can also use almost any other PS3 input device. I've tested and observed the same behavior with all of the following:
|
Thank you for your feedback. I hope this version works as you expect it. EDIT: |
You can check if sLaunchMOD 1.17 is now fixed |
Thanks again Aldo. Unfortunately, sLaunch v1.17 appears to be behaving exactly the same as the previous versions. When you test, make sure both controllers are connected before you start sLaunch. Also make sure you test with one connected via Bluetooth (not wired USB). The double input problem is not subtle.. you should notice it immediately. Have your volume set so you can hear the navigation sounds. To isolate the problem, if it's even possible, perhaps try to ignore input from all controllers except P1? |
I made some adjustments to the code and relesed a new sLaunch 1.17 Use the online updater or download the full installer from github or brewology. |
Thanks Aldo. All looks good now. No more double input, fast paging works on secondary controllers, favorites toggle works on all inputs. Awesome. Thanks again. |
Using sLaunch, the input is hyper-sensitive when multiple controllers are connected. It's very difficult to zero in on a single item without overshooting it or going to another page of games entirely. It is possible to move the cursor one item at a time, but it requires a frustrating superfast tap-release.
Furthermore, the 'select' button hotkey to swtich in and out of the favorites view does not work either.
The problem only exists for controllers connected via bluetooth (not wired). All the controllers I tested with are authentic OEM Sony DualShock 3 and have no problems.
This problem was introduced with the sLaunch sprx packaged with webMAN MOD v1.47.37 at the end of 2021.
Perhaps also related, only controller 1 is able to flip though sLaunch pages quickly. With all other controllers, L1/R1 do nothing until the page has completed loading all game icons (as was the behavior before the update)
STEPS TO REPRODUCE:
EXTRA CREDIT:
PS3: CECH-2101A
CFW: EvilNat v4.90 CEX
WebMAN MOD: v1.47.45 (2023-11-22; md5:d0bb3aee64ffd75673f32038e6e4f7a6)
The text was updated successfully, but these errors were encountered: