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0.20.4: Windows MESA mode broken #1551
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@gzotti please check the current master |
No, the shader fix #1549 was independent from this issue. It must have crept in between 0.20.3 and 0.20.4. |
Hmmm... what about use library from https://github.com/Stellarium/stellarium-data/releases/tag/qt-5.6 ? |
No, these are for ANGLE. I'm talking about opengl32sw.dll, the CPU-only solution for ~pre-20009 multicore methusalems without proper GPU. Not sure how many are running this, at 5fps or so... (still better than nothing, in some applications, though). I try to identify the time of incidence. (now "after October 21, 2020".) |
Ah, here. The multisampling ff4a38b. |
Please check the fresh version (development snapshot) of Stellarium: |
Please check the latest stable version of Stellarium: |
Expected Behaviour
Calling MESA option on startup runs OpenGL processed on the CPU
Actual Behaviour
The program is running with high CPU load without a visible window.
Steps to reproduce
run with MESA option from start menu
Version 0.20.3 works fine.
System
Logfile
If possible, attach the logfile
log.txt
from your user data directory. Look into the Guide for its location.log.txt
I consider this less critical than the ANGLE issue #1549, as more users likely run ANGLE. Still pretty annoying.
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