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Robomaster S1 Led Looping Templates.py
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Robomaster S1 Led Looping Templates.py
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# Use these Robomaster S1 led looping templates in your next
# Robomaster S1 Python program.
robot=robot_ctrl
gimbal=gimbal_ctrl
chassis=chassis_ctrl
media=media_ctrl
armor=armor_ctrl
led=led_ctrl
define=rm_define
led_set_top_bottom=(
led_ctrl.set_top_led,
led_ctrl.set_bottom_led)
gun_led_on_off=(
led_ctrl.gun_led_off,
led.gun_led_on)
define_armor_all=rm_define.armor_all
define_armor_top_bottom_all=(
rm_define.armor_top_all,
rm_define.armor_bottom_all)
define_armor_top_right_left=(
rm_define.armor_top_right,
rm_define.armor_top_left)
define_armor_bottom_right_left=(
rm_define.armor_bottom_right,
rm_define.armor_bottom_left)
define_armor_bottom_front_back=(
rm_define.armor_bottom_front,
rm_define.armor_bottom_back)
define_effect=(
rm_define.effect_always_off,
rm_define.effect_always_on,
rm_define.effect_flash,
rm_define.effect_breath,
rm_define.effect_marquee)
l1,l2,x,y=0,255,1,-1
delay1,delay2,seconds=.1,.2,1
RGB_COLOURS=[
[], # empty list box
[l2,l2,l2], # RGB White
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
[l1,l1,l2], # RGB Blue
[l1,l2,l1], # RGB Green
[l2,l1,l2], # RGB Pink
[l1,l2,l2], # RGB Cyan
]
RGB_RY=[
[], # empty list box
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
]
RGB_YR=[
[], # empty list box
[l2,l2,l1], # RGB Yellow
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
[l2,l1,l1], # RGB Red
]
RGB_BG=[
[], # empty list box
[l1,l1,l2], # RGB Blue
[l1,l2,l1], # RGB Green
[l1,l1,l2], # RGB Blue
[l1,l2,l1], # RGB Green
[l1,l1,l2], # RGB Blue
[l1,l2,l1], # RGB Green
[l1,l1,l2], # RGB Blue
[l1,l2,l1], # RGB Green
]
RGB_GB=[
[], # empty list box
[l1,l2,l1], # RGB Green
[l1,l1,l2], # RGB Blue
[l1,l2,l1], # RGB Green
[l1,l1,l2], # RGB Blue
[l1,l2,l1], # RGB Green
[l1,l1,l2], # RGB Blue
[l1,l2,l1], # RGB Green
[l1,l1,l2], # RGB Blue
]
RGB_PC=[
[], # empty list box
[l2,l1,l2], # RGB Pink
[l1,l2,l2], # RGB Cyan
[l2,l1,l2], # RGB Pink
[l1,l2,l2], # RGB Cyan
[l2,l1,l2], # RGB Pink
[l1,l2,l2], # RGB Cyan
[l2,l1,l2], # RGB Pink
[l1,l2,l2], # RGB Cyan
]
RGB_CP=[
[], # empty list box
[l1,l2,l2], # RGB Cyan
[l2,l1,l2], # RGB Pink
[l1,l2,l2], # RGB Cyan
[l2,l1,l2], # RGB Pink
[l1,l2,l2], # RGB Cyan
[l2,l1,l2], # RGB Pink
[l1,l2,l2], # RGB Cyan
[l2,l1,l2], # RGB Pink
]
RGB_RYBG=[
[], # empty list box
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
[l1,l1,l2], # RGB Blue
[l1,l2,l1], # RGB Green
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
[l1,l1,l2], # RGB Blue
[l1,l2,l1], # RGB Green
]
def start():
# Function 1:
def rgb_single_red_yellow_forward():
while True:
gun_led_on_off[x]()
for i in range(8):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_RY[i+1][0],RGB_RY[i+1][1],RGB_RY[i+1][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[i+1],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_RY[i+1][0],RGB_RY[i+1][1],RGB_RY[i+1][2],define_effect[1])
time.sleep(delay1);gun_led_on_off[l1]()
# Function 2:
def rgb_single_blue_green_forward():
while True:
gun_led_on_off[x]()
for i in range(8):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_BG[i+1][0],RGB_BG[i+1][1],RGB_BG[i+1][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[i+1],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_BG[i+1][0],RGB_BG[i+1][1],RGB_BG[i+1][2],define_effect[1])
time.sleep(delay1);gun_led_on_off[l1]()
# Function 3:
def rgb_single_pink_cyan_forward():
while True:
gun_led_on_off[x]()
for i in range(8):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_PC[i+1][0],RGB_PC[i+1][1],RGB_PC[i+1][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[i+1],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_PC[i+1][0],RGB_PC[i+1][1],RGB_PC[i+1][2],define_effect[1])
time.sleep(delay1);gun_led_on_off[l1]()
# # Function 4:
def rgb_single_red_yellow_reverse():
while True:
gun_led_on_off[x]()
for i in range(8,l1,y):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_RY[i][0],RGB_RY[i][1],RGB_RY[i][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[i],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_RY[i][0],RGB_RY[i][1],RGB_RY[i][2],define_effect[1])
time.sleep(delay1);gun_led_on_off[l1]()
# Function 5:
def rgb_single_blue_green_reverse():
while True:
gun_led_on_off[x]()
for i in range(8,l1,y):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_BG[i][0],RGB_BG[i][1],RGB_BG[i][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[i],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_BG[i][0],RGB_BG[i][1],RGB_BG[i][2],define_effect[1])
time.sleep(delay1);gun_led_on_off[l1]()
# # Function 6:
def rgb_single_pink_cyan_reverse():
while True:
gun_led_on_off[x]()
for i in range(8,l1,y):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_PC[i][0],RGB_PC[i][1],RGB_PC[i][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[i],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_PC[i][0],RGB_PC[i][1],RGB_PC[i][2],define_effect[1])
time.sleep(delay1);gun_led_on_off[l1]()
# Function 7:
def rgb_double_red_yellow_forward():
while True:
gun_led_on_off[x]()
for i in range(4):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_RY[i+1][0],RGB_RY[i+1][1],RGB_RY[i+1][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[i+1,i+5],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_RY[i+1][0],RGB_RY[i+1][1],RGB_RY[i+1][2],define_effect[1])
time.sleep(delay1);gun_led_on_off[l1]()
# Function 8:
def rgb_double_blue_green_forward():
while True:
gun_led_on_off[x]()
for i in range(4):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_BG[i+1][0],RGB_BG[i+1][1],RGB_BG[i+1][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[i+1,i+5],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_BG[i+1][0],RGB_BG[i+1][1],RGB_BG[i+1][2],define_effect[1])
time.sleep(delay1);gun_led_on_off[l1]()
# Function 9:
def rgb_double_pink_cyan_forward():
while True:
gun_led_on_off[x]()
for i in range(4):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_PC[i+1][0],RGB_PC[i+1][1],RGB_PC[i+1][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[i+1,i+5],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_PC[i+1][0],RGB_PC[i+1][1],RGB_PC[i+1][2],define_effect[1])
time.sleep(delay1);gun_led_on_off[l1]()
# Function 10:
def rgb_double_red_yellow_reverse():
while True:
gun_led_on_off[x]()
for i in range(4,l1,y):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_RY[i][0],RGB_RY[i][1],RGB_RY[i][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[i,i+4],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_RY[i][0],RGB_RY[i][1],RGB_RY[i][2],define_effect[1])
time.sleep(delay1);gun_led_on_off[l1]()
# Function 11:
def rgb_double_blue_green_reverse():
while True:
gun_led_on_off[x]()
for i in range(4,l1,y):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_BG[i][0],RGB_BG[i][1],RGB_BG[i][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[i,i+4],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_BG[i][0],RGB_BG[i][1],RGB_BG[i][2],define_effect[1])
time.sleep(delay1);gun_led_on_off[l1]()
# Function 12:
def rgb_double_pink_cyan_reverse():
while True:
gun_led_on_off[x]()
for i in range(4,l1,y):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_PC[i][0],RGB_PC[i][1],RGB_PC[i][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[i,i+4],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_PC[i][0],RGB_PC[i][1],RGB_PC[i][2],define_effect[1])
time.sleep(delay1);gun_led_on_off[l1]()
# Function 13:
def rgb_quad_Red_Yellow_foward_reverse():
while True:
gun_led_on_off[x]()
for i in range(2,l1,y):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_RY[i][0],RGB_RY[i][1],RGB_RY[i][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[i,i+2,i+4,i+6],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_RY[i][0],RGB_RY[i][1],RGB_RY[i][2],define_effect[1])
time.sleep(delay1);gun_led_on_off[l1]()
# Function 14:
def rgb_quad_blue_green_foward_reverse():
while True:
gun_led_on_off[x]()
for i in range(2,l1,y):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_BG[i][0],RGB_BG[i][1],RGB_BG[i][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[i,i+2,i+4,i+6],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_BG[i][0],RGB_BG[i][1],RGB_BG[i][2],define_effect[1])
time.sleep(delay1);gun_led_on_off[l1]()
# Function 15:
def rgb_quad_pink_cyan_foward_reverse():
while True:
gun_led_on_off[x]()
for i in range(2,l1,y):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_PC[i][0],RGB_PC[i][1],RGB_PC[i][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[i,i+2,i+4,i+6],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_PC[i][0],RGB_PC[i][1],RGB_PC[i][2],define_effect[1])
time.sleep(delay1);gun_led_on_off[l1]()
# Function 16:
def rgb_red_yellow_flipper():
while True:
gun_led_on_off[x]()
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_RY[1][0],RGB_RY[1][1],RGB_RY[1][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[1,2,3,4],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_RY[1][0],RGB_RY[1][1],RGB_RY[1][2],define_effect[1])
time.sleep(delay2)
gun_led_on_off[l1]()
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_YR[1][0],RGB_YR[1][1],RGB_YR[1][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[5,6,7,8],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_YR[1][0],RGB_YR[1][1],RGB_YR[1][2],define_effect[1])
time.sleep(delay2)
# Function 17:
def rgb_blue_green_flipper():
while True:
gun_led_on_off[x]()
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_BG[1][0],RGB_BG[1][1],RGB_BG[1][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[1,2,3,4],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_BG[1][0],RGB_BG[1][1],RGB_BG[1][2],define_effect[1])
time.sleep(delay2)
gun_led_on_off[l1]()
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_GB[1][0],RGB_GB[1][1],RGB_GB[1][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[5,6,7,8],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_GB[1][0],RGB_GB[1][1],RGB_GB[1][2],define_effect[1])
time.sleep(delay2)
# Function 18:
def rgb_pink_cyan_flipper():
while True:
gun_led_on_off[x]()
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_PC[1][0],RGB_PC[1][1],RGB_PC[1][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[1,2,3,4],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_PC[1][0],RGB_PC[1][1],RGB_PC[1][2],define_effect[1])
time.sleep(delay2)
gun_led_on_off[l1]()
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_CP[1][0],RGB_CP[1][1],RGB_CP[1][2],define_effect[0])
led.set_single_led(define_armor_top_bottom_all[0],[5,6,7,8],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_CP[1][0],RGB_CP[1][1],RGB_CP[1][2],define_effect[1])
time.sleep(delay2)
# Function 19:
def rgb_colour_changers_forward():
gun_led_on_off[x]()
while True:
for i in range(x,8):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_COLOURS[i][0],RGB_COLOURS[i][1],RGB_COLOURS[i][2],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_COLOURS[i][0],RGB_COLOURS[i][1],RGB_COLOURS[i][2],define_effect[1])
time.sleep(seconds)
# Function 20:
def rgb_colour_changers_reverse():
gun_led_on_off[x]()
while True:
for i in range(7,l1,y):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_COLOURS[i][0],RGB_COLOURS[i][1],RGB_COLOURS[i][2],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_COLOURS[i][0],RGB_COLOURS[i][1],RGB_COLOURS[i][2],define_effect[1])
time.sleep(seconds)
# Function 21:
def rgb_flash_colour_changers():
gun_led_on_off[x]()
while True:
gun_led_on_off[x]()
for i in range(x,5):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_COLOURS[i][0],RGB_COLOURS[i][1],RGB_COLOURS[i][2],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_COLOURS[i][0],RGB_COLOURS[i][1],RGB_COLOURS[i][2],define_effect[1])
time.sleep(delay1)
gun_led_on_off[l1]()
for i in range(3,x,y):
led_set_top_bottom[0](define_armor_top_bottom_all[0],
RGB_COLOURS[i][0],RGB_COLOURS[i][1],RGB_COLOURS[i][2],define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],
RGB_COLOURS[i][0],RGB_COLOURS[i][1],RGB_COLOURS[i][2],define_effect[1])
time.sleep(delay1)
# Function 22:
def rgb_red_yellow_flasher():
while True:
gun_led_on_off[x]()
for i in range(2):
led_set_top_bottom[0](define_armor_top_right_left[i],
RGB_COLOURS[i+2][0],RGB_COLOURS[i+2][1],RGB_COLOURS[i+2][2],define_effect[1])
led_set_top_bottom[1](define_armor_bottom_right_left[i],
RGB_COLOURS[i+1][0],RGB_COLOURS[i+1][1],RGB_COLOURS[i+2][2],define_effect[1])
led_set_top_bottom[1](define_armor_bottom_front_back[i],
RGB_COLOURS[i+1][0],RGB_COLOURS[i+3][1],RGB_COLOURS[i+2][2],define_effect[1])
time.sleep(delay1)
gun_led_on_off[l1]()
for i in range(2):
led_set_top_bottom[0](define_armor_top_right_left[i],
RGB_COLOURS[i+1][0],RGB_COLOURS[i+1][1],RGB_COLOURS[i+2][2],define_effect[1])
led_set_top_bottom[1](define_armor_bottom_right_left[i],
RGB_COLOURS[i+1][0],RGB_COLOURS[i+2][1],RGB_COLOURS[i+2][2],define_effect[1])
led_set_top_bottom[1](define_armor_bottom_front_back[i],
RGB_COLOURS[i+3][0],RGB_COLOURS[i+2][1],RGB_COLOURS[i+2][2],define_effect[1])
time.sleep(delay1)
# Function 23:
def rgb_blue_green_flasher():
while True:
gun_led_on_off[x]()
for i in range(2):
led_set_top_bottom[0](define_armor_top_right_left[i],
RGB_COLOURS[i+4][0],RGB_COLOURS[i+4][1],RGB_COLOURS[i+1][2],define_effect[1])
led_set_top_bottom[1](define_armor_bottom_right_left[i],
RGB_COLOURS[i+4][0],RGB_COLOURS[i+5][1],RGB_COLOURS[i+5][2],define_effect[1])
led_set_top_bottom[1](define_armor_bottom_front_back[i],
RGB_COLOURS[i+4][0],RGB_COLOURS[i+4][2],RGB_COLOURS[i+5][2],define_effect[1])
time.sleep(delay1)
gun_led_on_off[l1]()
for i in range(2):
led_set_top_bottom[0](define_armor_top_right_left[i],
RGB_COLOURS[i+4][0],RGB_COLOURS[i+5][1],RGB_COLOURS[i+5][2],define_effect[1])
led_set_top_bottom[1](define_armor_bottom_right_left[i],
RGB_COLOURS[i+4][0],RGB_COLOURS[i+4][1],RGB_COLOURS[i+1][2],define_effect[1])
led_set_top_bottom[1](define_armor_bottom_front_back[i],
RGB_COLOURS[i+4][0],RGB_COLOURS[i+5][2],RGB_COLOURS[i+1][2],define_effect[1])
time.sleep(delay1)
# Function 24:
def rgb_pink_cyan_flasher():
while True:
gun_led_on_off[x]()
for i in range(2):
led_set_top_bottom[0](define_armor_top_right_left[i],
RGB_COLOURS[i+6][0],RGB_COLOURS[i+6][1],RGB_COLOURS[i+6][2],define_effect[1])
led_set_top_bottom[1](define_armor_bottom_right_left[i],
RGB_COLOURS[i+5][0],RGB_COLOURS[i+5][1],RGB_COLOURS[i+6][2],define_effect[1])
led_set_top_bottom[1](define_armor_bottom_front_back[i],
RGB_COLOURS[i+5][0],RGB_COLOURS[i+5][1],RGB_COLOURS[i+6][2],define_effect[1])
time.sleep(delay1)
gun_led_on_off[l1]()
for i in range(2):
led_set_top_bottom[0](define_armor_top_right_left[i],
RGB_COLOURS[i+5][0],RGB_COLOURS[i+5][1],RGB_COLOURS[i+6][2],define_effect[1])
led_set_top_bottom[1](define_armor_bottom_right_left[i],
RGB_COLOURS[i+6][0],RGB_COLOURS[i+6][1],RGB_COLOURS[i+6][2],define_effect[1])
led_set_top_bottom[1](define_armor_bottom_front_back[i],
RGB_COLOURS[i+3][0],RGB_COLOURS[i+6][1],RGB_COLOURS[i+6][2],define_effect[1])
time.sleep(delay1)
# Function 25:
def rgb_colour_trail_chasers_forward():
while True:
for i in range(x,8):
gun_led_on_off[x]()
led_set_top_bottom[0](define_armor_top_bottom_all[0],RGB_COLOURS[i][0],
RGB_COLOURS[i][1],RGB_COLOURS[i][2],define_effect[0])
led_set_top_bottom[1](define_armor_top_bottom_all[1],RGB_COLOURS[i][0],
RGB_COLOURS[i][1],RGB_COLOURS[i][2],define_effect[2])
for j in range(x,9):
led.set_single_led(define_armor_top_bottom_all[0],[j],define_effect[1])
time.sleep(delay1)
for j in range(x,9):
led.set_single_led(define_armor_top_bottom_all[0],[j],define_effect[0])
time.sleep(delay1);gun_led_on_off[l1]()
# Function 26:
def rgb_colour_trail_chasers_reverse():
while True:
for i in range(x,8):
gun_led_on_off[x]()
led_set_top_bottom[0](define_armor_top_bottom_all[0],RGB_COLOURS[i][0],
RGB_COLOURS[i][1],RGB_COLOURS[i][2],define_effect[0])
led_set_top_bottom[1](define_armor_top_bottom_all[1],RGB_COLOURS[i][0],
RGB_COLOURS[i][1],RGB_COLOURS[i][2],define_effect[2])
for j in range(8,l1,y):
led.set_single_led(define_armor_top_bottom_all[0],[j],define_effect[1])
time.sleep(delay1)
for j in range(8,l1,y):
led.set_single_led(define_armor_top_bottom_all[0],[j],define_effect[0])
time.sleep(delay1);gun_led_on_off[l1]()
# Function 27:
def rgb_white_dimmer():
while True:
gun_led_on_off[x]()
for i in range(l1,l2):
led_set_top_bottom[0](define_armor_top_bottom_all[0],i,i,i,define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],i,i,i,define_effect[1])
gun_led_on_off[l1]()
for i in range(l2,y,y):
led_set_top_bottom[0](define_armor_top_bottom_all[0],i,i,i,define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],i,i,i,define_effect[1])
# Function 28:
def rgb_red_dimmer():
while True:
gun_led_on_off[x]()
for i in range(l1,l2):
led_set_top_bottom[0](define_armor_top_bottom_all[0],i,l1,l1,define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],i,l1,l1,define_effect[1])
gun_led_on_off[l1]()
for i in range(l2,y,y):
led_set_top_bottom[0](define_armor_top_bottom_all[0],i,l1,l1,define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],i,l1,l1,define_effect[1])
# Function 29:
def rgb_yellow_dimmer():
while True:
gun_led_on_off[x]()
for i in range(l1,l2):
led_set_top_bottom[0](define_armor_top_bottom_all[0],i,i,l1,define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],i,i,l1,define_effect[1])
gun_led_on_off[l1]()
for i in range(l2,y,y):
led_set_top_bottom[0](define_armor_top_bottom_all[0],i,i,l1,define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],i,i,l1,define_effect[1])
# Function 30:
def rgb_blue_dimmer():
while True:
gun_led_on_off[x]()
for i in range(l1,l2):
led_set_top_bottom[0](define_armor_top_bottom_all[0],l1,l1,i,define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],l1,l1,i,define_effect[1])
gun_led_on_off[l1]()
for i in range(l2,y,y):
led_set_top_bottom[0](define_armor_top_bottom_all[0],l1,l1,i,define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],l1,l1,i,define_effect[1])
# Function 31:
def rgb_green_dimmer():
while True:
gun_led_on_off[x]()
for i in range(l1,l2):
led_set_top_bottom[0](define_armor_top_bottom_all[0],l1,i,l1,define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],l1,i,l1,define_effect[1])
gun_led_on_off[l1]()
for i in range(l2,y,y):
led_set_top_bottom[0](define_armor_top_bottom_all[0],l1,i,l1,define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],l1,i,l1,define_effect[1])
# Function 32:
def rgb_pink_dimmer():
while True:
gun_led_on_off[x]()
for i in range(l1,l2):
led_set_top_bottom[0](define_armor_top_bottom_all[0],i,l1,i,define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],i,l1,i,define_effect[1])
gun_led_on_off[l1]()
for i in range(l2,y,y):
led_set_top_bottom[0](define_armor_top_bottom_all[0],i,l1,i,define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],i,l1,i,define_effect[1])
# Function 33:
def rgb_cyan_dimmer():
while True:
gun_led_on_off[x]()
for i in range(l1,l2):
led_set_top_bottom[0](define_armor_top_bottom_all[0],l1,i,i,define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],l1,i,i,define_effect[1])
gun_led_on_off[l1]()
for i in range(l2,y,y):
led_set_top_bottom[0](define_armor_top_bottom_all[0],l1,i,i,define_effect[1])
led_set_top_bottom[1](define_armor_top_bottom_all[1],l1,i,i,define_effect[1])
# Store all 26 function callers inside a dictionary called funcs_dict{...}
# Note: do not invoke the function Parentheses () inside the dictionary.
funcs_dict={
1:rgb_single_red_yellow_forward,
2:rgb_single_blue_green_forward,
3:rgb_single_pink_cyan_forward,
4:rgb_single_red_yellow_reverse,
5:rgb_single_blue_green_reverse,
6:rgb_single_pink_cyan_reverse,
7:rgb_double_red_yellow_forward,
8:rgb_double_blue_green_forward,
9:rgb_double_pink_cyan_forward,
10:rgb_double_red_yellow_reverse,
11:rgb_double_blue_green_reverse,
12:rgb_double_pink_cyan_reverse,
13:rgb_quad_Red_Yellow_foward_reverse,
14:rgb_quad_blue_green_foward_reverse,
15:rgb_quad_pink_cyan_foward_reverse,
16:rgb_red_yellow_flipper,
17:rgb_blue_green_flipper,
18:rgb_pink_cyan_flipper,
19:rgb_colour_changers_forward,
20:rgb_colour_changers_reverse,
21:rgb_flash_colour_changers,
22:rgb_red_yellow_flasher,
23:rgb_blue_green_flasher,
24:rgb_pink_cyan_flasher,
25:rgb_colour_trail_chasers_forward,
26:rgb_colour_trail_chasers_reverse,
27:rgb_white_dimmer,
28:rgb_red_dimmer,
29:rgb_yellow_dimmer,
30:rgb_blue_dimmer,
31:rgb_green_dimmer,
32:rgb_pink_dimmer,
33:rgb_cyan_dimmer}
# From the funcs_dict functions dictionary above type
# a specified number, then execute/run the program.
# function caller parentheses () are invoked at the end of
# the dictionary's get value.
funcs_dict.get(22)()