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[Bug]: Spawning quirks with mandragora, mimic, and tier 3 mobs #207

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Not-February opened this issue Sep 25, 2023 · 1 comment
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@Not-February
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General Info

  • I am running a modpack
  • I can reproduce this issue consistently in single-player
  • I can reproduce this issue consistently in multi-player
  • I have searched for this issue previously and it was either (1) not previously reported, or (2) previously fixed and I am having the same problem.
  • I am crashing and can provide my crash report(s)
  • I am using the latest version of the mod

Forge version

47.2.0

Mod version

4.0.0-alpha.3

Java version

OpenJDK 17.0.8.101

Issue Description

In previous versions of the mod, these two mobs did not spawn naturally. They instead sometimes spawned when their corresponding "dummy" entities were interacted with or attacked.

The Mimic spawned from the "chest" entity, and the mandragora spawned from the "cyan flower" entity.

As those technical entities are still present and functional within the mod on this version, I am assuming the fact that the mimics and mandragoras are spawning directly instead to be in error.

I've also noticed that the two tier 3 mobs currently included in the alpha - Minotaurs and Sphinxes - spawn naturally as well, even though in previous versions of the mod which I remember, they were instead occasionally summoned by specific tier 2 mobs when severely injured (Minotaurus and Anubis, respectively).

I am unsure if it is an intended change or not, but felt it was worth mentioning alongside the mimic and mandragora thing just in case.

Additional Information

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@Mrbysco
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Mrbysco commented Sep 25, 2023

Some of the tier 3 spawning behavior was changed in later 1.12 builds, the behavior in the 1.18+ alpha's are based on the latest 1.12 code

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