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@adrianderstroff adrianderstroff released this 05 Sep 19:46
· 1 commit to master since this release

First stable release of my take on the real-time grass rendering of Eddie Lee.
This release contains:

  • grass generation and rendering on the GPU
  • infinite terrain
  • view-frustum culling on the CPU
  • post-processing

Some things are still to be desired:

  • move view-frustum culling on the GPU
  • refine randomness of the grass appearance
  • refine fog
  • refine desaturation of distant terrain