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WvN.DelphiShader.FX.Julia.pas
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WvN.DelphiShader.FX.Julia.pas
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unit WvN.DelphiShader.FX.Julia;
interface
uses GR32, Types, WvN.DelphiShader.Shader;
type
TJulia = class(TShader)
cc: vec2;
constructor Create; override;
procedure PrepareFrame;
function RenderPixel(var gl_FragCoord: Vec2): TColor32;
end;
var
Julia: TShader;
implementation
uses SysUtils, Math;
constructor TJulia.Create;
begin
inherited;
FrameProc := PrepareFrame;
PixelProc := RenderPixel;
end;
procedure TJulia.PrepareFrame;
begin
cc := Vec2.create(System.cos(0.23 * System.cos(iGlobalTime * 0.03) * 50) / 1.6, System.sin(0.25 * iGlobalTime * 1.423) / 1.6);
end;
function TJulia.RenderPixel(var gl_FragCoord: Vec2): TColor32;
var
p, z : vec2;
Color, m2, dmin: TVecType;
i : Integer;
zy2:double;
begin
p.x := -1.0 + 2.0 * gl_FragCoord.x / Resolution.x;
p.y := -1.0 + 2.0 * gl_FragCoord.y / Resolution.y;
zy2 := 0;
dmin := 1000;
z.x := p.x;
z.y := p.y;
for i := 0 to 31 do
begin
zy2 := zy2 * zy2;
z := cc + Vec2.create(z.x * z.x - z.y * z.y, 2 * z.x * z.y);
m2 := z.x * z.x + z.y * z.y;
if m2 > 10.0 then
break;
dmin := Math.min(dmin, m2);
end;
Color := System.sqrt(System.sqrt(dmin));
Result := TColor32(vec3(Color));
end;
initialization
Julia := TJulia.Create;
Shaders.Add('Julia', Julia);
finalization
FreeandNil(Julia);
end.