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SA.inl
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namespace GTASA{
enum eModelID : uint16 {MODEL_PREDATOR = 430};
struct CVehicle{
private: byte gap0[0x3A];
public: eModelID m_nModelIndex;
}; VALIDATE_OFFSET(CVehicle, m_nModelIndex, 0x3A);
namespace CAchievement{
bool *messagedAboutCheating;
inline void _Init(){
SET_TO(messagedAboutCheating, SYM("_ZN12CAchievement21messagedAboutCheatingE"));
}
}
namespace CCheat{
bool (*m_aCheatsActive)[105];
bool *m_bHasPlayerCheated;
char16_t* *m_CheatString;
uint32 *m_nCheatStringSize; //这个实际上是前一个FString的长度成员
void (*ScriptBypassCheat)();
void (*TimeTravelCheat)();
//void (*TogglePlayerInvincibility)();
CVehicle* (*VehicleCheat)(int modelId, bool bSpawnAsPlayerRemoteControl, float);
void (*WeaponCheat4)();
void _Init(){
SET_TO(m_aCheatsActive, SYM("_ZN6CCheat15m_aCheatsActiveE"));
SET_TO(m_bHasPlayerCheated, SYM("_ZN6CCheat19m_bHasPlayerCheatedE"));
SET_TO(m_CheatString, SYM("_ZN6CCheat13m_CheatStringE"));
SET_TO(m_nCheatStringSize, uintptr_t(m_CheatString) + sizeof(m_CheatString));
SET_TO(ScriptBypassCheat, SYM("_ZN6CCheat17ScriptBypassCheatEv"));
SET_TO(TimeTravelCheat, SYM("_ZN6CCheat15TimeTravelCheatEv"));
SET_TO(VehicleCheat, SYM("_ZN6CCheat12VehicleCheatEibf"));
//SET_TO(TogglePlayerInvincibility, SYM("_ZN6CCheat25TogglePlayerInvincibilityEv"));
SET_TO(WeaponCheat4, SYM("_ZN6CCheat12WeaponCheat4Ev"));
}
bool _TestCheat(const char* text, int size){
if(*CCheat::m_nCheatStringSize < size+1) return false;
char* pos1 = (char*)(*CCheat::m_CheatString + (*m_nCheatStringSize-size-1));
const char* pos2 = text;
while(true){
if(*pos1 && (tolower(*pos1++) != tolower(*pos2++)))
return false;
pos1++;
if(!*((char16_t*)pos1)){ //其实是个很蠢的对比方案,这也是宽字符恶心的地方
*CCheat::m_nCheatStringSize = 0;
(*CCheat::m_CheatString)[0] = 0;
return true;
}
}
}
}
enum eModelID : uint16;
enum AssocGroupId : uint32;
struct _CPed{
private: byte gap0[0x3A];
public: eModelID m_nModelIndex;
private: byte gap3C[0x6A4];
public: AssocGroupId m_nAnimGroup;
}; VALIDATE_OFFSET(_CPed, m_nAnimGroup, 0x6E0);
/*namespace CClothes{
void (*RebuildPlayer)(_CPed* player, bool bIgnoreFatAndMuscle);
void _Init(){
SET_TO(RebuildPlayer, SYM("_ZN8CClothes13RebuildPlayerEP10CPlayerPedb"));
}
}*/
struct CEntryExit {
char m_szName[8];
CRect m_recEntrance;
float m_fEntranceZ;
float m_fEntranceAngleRad;
CVector m_vecExitPos;
float m_fExitAngle;
union {
struct {
uint16 bUnknownInterior : 1; // 0x1
uint16 bUnknownPairing : 1; // 0x2
uint16 bCreateLinkedPair : 1; // 0x4
uint16 bRewardInterior : 1; // 0x8
uint16 bUsedRewardEntrance : 1; // 0x10
uint16 bCarsAndAircraft : 1; // 0x20
uint16 bBikesAndMotorcycles : 1; // 0x40
uint16 bDisableOnFoot : 1; // 0x80
uint16 bAcceptNpcGroup : 1; // 0x100
uint16 bFoodDateFlag : 1; // 0x200
uint16 bUnknownBurglary : 1; // 0x400
uint16 bDisableExit : 1; // 0x800
uint16 bBurglaryAccess : 1; // 0x1000
uint16 bEnteredWithoutExit : 1; // 0x2000
uint16 bEnableAccess : 1; // 0x4000
uint16 bDeleteEnex : 1; // 0x8000
};
uint16 m_nFlags;
};
uint8 m_nArea;
uint8 m_nSkyColor;
uint8 m_nTimeOn;
uint8 m_nTimeOff;
uint8 m_nNumberOfPeds;
CEntryExit* m_pLink;
}; VALIDATE_SIZE(CEntryExit, 64);
template <class A, class B = A> struct CPool {
B* m_pObjects;
uint8* m_byteMap;
int32 m_nSize;
int32 m_nFirstFree;
bool m_bOwnsAllocations;
bool m_bIsLocked; // Seemingly not used anywhere, only toggled on/off
};
typedef CPool<CEntryExit> CEntryExitsPool;
namespace CEntryExitManager{
CEntryExitsPool* *mp_poolEntryExits;
int (*FindNearestEntryExit)(const CVector2D& position, float range, int ignoreArea);
void _Init(){
SET_TO(mp_poolEntryExits, SYM("_ZN17CEntryExitManager17mp_poolEntryExitsE"));
SET_TO(FindNearestEntryExit, SYM("_ZN17CEntryExitManager20FindNearestEntryExitERK9CVector2Dfi"));
}
}
namespace CFont{
enum eFontStyle : uint8 {
FONT_GOTHIC, FONT_SUBTITLES, FONT_MENU, FONT_PRICEDOWN
};
enum class eFontAlignment : uint8 {
ALIGN_UNDEFINED = 0xFF,
ALIGN_CENTER = 0,
ALIGN_LEFT,
ALIGN_RIGHT
};
void (*PrintString)(float x, float y, char16_t* text);
void (*SetColor)(CRGBA& color);
void (*SetDropShadowPosition)(int16 value);
void (*SetEdge)(int8 value);
void (*SetFontStyle)(eFontStyle style);
void (*SetJustify)(bool on);
void (*SetOrientation)(eFontAlignment alignment);
void (*SetScale)(float h);
void (*SetWrapx)(float value);
void _Init(){
SET_TO(PrintString, SYM("_ZN5CFont11PrintStringEffPt"));
SET_TO(SetColor, SYM("_ZN5CFont8SetColorE5CRGBA"));
SET_TO(SetDropShadowPosition, SYM("_ZN5CFont21SetDropShadowPositionEa"));
SET_TO(SetEdge, SYM("_ZN5CFont7SetEdgeEa"));
SET_TO(SetFontStyle, SYM("_ZN5CFont12SetFontStyleEh"));
SET_TO(SetJustify, SYM("_ZN5CFont10SetJustifyEh"));
SET_TO(SetOrientation, SYM("_ZN5CFont14SetOrientationEh"));
SET_TO(SetScale, SYM("_ZN5CFont8SetScaleEf"));
SET_TO(SetWrapx, SYM("_ZN5CFont8SetWrapxEf"));
}
}
namespace CGame{
int* currArea;
inline void _Init(){
SET_TO(currArea, SYM("_ZN5CGame8currAreaE"));
}
}
enum eGarageType : uint8 {
SAFEHOUSE_SANTAMARIA = 17, GARAGE_HIDEOUT_TWO = 17,
SAFEHOUSE_ROCKSHORE = 18, GARAGE_HIDEOUT_THREE = 18,
}; using eGarageDoorState = uint8;
struct STRU_PACKED_ALIGNED(4) _CGarage{
CVector Base;
CVector2D Delta1;
CVector2D Delta2;
float CeilingZ;
float Delta1Length;
float Delta2Length;
float MinX;
float MaxX;
float MinY;
float MaxY;
float Openness;
uint32 TimeOfNextEvent;
struct CVehicle *pCarToCollect;
uchar Name[8];
eGarageType Type;
eGarageDoorState State;
union {
uint8 Flags;
struct {
uint8 bClosingEmpty : 1;
uint8 bDeActivated : 1;
uint8 bResprayHappened : 1;
uint8 bRotatyDoor : 1;
uint8 bInvertRotation : 1;
uint8 bLeaveCameraAlone : 1;
uint8 bShouldDoorsHaveCollision : 1;
uint8 bFreeResprays : 1;
};
};
eGarageType OriginalType;
private: byte m_DoorAudioEntity[200];
}; VALIDATE_SIZE(_CGarage, 0x11C); VALIDATE_OFFSET(_CGarage, Type, 80);
namespace CGarage{
bool (*IsPlayerOutsideGarage)(_CGarage* self);
inline void _Init(){
SET_TO(IsPlayerOutsideGarage, SYM("_ZN7CGarage21IsPlayerOutsideGarageEf"));
}
}
namespace CGarages{
_CGarage (*aGarages)[50];
inline void _Init(){
SET_TO(aGarages, SYM("_ZN8CGarages8aGaragesE"));
}
}
namespace CHud{
void (*SetHelpMessage)(const FString& text, bool quickMessage, bool permanent, bool addToBrief, uint32, int);
inline void _Init(){
SET_TO(SetHelpMessage, SYM("_ZN4CHud14SetHelpMessageERK7FStringbbbji"));
}
}
enum eVehicleType {
VEHICLE_TYPE_NONE = -1, VEHICLE_TYPE_CAR, VEHICLE_TYPE_MONSTERTRUCK,
VEHICLE_TYPE_QUADBIKE, VEHICLE_TYPE_HELI, VEHICLE_TYPE_PLANE, VEHICLE_TYPE_BOAT, VEHICLE_TYPE_TRAIN,
VEHICLE_TYPE_NOT_USED, VEHICLE_TYPE_FAKE_PLANE, VEHICLE_TYPE_BIKE, VEHICLE_TYPE_BMX, VEHICLE_TYPE_TRAILER
};
namespace CModelInfo{
eVehicleType (*IsVehicleModelType)(int index);
inline void _Init(){
SET_TO(IsVehicleModelType, SYM("_ZN10CModelInfo18IsVehicleModelTypeEi"));
}
}
struct _CPad{
private: byte gap0[0x15A];
public: bool bDisablePlayerDuck;
private: byte gap15B[0x25];
}(*Pads)[2]; VALIDATE_SIZE(_CPad, 0x180); VALIDATE_OFFSET(_CPad, bDisablePlayerDuck, 0x15A);
namespace CPad{
uintptr_t GetCarGunFired;
uintptr_t GetPedWalkLeftRight;
uintptr_t GetPedWalkUpDown;
inline void _Init(){
SET_TO(Pads, SYM("Pads"));
SET_TO(GetCarGunFired, SYM("_ZN4CPad14GetCarGunFiredEbbb"));
SET_TO(GetPedWalkLeftRight, SYM("_ZN4CPad19GetPedWalkLeftRightEbi"));
SET_TO(GetPedWalkUpDown, SYM("_ZN4CPad16GetPedWalkUpDownEbi"));
}
}
namespace CPed{
void (*DeleteRwObject)(_CPed* self);
void (*SetModelIndex)(_CPed* self, uint32 modelIndex);
inline void _Init(){
SET_TO(DeleteRwObject, SYM("_ZN4CPed14DeleteRwObjectEv"));
SET_TO(SetModelIndex, SYM("_ZN4CPed13SetModelIndexEj"));
}
}
enum ePickupType : uint8 {
PICKUP_NONE, PICKUP_IN_SHOP, PICKUP_ON_STREET, PICKUP_ONCE, PICKUP_ONCE_TIMEOUT, PICKUP_ONCE_TIMEOUT_SLOW,
PICKUP_COLLECTABLE1, PICKUP_IN_SHOP_OUT_OF_STOCK, PICKUP_MONEY, PICKUP_MINE_INACTIVE , PICKUP_MINE_ARMED,
PICKUP_NAUTICAL_MINE_INACTIVE, PICKUP_NAUTICAL_MINE_ARMED, PICKUP_FLOATINGPACKAGE, PICKUP_FLOATINGPACKAGE_FLOATING,
PICKUP_ON_STREET_SLOW, PICKUP_ASSET_REVENUE, PICKUP_PROPERTY_LOCKED, PICKUP_PROPERTY_FORSALE,
PICKUP_MONEY_DOESNTDISAPPEAR, PICKUP_SNAPSHOT, PICKUP_2P, PICKUP_ONCE_FOR_MISSION
};
struct STRU_PACKED_ALIGNED(4) CPickup{
float CurrentValue;
struct CObject* pObject;
uint32 MonetaryValue;
uint32 RegenerationTime;
CompressedVector Coors;
uint16 MoneyPerDay;
int16 MI;
int16 ReferenceIndex;
ePickupType Type;
struct {
uint8 State : 1; // waiting for regeneration
uint8 bNoAmmo : 1; // no ammo
uint8 bHelpMessageDisplayed : 1;
uint8 bIsPickupNearby : 1;
uint8 TextIndex : 3; // see enum ePickupPropertyText
} m_nFlags;
}; VALIDATE_SIZE(CPickup, 36);
namespace CPickups{
CPickup (*aPickUps)[620];
inline void _Init(){
SET_TO(aPickUps, SYM("_ZN8CPickups8aPickUpsE"));
}
}
namespace CPlayerPed{
bool *bDebugPlayerInvincible;
inline void _Init(){
SET_TO(bDebugPlayerInvincible, SYM("_ZN10CPlayerPed22bDebugPlayerInvincibleE"));
}
}
/*struct CZoneInfo{
uint8 GangDensity[10];
uint8 DrugDealerCounter;
CRGBA ZoneColor;
struct{
uint8 zonePopulationType : 5;
uint8 radarMode : 2;
uint8 noCops : 1;
uint8 zonePopulationRace : 4;
};
auto GetSumOfGangDensity()const{
uint32 sum = 0;
for(uint8 i:GangDensity)
sum += i;
return sum;
}
};
namespace CPopCycle{
CZoneInfo* *m_pCurrZoneInfo;
void _Init(){
SET_TO(m_pCurrZoneInfo, SYM("_ZN9CPopCycle15m_pCurrZoneInfoE"));
}
}*/
using eBlipColour = uint32;
enum eRadarSprite : int8 { RADAR_SPRITE_NONE };
using eBlipDisplay = uint8; using eBlipType = uint8; using eBlipAppearance = uint8;
struct tRadarTrace{
eBlipColour m_nColour;
uint32 m_nEntityHandle;
CVector m_vPosition;
uint16 m_nCounter;
float m_fSphereRadius;
uint16 m_nBlipSize;
CEntryExit* m_pEntryExit;
eRadarSprite m_nBlipSprite;
bool m_bBright : 1; // It makes use of bright colors. Always set.
bool m_bTrackingBlip : 1; // It is available.
bool m_bShortRange : 1; // It doesn't show permanently on the radar.
bool m_bFriendly : 1; // It is affected by BLIP_COLOUR_THREAT.
bool m_bBlipRemain : 1; // It has the priority over the entity (it will still appear after the entity's deletion).
bool m_bBlipFade : 1; // Possibly a leftover. Always unset (unused).
uint8 m_nCoordBlipAppearance : 2; // see eBlipAppearance
eBlipDisplay m_nBlipDisplayFlag : 2;
eBlipType m_nBlipType : 4;
eBlipAppearance m_nAppearance : 2;
}; VALIDATE_SIZE(tRadarTrace, 0x30);
namespace CRadar{
tRadarTrace (*ms_RadarTrace)[250];
inline void _Init(){
SET_TO(ms_RadarTrace, SYM("_ZN6CRadar13ms_RadarTraceE"));
}
}
namespace CRunningScript{
void (*SetCharCoordinates)(void* self, _CPed* ped, float posnX, float posnY, float posnZ, bool warpGang, bool offset);
inline void _Init(){
SET_TO(SetCharCoordinates, SYM("_ZN14CRunningScript18SetCharCoordinatesEP4CPedfffbb"));
}
}
enum eStats : uint16 { STAT_MUSCLE = 23, STAT_TIMES_CHEATED = 137 };
namespace CStats{
float (*GetStatValue)(eStats stat);
void (*IncrementStat)(eStats stat, float value);
void (*SetStatValue)(eStats stat, float value);
inline void _Init(){
SET_TO(GetStatValue, SYM("_ZN6CStats12GetStatValueEt"));
SET_TO(IncrementStat, SYM("_ZN6CStats13IncrementStatEtf"));
SET_TO(SetStatValue, SYM("_ZN6CStats12SetStatValueEtf"));
}
}
enum eStreamingLoadState : uint8 {LOADSTATE_NOT_LOADED, LOADSTATE_LOADED, };
struct STRU_ALIGNED(4) CStreamingInfo{
private: byte gap0[8];
public: short m_nextIndex, m_prevIndex;
private: byte gapC;
public: byte m_status;
}; VALIDATE_SIZE(CStreamingInfo, 16); VALIDATE_OFFSET(CStreamingInfo, m_status, 0xD); //DE的这个结构和原版不同
enum eStreamingFlags{STREAMING_GAME_REQUIRED = 0x2};
namespace CStreaming{
CStreamingInfo (*ms_aInfoForModel)[26316];
void (*RequestModel)(int modelId, eStreamingFlags flags, bool);
void (*LoadAllRequestedModels)(bool); //逆天GSG工作室特有的无意义bool参数
void (*SetModelIsDeletable)(int modelId);
inline void _Init(){
SET_TO(ms_aInfoForModel, SYM("_ZN10CStreaming16ms_aInfoForModelE"));
SET_TO(RequestModel, SYM("_ZN10CStreaming12RequestModelEiib"));
SET_TO(LoadAllRequestedModels, SYM("_ZN10CStreaming22LoadAllRequestedModelsEb"));
SET_TO(SetModelIsDeletable, SYM("_ZN10CStreaming19SetModelIsDeletableEi"));
}
}
namespace CTheScripts{
//bool (*IsPlayerOnAMission)();
byte (*ScriptSpace)[339000];
inline void _Init(){
//SET_TO(IsPlayerOnAMission, SYM("_ZN11CTheScripts18IsPlayerOnAMissionEv"));
SET_TO(ScriptSpace, SYM("_ZN11CTheScripts11ScriptSpaceE"));
}
}
namespace CTimer{
float *game_FPS;
uint32 *m_snTimeInMilliseconds;
float *ms_fTimeScale;
void _Init(){
SET_TO(game_FPS, SYM("_ZN6CTimer8game_FPSE"));
SET_TO(m_snTimeInMilliseconds, SYM("_ZN6CTimer22m_snTimeInMillisecondsE"));
SET_TO(ms_fTimeScale, SYM("_ZN6CTimer13ms_fTimeScaleE"));
}
}
struct _UGameterSettings;
namespace UGameterSettings{
void (*OnLanguageSetEv)(_UGameterSettings* self);
void _Init(){
SET_TO(OnLanguageSetEv, SYM("_ZN16UGameterSettings13OnLanguageSetEv"));
}
}
namespace UGTASingleton{
_UGameterSettings* (*GetSettings)(bool, bool, bool);
void _Init(){
SET_TO(GetSettings, SYM("_ZN13UGTASingleton11GetSettingsEbbb"));
}
}
namespace {
int *AllowMissionReplay;
//void (*AsciiToGxtChar)(const char* src, wchar_t* dst);
_CPed* (*FindPlayerPed)(int playerId);
CVehicle* (*FindPlayerVehicle)(int playerId, bool bIncludeRemote);
uint32 (*OS_ScreenGetHeight)();
uint32 (*OS_ScreenGetWidth)();
bool (*SaveGameForPause)(eSaveTypes saveType, char* saveName);
void _Init(){
SET_TO(AllowMissionReplay, SYM("AllowMissionReplay"));
//SET_TO(AsciiToGxtChar, SYM("_Z14AsciiToGxtCharPKcPt"));
SET_TO(FindPlayerPed, SYM("_Z13FindPlayerPedi"));
SET_TO(FindPlayerVehicle, SYM("_Z17FindPlayerVehicleib"));
SET_TO(OS_ScreenGetHeight, SYM("_Z18OS_ScreenGetHeightv"));
SET_TO(OS_ScreenGetWidth, SYM("_Z17OS_ScreenGetWidthv"));
SET_TO(SaveGameForPause, SYM("_Z16SaveGameForPause10eSaveTypesPc"));
}
}
bool bRestoreDebuggingCheats, bIncreaseTimesCheated, bEnableTP, bShowFPS, bModernFonts, bEnableAutoSave, bSaveInInteriors, bFixMissingTextKey,
bFixIconInSea, bColorZoneName, bFixBoatMovingHi, bFixMissingShootBtnForPredator; uint8 nLastPatchGetCarGunFired;
int nLastSavingTime, nSaveIntervalTime;
float fMaxFPSToCalcColor;
void RespondCheatActivited(bool activited){
static char16_t* text = new char16_t[20];
if(activited)AsciiToGxtChar("CHEAT1", text); //不能用字面量
else AsciiToGxtChar("CHEAT8", text);
CHud::SetHelpMessage(text, true, false, false, 0, 0);
if(bIncreaseTimesCheated){
*CAchievement::messagedAboutCheating = true; //没什么用,游戏内实现作弊反馈也有那我就写了
*CCheat::m_bHasPlayerCheated = true;
CStats::IncrementStat(STAT_TIMES_CHEATED, 1.f);
}
}
DECL_HOOKv(CCheat__AddToCheatString, char LastPressedKey, bool p2){
CCheat__AddToCheatString(LastPressedKey, p2);
if(*CCheat::m_CheatString && *CCheat::m_nCheatStringSize){
char buffer[31]={};
char* pos3=buffer, *pos1 = (char*)*CCheat::m_CheatString;
int len = 1;
while(true){
if(*pos1) *pos3++ = *pos1, len++;
pos1++;
if(len == *CCheat::m_nCheatStringSize)break;
}
logger->Info("CheatString %s", buffer);
if(!bRestoreDebuggingCheats) return;
static int nID;
if(isdigit(LastPressedKey))
nID = 10 * nID + LastPressedKey - '0';
else{
if(toupper(LastPressedKey) == 'S'){
auto type = CModelInfo::IsVehicleModelType(nID);
if(type != VEHICLE_TYPE_NONE && type != VEHICLE_TYPE_TRAIN){ //VehicleCheat()没有实现刷火车,强制刷出会崩
logger->Info("Spawn %d", nID);
*CCheat::m_nCheatStringSize = 0;
(*CCheat::m_CheatString)[0] = 0;
if(CCheat::VehicleCheat(nID, false, 1.0))
RespondCheatActivited(true);
}
}else if(toupper(LastPressedKey) == 'T'){
// static float muscle = 200.f;
_CPed* ped = FindPlayerPed(-1);
if(ped){ //下面的部分基本算是几个opcode的重新实现(参考了KaizoM的脚本https://www.mixmods.com.br/2022/01/simple-skin-selector-ped-creator/)
//if(nID) muscle = CStats::GetStatValue(STAT_MUSCLE), CStats::SetStatValue(STAT_MUSCLE, 200.f);
//else CStats::SetStatValue(STAT_MUSCLE, muscle);
//CClothes::RebuildPlayer(ped, false);
CStreaming::RequestModel(nID, STREAMING_GAME_REQUIRED, false);
CStreaming::LoadAllRequestedModels(false);
if((*CStreaming::ms_aInfoForModel)[nID].m_status == LOADSTATE_LOADED){
AssocGroupId ang = ped->m_nAnimGroup;
CPed::DeleteRwObject(ped);
ped->m_nModelIndex = (eModelID)-1;
CPed::SetModelIndex(ped, nID);
ped->m_nAnimGroup = ang;
CStreaming::SetModelIsDeletable(nID);
if(nID) (*Pads)[0].bDisablePlayerDuck = true; //DE的bug导致改变模型后下蹲崩溃,暂时解决办法是禁止蹲下
else (*Pads)[0].bDisablePlayerDuck = false; //万一有脚本把这个值改回来了(某些任务)就坏事了
RespondCheatActivited(true);
}
}
}
nID = 0;
}
/*if(CCheat::_TestCheat("teleport", 8)){
CPed* ped = FindPlayerPed(-1);
if(ped){
CVector coord = (*CRadar::ms_RadarTrace)[LOWORD(gMobileMenu->m_nTargetBlipIndex)].m_vPosition;
logger->Info("Target %f %f", coord.x, coord.y);
//CColStore__RequestCollision(coord, 0);
CRunningScript::SetCharCoordinates(nullptr, ped, coord.x, coord.y, -100.f, true, true);
}
}*/
if(CCheat::_TestCheat("secretspyset", 12)){
CCheat::WeaponCheat4();
RespondCheatActivited(true);
}
if(CCheat::_TestCheat("timetraveler", 12)){
CCheat::TimeTravelCheat();
RespondCheatActivited(true);
}
if(CCheat::_TestCheat("freezeit", 8)){
(*CCheat::m_aCheatsActive)[7]=!(*CCheat::m_aCheatsActive)[7];
if(!(*CCheat::m_aCheatsActive)[7]) RespondCheatActivited(false);
else RespondCheatActivited(true);
}
if(CCheat::_TestCheat("nopity", 6)){
CCheat::ScriptBypassCheat();
RespondCheatActivited(true);
}
if(CCheat::_TestCheat("truegod", 7)){
*CPlayerPed::bDebugPlayerInvincible = !*CPlayerPed::bDebugPlayerInvincible;
if(!*CPlayerPed::bDebugPlayerInvincible) RespondCheatActivited(false);
else RespondCheatActivited(true);
}
}
}
DECL_HOOKv(CGame__Process){
CGame__Process();
static char szA[BUFSIZ]={};
uint32 nScreenW = OS_ScreenGetWidth(), nScreenH = OS_ScreenGetHeight();
float fPxX = float(nScreenW) / 1920.f, fPxY = float(nScreenH) / 1080.f;
if(bShowFPS && CTimer::game_FPS && CTimer::ms_fTimeScale){
memset(szA, 0, sizeof(szA));
float fRealFPS = *CTimer::game_FPS * *CTimer::ms_fTimeScale;
int n = sprintf(szA, "FPS: %05.2f", fRealFPS);
if(n){
char16_t* szW=new char16_t[n+2];
AsciiToGxtChar(szA, szW);
CRGBA color={};
CalcColorBadToGood(fRealFPS, fMaxFPSToCalcColor, color);
CFont::SetColor(color);
CFont::SetDropShadowPosition(4);
CFont::SetEdge(3);
CFont::SetFontStyle(bModernFonts ? CFont::FONT_MENU : CFont::FONT_SUBTITLES);
CFont::SetJustify(1);
CFont::SetOrientation(CFont::eFontAlignment::ALIGN_LEFT);
CFont::SetScale(1.3f);
CFont::SetWrapx(1000.f);
CFont::PrintString(fPxX * 32, fPxY * 8, szW);
delete[] szW;
}
}
if(bEnableAutoSave && CTimer::m_snTimeInMilliseconds){
uint32 nTimeInMs = *CTimer::m_snTimeInMilliseconds;
if(!nLastSavingTime) nLastSavingTime = nTimeInMs;
else if(nTimeInMs - nLastSavingTime > nSaveIntervalTime){
bool bPlayerIsInGarage = false;
for(auto& gar : *CGarages::aGarages)
if((1l<<gar.Type) & 0b1001111000000111111111000001110000000000000000 //省得去用很多的if-else
&& !CGarage::IsPlayerOutsideGarage(&gar)){
bPlayerIsInGarage = true;
break;
}
if(!*AllowMissionReplay && !bPlayerIsInGarage && (bSaveInInteriors || !*CGame::currArea)){
bool res = SaveGameForPause(eSaveTypes::eExitSave, nullptr);
logger->Info("Autosave %s", res ? "completed" : "failed");
} else logger->Info("Autosave skipped %d %d (%d %d)", !*AllowMissionReplay, !bPlayerIsInGarage, bSaveInInteriors, !*CGame::currArea);
nLastSavingTime = nTimeInMs;
}
}
if(bFixIconInSea){
#define gfvar(n) *((float*)*CTheScripts::ScriptSpace + n)
if(!int(gfvar(2944)) || !int(gfvar(2947)) || !int(gfvar(2978))){
logger->Info("Repairing iconInSea glitch!");
gfvar(2944) = -1969.27, gfvar(2947) = 316.0696, gfvar(2948) = 2441.002;
for(CPickup& pickup : *CPickups::aPickUps){
if(pickup.Type == PICKUP_NONE) continue;
//logger->Info("Pickup %f %f %f", pickup.m_vecPos.x/8.f, pickup.m_vecPos.y/8.f, pickup.m_vecPos.z/8.f);
if(pickup.Coors.x == 0 && int(pickup.Coors.y/8.f) == 282){
pickup.Coors.x = -1969.27*8.f;
break;
}
}
for(tRadarTrace& blip : *CRadar::ms_RadarTrace){
if(blip.m_nBlipSprite == RADAR_SPRITE_NONE) continue;
//logger->Info("Blip %f %f %f", blip.m_vPosition.x, blip.m_vPosition.y, blip.m_vPosition.z);
if(int(blip.m_vPosition.x) == 0 && int(blip.m_vPosition.y) == 282) blip.m_vPosition.x = -1969.27;
else if(int(blip.m_vPosition.x) == 0 && int(blip.m_vPosition.y) == -1772) blip.m_vPosition.x = 316.0696;
else if(int(blip.m_vPosition.x) == 0 && int(blip.m_vPosition.y) == 695) blip.m_vPosition.x = 2441.002;
}
int index = 0;
for(auto& gar : *CGarages::aGarages){ //这是防止房子还没买就给解锁enex了(但未经测试)
if(gar.Type == GARAGE_HIDEOUT_TWO && !gar.bDeActivated
&& (index = CEntryExitManager::FindNearestEntryExit({316.0696, -1772.569}, 10.0, -1)))
(*CEntryExitManager::mp_poolEntryExits)->m_pObjects[index].bEnableAccess = true;
if(gar.Type == GARAGE_HIDEOUT_THREE && !gar.bDeActivated
&& (index = CEntryExitManager::FindNearestEntryExit({2441.002, 695.1089}, 10.0, -1)))
(*CEntryExitManager::mp_poolEntryExits)->m_pObjects[index].bEnableAccess = true;
}
}
}
if(bFixMissingShootBtnForPredator){
CVehicle* veh = FindPlayerVehicle(-1, false);
if(veh && veh->m_nModelIndex == MODEL_PREDATOR){
if(nLastPatchGetCarGunFired != 1){
logger->Info("Patching car gun");
aml->Write8(CPad::GetCarGunFired+0x195, 0xB9);
aml->Write8(CPad::GetCarGunFired+0x1E5, 0xB9);
nLastPatchGetCarGunFired = 1;
}
}else{
if(nLastPatchGetCarGunFired != 0){
logger->Info("Unpatching car gun");
aml->Write8(CPad::GetCarGunFired+0x195, 0x5D);
aml->Write8(CPad::GetCarGunFired+0x1E5, 0x5D);
nLastPatchGetCarGunFired = 0;
}
}
}
if(bFixMissingTextKey){
static bool fixed;
if(!fixed)
UGameterSettings::OnLanguageSetEv(UGTASingleton::GetSettings(false, false, false)),
fixed = true;
}
/*if(bFixBoatMovingHi){ //神奇UE之字符串指针在运行时初始化
uintptr_t ms_vehicleDescs = SYM("_ZN17CVehicleModelInfo15ms_vehicleDescsE"),
boatIds = *(uintptr_t*)(ms_vehicleDescs + 40);
logger->Info("ms_vehicleDescs 0x%x boatIds 0x%x", ms_vehicleDescs, boatIds);
uintptr_t (*FName)(const char*, int, int);
SET_TO(FName, SYM("_ZN5FNameC2EPKci9EFindName"));
*(uintptr_t*)boatIds = FName("boat_moving", 11, 1);
bFixBoatMovingHi = false;
}*/
}
/*CRGBA* CalcZoneName(){
if((*CPopCycle::m_pCurrZoneInfo)){
CRGBA zoneColor=(*CPopCycle::m_pCurrZoneInfo)->ZoneColor;
if(zoneColor.r || zoneColor.g || zoneColor.b){
CRGBA c={};
if(bColorZoneName){
uint32 total = (*CPopCycle::m_pCurrZoneInfo)->GetSumOfGangDensity();
float weight = std::min(3*total/120.f, 1.f), weight2 = 1-weight;
c.r=sqrt(zoneColor.r*zoneColor.r*weight + zoneColor.g*zoneColor.g*weight2);
c.g=sqrt(zoneColor.g*zoneColor.g*weight + zoneColor.b*zoneColor.b*weight2);
c.b=sqrt(zoneColor.b*zoneColor.b*weight + zoneColor.a*zoneColor.a*weight2);
}else{
c.r=zoneColor.g;
c.g=zoneColor.b;
c.b=zoneColor.a;
}
return &c;
}
}
return nullptr;
}
__attribute__((optnone))ASM_NAKED void CHud__DrawAreaName(){
asm volatile(
"PUSH {X0-X23, S0-S14}\n"
"BL CalcZoneName\n"
"MOV X24, X0\n"
"POP {X0-X23, S0-S14}\n"
);
}*/
void Init(){
GTASA::_Init();
UGameterSettings::_Init();
UGTASingleton::_Init();
CAchievement::_Init();
CCheat::_Init();
//CClothes::_Init();
CEntryExitManager::_Init();
CFont::_Init();
CGame::_Init();
CGarage::_Init();
CGarages::_Init();
CHud::_Init();
CModelInfo::_Init();
CPad::_Init();
CPed::_Init();
CPickups::_Init();
CPlayerPed::_Init();
//CPopCycle::_Init();
CRadar::_Init();
CRunningScript::_Init();
CStats::_Init();
CStreaming::_Init();
CTimer::_Init();
CTheScripts::_Init();
cfg->Bind("IdeasFrom", "", "About")->SetString("RusJJ, Silent, KaizoM");
bEnableAutoSave = cfg->GetBool("Enabled", true, "AutoSave");
ConfigEntry* entry = cfg->Bind("IntervalTime", 20, "AutoSave");
if(entry->GetInt() < 10) entry->SetInt(10);
nSaveIntervalTime = entry->GetInt() * 1000;
bSaveInInteriors = cfg->GetBool("SaveInInteriors", false, "AutoSave");
bRestoreDebuggingCheats = cfg->GetBool("RestoreDebuggingCheats", true, "Debugging");
bIncreaseTimesCheated = cfg->GetBool("IncreaseTimesCheated", true, "Debugging");
bModernFonts = cfg->GetBool("UseModernFonts", true, "Debugging");
bShowFPS = cfg->GetBool("ShowFPS", true, "Debugging");
fMaxFPSToCalcColor = cfg->GetFloat("MaxFPSToShowColor", 30.f, "Debugging");
//bEnableTP = cfg->GetBool("TeleportCheatTRAVELER", true, "Debugging");
bFixIconInSea = cfg->GetBool("FixRadarIconInSeaGlitch", true, "Gameplay");
if(cfg->GetBool("SprintOnAnySurface", true, "Gameplay"))
aml->Redirect(SYM("_ZN14SurfaceInfos_c12CantSprintOnEj"), uintptr_t(ret0));
if(cfg->GetBool("PlaneExplodeDisappearFix", true, "Gameplay")){
uintptr_t pBaseFunc = SYM("_ZN6CPlane9BlowUpCarEP7CEntityh");
aml->Write32(pBaseFunc + 0xFC, 0x14000036);
aml->PlaceNOP(pBaseFunc + 0x1E8);
}
bFixMissingTextKey = cfg->GetBool("FixMissingTextKey", true, "Visual");
if(cfg->GetBool("AbleToSkipCredits", true, "SCMFixes")){
uintptr_t pBaseFunc = SYM("_ZN14CRunningScript7ProcessEv");
aml->Write32(pBaseFunc + 0x24, 0x36000300);
aml->PlaceNOP(pBaseFunc + 0x28, 8);
}
if(cfg->GetBool("AllowAutoAimingOnRFMG", true, "Gameplay"))
aml->Write32(SYM("_ZN10CPlayerPed22FindWeaponLockOnTargetEi")+0xD8, 0xD2C00409);
if(cfg->GetBool("ClimbOnAnyVehicle", true, "Gameplay"))
aml->Write32(SYM("_ZN16CTaskSimpleClimb20ScanToGrabSectorListER8CPtrListP4CPedR7CVectorRfRhbbb")+0x4A0, 0x17FFFF81);
if((bFixMissingShootBtnForPredator = cfg->GetBool("FixMissingShootBtnForPredator", true, "Gameplay")))
aml->Write32(SYM("_ZN5CBoat14ProcessControlEv")+0x390, 0x52800021);
// bFixBoatMovingHi = cfg->GetBool("BoatRotatingRadarFix", false, "Visual");
if((bColorZoneName = cfg->GetBool("ColouredZoneNames", true, "Visual")))
aml->Write(SYM("_ZN4CHud12DrawAreaNameEv")+0x3E4, "\x6A\x31\x40\x39" "\x6B\x35\x40\x39" "\x69\x00\x00\xB5" "\x4A\x00\x00\xB5" "\x8B\x00\x00\xB4", 20);
//aml->Write(SYM("_ZN8CPadBase18GetToggleCheatMenuEv")+0xC8, "\x60\x01\x80\x52" "\x21\x00\x80\x52" "\xE2\x03\x1F\x2A" "\x23\x00\x80\x52" "\xE1\x83\x1D\x94", 20);
//HOOKBL(CHud__DrawAreaName, pBaseFunc+0x3F8);
/*if(cfg->GetBool("NoRadioCuts", true, "Gameplay"))
aml->Redirect(SYM("_Z14IsRemovedTracki"), (uintptr_t)ret0);*/
HOOKSYM(CCheat__AddToCheatString, hUE4, "_ZN6CCheat16AddToCheatStringEcb");
HOOKSYM(CGame__Process, hUE4, "_ZN5CGame7ProcessEv");
//HOOKSYM(OnLostFocusPause, hUE4, "_ZN4AHUD16OnLostFocusPauseEb");
cfg->Save(); // Will only save if something was changed
}
}