-
Notifications
You must be signed in to change notification settings - Fork 34
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Bug]: Succubus can't walk on Slab. [1.18.2] #191
Comments
Do you have any performance mods installed that might be messing with their AI? |
Shouldn't matter what slabs are used |
|
I don't do any custom pathing, all pathing is done using vanilla AI goals, so there's no reason only Gaia mobs should break on them |
|
In the next version I'll re-arange the AI goal priorities maybe it's something to do with the priority |
Just removed all my mods except for this one, created a super flat world, used fill command to generate a large amount of slabs, scattered some succubus on the surface, watched for 20 minutes, can confirm that none is walking. |
I'll look into it |
General Info
Forge version
40.1.73
Mod version
2.0.0-alpha.22
Java version
Java 8 update 341
Issue Description
I haven't tested with every slabs in Minecraft, but it seems that succubus mob AI has trouble walking on slabs placed by players.
I encountered this bug completely by accident, my nether base floor is made out of Polished Blackstone Slabs to prevent nether mobs from spawning in my base.
I lure some Succubus back to my base and found that they're all frozen in place. Spawned some succubus at a single spot, can confirm their AI can not do pathfinding at all.
Additional Information
https://imgur.com/a/zoNiFhY
The text was updated successfully, but these errors were encountered: