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island_cpp_gen.tres
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island_cpp_gen.tres
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[gd_resource type="VoxelGeneratorIsland" load_steps=6 format=2]
[sub_resource type="OpenSimplexNoise" id=1]
seed = 3
octaves = 1
period = 256.0
[sub_resource type="OpenSimplexNoise" id=2]
octaves = 2
period = 2.0
[sub_resource type="Curve" id=3]
bake_resolution = 256
_data = [ Vector2( 0, 0 ), 0.0, 0.172159, 0, 0, Vector2( 0.415842, 0.0943182 ), 0.671841, 0.671841, 0, 0, Vector2( 1, 1 ), 1.74679, 0.0, 0, 0 ]
[sub_resource type="Curve" id=4]
bake_resolution = 256
_data = [ Vector2( 0, 0 ), 0.0, 22.0364, 0, 0, Vector2( 0.0924093, 0.718182 ), 0.612122, 0.612122, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="OpenSimplexNoise" id=5]
seed = 2
octaves = 5
period = 128.0
[resource]
voxel_scale = 4.0
sea_height = 32.0
max_height = 224.0
radius = 1024.0
ground_ratio = 0.3
biome_noise = SubResource( 1 )
height_noise = SubResource( 5 )
curve_biome0 = SubResource( 3 )
curve_biome1 = SubResource( 4 )
cliff_noise = SubResource( 2 )
cliff_noise_factor = 1.0