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ImageDisplay.h
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ImageDisplay.h
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#include<iostream>
#include<string>
#include<cmath>
#include<fstream>
#include<GL/glew.h>
#include<GLFW/glfw3.h>
#include<windows.h>
#include"Texture.h"
#include"shaderClass.h"
#include"VAO.h"
#include"VBO.h"
#include"EBO.h"
class ImageDisplay{
public:
GLFWwindow* window;
VAO* pVAO1; // use pointer to object? HOW TO CREATE OBJECT INSIDE OBJECT THAT IS VISIBLE TO METHODS???????
VBO* pVBO1;
EBO* pEBO1;
// Texture* ptexture;
Texturev2* ptexture;
Shader* pshaderProgram;
bool displayFlag;
ImageDisplay(); // Initialize GLEW,GLFW, and window instance. Create and bind VAO,VBO,EBO instances
void display(float **Image,const int width, const int height); // Display frame
void checkInput(); // Check for keyboard presses to exit program
void exit(); // Destroy VAO,VBO,EBO,window instances
private:
float* format(float **Result, const int numPixel, const int numScanline);
void output(float* data,std::string file, const int size); // Debugging: Output to csv
};