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AtmosDllTest.dm
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AtmosDllTest.dm
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/*
These are simple defaults for your project.
*/
world
icon_size = 32 // 32x32 icon size by default
maxx = 15
maxy = 15
maxz = 1
view = 7
//#define SS13_DLL "SS13.dll"
#define SS13_DLL "CopySS13.dll"
//#define SS13_DLL "C:\\Users\\yotax\\Desktop\\SS13 DLL\\SS13 DLL\\Debug\\SS13.dll"
#define dll_GetDebugLog call(SS13_DLL, "GetDebugLog")
#define dll_Atmos_Initialize call(SS13_DLL, "Atmos_Initialize")
#define dll_Atmos_GetInfo call(SS13_DLL, "Atmos_GetInfo")
#define dll_Atmos_RunCycle call(SS13_DLL, "Atmos_RunCycle")
#define dll_Atmos_GetHazardUpdates call(SS13_DLL, "Atmos_GetHazardUpdates")
#define dll_Atmos_GetGasses call(SS13_DLL, "Atmos_GetGasses")
#define DllSuccess(X) (text2ascii((X), 1) != 0x15)
//#define DllSuccess(X) (text2ascii((X), 1) == 0x06)
//#define DllFail(X) (text2ascii((X), 1) == 0x15)
#define DllGetError(X) (copytext((X), 2))
var/iterationsPerHalfSecond = 0
world
New()
..()
//fcopy("C:\\Users\\yotax\\Desktop\\SS13 DLL\\SS13 DLL\\Debug\\SS13.dll", "SS13.dll")
fcopy("SS13.dll", "CopySS13.dll")
var/ret = dll_Atmos_Initialize("[world.maxx]", "[world.maxy]", "0")
//var/ret = dll_Atmos_Initialize("512", "512", "1")
if(!DllSuccess(ret))
spawn(10) world << DllGetError(ret)
else
for(var/turf/T in world)
T.UpdateShade()
spawn(10) while(1)
ret = dll_GetDebugLog()
if(DllSuccess(ret))
if(ret)
world << "<span class='dlldebug'>" + ret
else
world << "<span class='dlldebug'>Failed to get DLL debug log: " + DllGetError(ret)
sleep(2)
spawn(10) while(1)
if(iterationsPerHalfSecond > 0)
RunAtmosCycle(iterationsPerHalfSecond)
sleep(5)
proc/PrintAtmosInfo()
//var/ret = dll_Atmos_GetInfo()
//if(DllSuccess(ret))
// var/list/info = params2list(ret)
// world << "Iterations: [info["iterations"]]"
proc/RunAtmosCycle(iterations)
var/ret = dll_Atmos_RunCycle("[iterations]")
if(!DllSuccess(ret))
world << DllGetError(ret)
return
ret = dll_Atmos_GetHazardUpdates()
if(!DllSuccess(ret))
world << DllGetError(ret)
return
var/list/changes = params2list(ret)
for(var/coord in changes)
var/comma = findtextEx(coord, ",")
if(!comma) throw EXCEPTION("NO COMMA?!")
var/x = text2num(copytext(coord, 1, comma))
var/y = text2num(copytext(coord, comma + 1))
var/turf/T = locate(x, y, 1)
if(!T) continue //throw EXCEPTION("NO TURF?!") // Exception disabled since I commonly test with a larger atmos grid than turf grid.
T.overlays.Cut()
var/hazards = changes[coord]
if(findtextEx(hazards, "f")) T.overlays += "fire"
if(findtextEx(hazards, "p")) T.overlays += "plasma"
if(findtextEx(hazards, "n")) T.overlays += "n2o"
for(var/turf/T in world)
T.UpdateShade()
PrintAtmosInfo()
turf
icon = 'Test.dmi'
var
obj/airflow
afNorth
afEast
New()
..()
afNorth = new(src)
afEast = new(src)
afNorth.pixel_y = 16
afEast.pixel_x = 16
icon_state = "floor"
proc
UpdateShade()
var/ret = dll_Atmos_GetGasses("[x]", "[y]")
if(DllSuccess(ret))
//var/list/gas = JSON.parse(ret)
//var/pressure = gas["pressure"]
//var/temperature = gas["temperature"]
//var/o2 = 0 + gas["moles"]["O2"]
//var/plasma = 0 + gas["moles"]["Pl"]
//var/tMoles = max(0.01, gas["totalMoles"])
//var/velX = 0 + gas["velocity"][1]
//var/velY = 0 + gas["velocity"][2]
var/list/gas = params2list(ret)
var/pressure = text2num(gas["pressure"])
var/temperature = text2num(gas["temperature"])
var/o2 = text2num(gas["O2"])
var/plasma = text2num(gas["Pl"])
var/tMoles = max(0.01, text2num(gas["moles"]))
var/velX = text2num(gas["velX"])
var/velY = text2num(gas["velY"])
color = rgb(plasma*40/25, pressure/*temperature*/, o2*400/25)
name = "Pressure: [round(pressure, 0.1)]kPa O2: [round(o2/tMoles*100, 0.1)]% Plasma: [round(plasma/tMoles*100, 0.1)]% " \
+ "Temp: [round(temperature, 0.01)]K Velocity: [round(velX, 0.01)],[round(velY, 0.01)]"
var/matrix/M = matrix()
var/scale = velY * pressure / 100;
M.Scale(scale, scale * 2)
afNorth.transform = M
M = matrix()
M.Turn(90)
scale = velX * pressure / 100;
M.Scale(scale * 2, scale)
afEast.transform = M
else
color = "#FF0000"
obj
icon = 'Test.dmi'
mouse_opacity = 0
airflow
icon_state = "arrow"
wall
icon_state = "wall"
staticg
icon_state = "static"
overlay
icon_state = "overlay"
screen_loc = "WEST,SOUTH to EAST,NORTH"
client
var
drawMode = "air"
drawAirInfo = list("pressure"=0, "temperature"=20)
iterationsPerCycle = 1
MouseDown(turf/object, location, control, params)
.=..()
var/list/p = params2list(params)
while(!isnull(object) && !isturf(object))
object = object.loc
if(p["left"] && istype(object))
if(!drawAirInfo) return
var/ret = call(SS13_DLL, "Atmos_SetTileGasses")("[object.x]", "[object.y]", list2params(drawAirInfo))
if(!DllSuccess(ret))
world << DllGetError(ret)
else
object.UpdateShade()
switch(drawMode)
if("wall")
new/obj/wall{dir=4}(object)
new/obj/wall{dir=1}(object)
new/obj/wall{dir=8}(object)
new/obj/wall{dir=2}(object)
if("wallE")
new/obj/wall{dir=4}(object)
if("wallN")
new/obj/wall{dir=1}(object)
if("wallW")
new/obj/wall{dir=8}(object)
if("wallS")
new/obj/wall{dir=2}(object)
if("floor")
for(var/obj/wall/O in object) del O
if("static")
new/obj/staticg(object)
if("variable")
for(var/obj/staticg/O in object) del O
MouseDrag(src_object,turf/object,src_location,over_location,src_control,over_control,params)
.=..()
MouseDown(object, over_location, over_control, params)
Click(turf/object, location, control, params)
.=..()
var/list/p = params2list(params)
while(!isnull(object) && !isturf(object))
object = object.loc
if(p["middle"] && istype(object))
var/ret = dll_Atmos_GetGasses("[object.x]", "[object.y]")
if(DllSuccess(ret))
//ret = JSON.parse(ret)
ret = params2list(ret)
var_dump(ret)
else
world << DllGetError(ret)
New()
..()
world << "<b>[key] logged in."
screen += new/obj/overlay
Del()
world << "<b>[key] logged out."
..()
verb
Say(msg as text)
set category = "Misc"
world << "<b>[key]</b>: [msg]"
Who()
set category = "Misc"
src << "------"
for(var/client/C) src << C.key
Reboot()
set category = "Misc"
world << "<b>Rebooted by [key]"
world.Reboot()
Airflow_Arrows_Show()
set category = "Simulation"
for(var/obj/airflow/O) O.invisibility = 0
Airflow_Arrows_Hide()
set category = "Simulation"
for(var/obj/airflow/O) O.invisibility = 101
Run_Cycle()
set category = "Simulation"
RunAtmosCycle(iterationsPerCycle)
SetIterations_Per_Cycle(iter as num)
set category = "Simulation"
iterationsPerCycle = min(max(iter, 1), 10)
Set_Iterations_Per_Half_Second(iter as num)
set category = "Simulation"
iterationsPerHalfSecond = min(max(iter, 0), 5)
world << "Automatic iterations per 0.5 seconds set to: [iterationsPerHalfSecond]"
Fill_With_Current_Brush()
set category = "Paint"
var/ret = call(SS13_DLL, "Atmos_SetAllTileGasses")(list2params(drawAirInfo))
if(!DllSuccess(ret))
world << DllGetError(ret)
else
for(var/turf/T in world)
T.UpdateShade()
switch(drawMode)
if("wall")
new/obj/wall{dir=4}(T)
new/obj/wall{dir=1}(T)
new/obj/wall{dir=8}(T)
new/obj/wall{dir=2}(T)
if("wallE")
new/obj/wall{dir=4}(T)
if("wallN")
new/obj/wall{dir=1}(T)
if("wallW")
new/obj/wall{dir=8}(T)
if("wallS")
new/obj/wall{dir=2}(T)
if("floor")
for(var/obj/wall/O in T) del O
if("static")
new/obj/staticg(T)
if("variable")
for(var/obj/staticg/O in T) del O
Paint_Air_Empty()
set category = "Paint"
drawMode = "air"
drawAirInfo = list("pressure"=0, "temperature"=20)
Paint_Air_Normal()
set category = "Paint"
drawMode = "air"
drawAirInfo = list("pressure"=1, "temperature"=20, "O2"=0.21, "N"=0.79)
Paint_Air_High_Pressure()
set category = "Paint"
drawMode = "air"
drawAirInfo = list("pressure"=40, "temperature"=20, "O2"=0.21, "N"=0.79)
Paint_Air_Plasma()
set category = "Paint"
drawMode = "air"
drawAirInfo = list("pressure"=5, "temperature"=20, "Pl"=1)
Paint_Hot_Burn_Mix()
set category = "Paint"
drawMode = "air"
drawAirInfo = list("pressure"=2, "temperature"=150, "Pl"=1, "O2"=10)
Paint_Air_Custom()
set category = "Paint"
var/airInfo = list()
var/i = input("Pressure (in bars)", "Custom Air", 0 + drawAirInfo["pressure"]) as num|null
if(isnull(i)) return;
airInfo["pressure"] = i
i = input("Temperature (in celcius)", "Custom Air", 0 + drawAirInfo["temperature"]) as num|null
if(isnull(i)) return;
airInfo["temperature"] = i
i = input("Oxygen Ratio", "Custom Air", 0 + drawAirInfo["O2"]) as num|null
if(isnull(i)) return;
airInfo["O2"] = i
i = input("Nitrogen Ratio", "Custom Air", 0 + drawAirInfo["N"]) as num|null
if(isnull(i)) return;
airInfo["N"] = i
i = input("Plasma Ratio", "Custom Air", 0 + drawAirInfo["Pl"]) as num|null
if(isnull(i)) return;
airInfo["Pl"] = i
i = input("Carbon Dioxide Ratio", "Custom Air", 0 + drawAirInfo["CO2"]) as num|null
if(isnull(i)) return;
airInfo["CO2"] = i
drawMode = "air"
drawAirInfo = airInfo
Paint_Block_East()
set category = "Paint"
drawMode = "wallE"
drawAirInfo = list("blockE"=1)
Paint_Block_North()
set category = "Paint"
drawMode = "wallN"
drawAirInfo = list("blockN"=1)
Paint_Block_West()
set category = "Paint"
drawMode = "wallW"
drawAirInfo = list("blockW"=1)
Paint_Block_South()
set category = "Paint"
drawMode = "wallS"
drawAirInfo = list("blockS"=1)
Paint_Block_Full()
set category = "Paint"
drawMode = "wall"
drawAirInfo = list("blockE"=1, "blockN"=1, "blockW"=1, "blockS"=1)
Paint_Block_Remove()
set category = "Paint"
drawMode = "floor"
drawAirInfo = list("blockE"=-1, "blockN"=-1, "blockW"=-1, "blockS"=-1)
Paint_Mark_Static()
set category = "Paint"
drawMode = "static"
drawAirInfo = list("static"=1)
Paint_Mark_Variable()
set category = "Paint"
drawMode = "variable"
drawAirInfo = list("static"=-1)