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I am trying to add a ros3d mesh resource to a viewer scene. Instead of saving as an stl on the api I am sending the mesh data to the client. (Must maintain this behavior) From there we instantiate the geometry with vertices and triangles.
I'm running into the same error. What was your solution? Currently my only solution is to remove that object from the scene and add another one, bit it clearly shouldn't be that way.
I am trying to add a ros3d mesh resource to a viewer scene. Instead of saving as an stl on the api I am sending the mesh data to the client. (Must maintain this behavior) From there we instantiate the geometry with vertices and triangles.
The initial rendering is fine.
However once the user clicks the viewer object the mesh re-renders in a pipe shape
No matter what type of mesh is rendered it always changes into the same pipe shape once the viewer is clicked.
Any idea how I can resolve this issue?
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