Releases: Xemorr/superheroes
2.6.4 Better debugging
Skills that are invalid are now skipped, and an error put in console describing exactly which skill broke.
2.6.3 Fixed EggLayer persisting after hero change
Fixed bugs surrounding egg layer persisting
2.6.2 I did something?
Fixed various config inconsistencies
Fixed Random Heroes not saving!
Moved to SkillsLibrary2 (you need to update to latest if you use SkillsLibrary)
Fixed starter heroes not saving
Added new spell type to Spell skill: FANGS.
Fixed hasPermissionCheck
Minor Bug Fix!
Added SkillsLibrary support for conditions
Added SkillsLibrary support and made it optional.
This allows you to add extra conditions to skills.
Fixed the HealthBoost bug.
Fixed Deadlock, added conditions and fixed KingMidas & Snowman
Thank you to everyone reporting errors and the like to me.
The main thing to focus on in this update is the bug fixes but I have also added conditions.
Conditions allows for generic conditions to be able to be put on any skill in Superheroes2, but they are not currently being used in any hero. Proper support will be coming in later releases!
Fixed experience issues when breaking ores
Ores should always drop the correct, or almost correct, amount of experience.
Fixed SkullCreator compilation issues
Fixed SkullCreator not being shaded into jar correctly.
*Massive Release*
All commands are now subcommands of /hero! There is /hero select, /hero reload, /hero import, /hero export and /hero reroll.
The data.yml format has changed! It now stores the hero of the user as well as a timestamp as to when they last used /hero select in order for the /hero select cooldown to remain between restarts!
Added MySQL support
Fixed bug where disguise decoys would remain if someone left the server while their decoy was active.